// Common/Wildcard.h
#ifndef __COMMON_WILDCARD_H
#define __COMMON_WILDCARD_H
#include "MyString.h"
int CompareFileNames(const wchar_t *s1, const wchar_t *s2) STRING_UNICODE_THROW;
#ifndef USE_UNICODE_FSTRING
int CompareFileNames(const char *s1, const char *s2);
#endif
bool IsPath1PrefixedByPath2(const wchar_t *s1, const wchar_t *s2);
void SplitPathToParts(const UString &path, UStringVector &pathParts);
void SplitPathToParts_2(const UString &path, UString &dirPrefix, UString &name);
void SplitPathToParts_Smart(const UString &path, UString &dirPrefix, UString &name); // ignores dir delimiter at the end of (path)
UString ExtractDirPrefixFromPath(const UString &path);
UString ExtractFileNameFromPath(const UString &path);
bool DoesNameContainWildcard(const UString &path);
bool DoesWildcardMatchName(const UString &mask, const UString &name);
namespace NWildcard {
#ifdef _WIN32
// returns true, if name is like "a:", "c:", ...
bool IsDriveColonName(const wchar_t *s);
unsigned GetNumPrefixParts_if_DrivePath(UStringVector &pathParts);
#endif
struct CItem
{
UStringVector PathParts;
bool Recursive;
bool ForFile;
bool ForDir;
bool WildcardMatching;
#ifdef _WIN32
bool IsDriveItem() const
{
return PathParts.Size() == 1 && !ForFile && ForDir && IsDriveColonName(PathParts[0]);
}
#endif
// CItem(): WildcardMatching(true) {}
bool AreAllAllowed() const;
bool CheckPath(const UStringVector &pathParts, bool isFile) const;
};
class CCensorNode
{
CCensorNode *Parent;
bool CheckPathCurrent(bool include, const UStringVector &pathParts, bool isFile) const;
void AddItemSimple(bool include, CItem &item);
public:
bool CheckPathVect(const UStringVector &pathParts, bool isFile, bool &include) const;
CCensorNode(): Parent(0) { };
CCensorNode(const UString &name, CCensorNode *parent): Name(name), Parent(parent) { };
UString Name; // WIN32 doesn't support wildcards in file names
CObjectVector<CCensorNode> SubNodes;
CObjectVector<CItem> IncludeItems;
CObjectVector<CItem> ExcludeItems;
bool AreAllAllowed() const;
int FindSubNode(const UString &path) const;
void AddItem(bool include, CItem &item, int ignoreWildcardIndex = -1);
void AddItem(bool include, const UString &path, bool recursive, bool forFile, bool forDir, bool wildcardMatching);
void AddItem2(bool include, const UString &path, bool recursive, bool wildcardMatching);
bool NeedCheckSubDirs() const;
bool AreThereIncludeItems() const;
// bool CheckPath2(bool isAltStream, const UString &path, bool isFile, bool &include) const;
// bool CheckPath(bool isAltStream, const UString &path, bool isFile) const;
bool CheckPathToRoot(bool include, UStringVector &pathParts, bool isFile) const;
// bool CheckPathToRoot(const UString &path, bool isFile, bool include) const;
void ExtendExclude(const CCensorNode &fromNodes);
};
struct CPair
{
UString Prefix;
CCensorNode Head;
CPair(const UString &prefix): Prefix(prefix) { };
};
enum ECensorPathMode
{
k_RelatPath, // absolute prefix as Prefix, remain path in Tree
k_FullPath, // drive prefix as Prefix, remain path in Tree
k_AbsPath // full path in Tree
};
struct CCensorPath
{
UString Path;
bool Include;
bool Recursive;
bool WildcardMatching;
CCensorPath():
Include(true),
Recursive(false),
WildcardMatching(true)
{}
};
class CCensor
{
int FindPrefix(const UString &prefix) const;
public:
CObjectVector<CPair> Pairs;
CObjectVector<NWildcard::CCensorPath> CensorPaths;
bool AllAreRelative() const
{ return (Pairs.Size() == 1 && Pairs.Front().Prefix.IsEmpty()); }
void AddItem(ECensorPathMode pathMode, bool include, const UString &path, bool recursive, bool wildcardMatching);
// bool CheckPath(bool isAltStream, const UString &path, bool isFile) const;
void ExtendExclude();
void AddPathsToCensor(NWildcard::ECensorPathMode censorPathMode);
void AddPreItem(bool include, const UString &path, bool recursive, bool wildcardMatching);
void AddPreItem(const UString &path)
{
AddPreItem(true, path, false, false);
}
void AddPreItem_Wildcard()
{
AddPreItem(true, L"*", false, true);
}
};
}
#endif