# automatically generated by the FlatBuffers compiler, do not modify
# namespace: MyGame
import flatbuffers
class InParentNamespace(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsInParentNamespace(cls, buf, offset):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = InParentNamespace()
x.Init(buf, n + offset)
return x
# InParentNamespace
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
def InParentNamespaceStart(builder): builder.StartObject(0)
def InParentNamespaceEnd(builder): return builder.EndObject()