C++程序  |  668行  |  21.05 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program EGL Module
 * ---------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Tests for mapping client coordinates to native surface coordinates
 *//*--------------------------------------------------------------------*/

#include "teglNativeCoordMappingTests.hpp"

#include "teglSimpleConfigCase.hpp"

#include "tcuSurface.hpp"
#include "tcuTexture.hpp"

#include "egluNativeDisplay.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "egluUnique.hpp"
#include "egluUtil.hpp"

#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"

#include "gluDefs.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"

#include "tcuImageCompare.hpp"
#include "tcuTestLog.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"

#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"

#include "deThread.hpp"
#include "deMath.h"

#include <vector>
#include <string>

using tcu::TestLog;
using std::vector;
using std::string;

using namespace eglw;

namespace deqp
{
namespace egl
{
namespace
{

EGLContext createGLES2Context (const Library& egl, EGLDisplay display, EGLConfig config)
{
	EGLContext		context			= EGL_NO_CONTEXT;
	const EGLint	attribList[]	=
	{
		EGL_CONTEXT_CLIENT_VERSION, 2,
		EGL_NONE
	};

	EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));

	context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList);
	EGLU_CHECK_MSG(egl, "eglCreateContext() failed");
	TCU_CHECK(context);

	return context;
}

deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
{
	const char* const vertexShaderSource =
	"attribute highp vec2 a_pos;\n"
	"void main (void)\n"
	"{\n"
	"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
	"}";

	const char* const fragmentShaderSource =
	"void main (void)\n"
	"{\n"
	"\tgl_FragColor = vec4(1.0);\n"
	"}";

	deUint32	program			= 0;
	deUint32	vertexShader	= 0;
	deUint32	fragmentShader	= 0;

	deInt32		vertexCompileStatus;
	string		vertexInfoLog;
	deInt32		fragmentCompileStatus;
	string		fragmentInfoLog;
	deInt32		linkStatus;
	string		programInfoLog;

	try
	{
		program			= gl.createProgram();
		vertexShader	= gl.createShader(GL_VERTEX_SHADER);
		fragmentShader	= gl.createShader(GL_FRAGMENT_SHADER);

		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");

		gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
		gl.compileShader(vertexShader);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");

		gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
		gl.compileShader(fragmentShader);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");

		{
			deInt32		infoLogLength = 0;

			gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
			gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);

			vertexInfoLog.resize(infoLogLength, '\0');

			gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");

			vertexInfoLog.resize(infoLogLength);
		}

		{
			deInt32		infoLogLength = 0;

			gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
			gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);

			fragmentInfoLog.resize(infoLogLength, '\0');

			gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");

			fragmentInfoLog.resize(infoLogLength);
		}

		gl.attachShader(program, vertexShader);
		gl.attachShader(program, fragmentShader);
		gl.linkProgram(program);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");

		{
			deInt32		infoLogLength = 0;

			gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
			gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);

			programInfoLog.resize(infoLogLength, '\0');

			gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0]));
			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info");

			programInfoLog.resize(infoLogLength);
		}

		if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
		{

			log.startShaderProgram(linkStatus != 0, programInfoLog.c_str());

			log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
			log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);

			log.endShaderProgram();
		}

		gl.deleteShader(vertexShader);
		gl.deleteShader(fragmentShader);
		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders");

		TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
	}
	catch (...)
	{
		if (program)
			gl.deleteProgram(program);

		if (vertexShader)
			gl.deleteShader(vertexShader);

		if (fragmentShader)
			gl.deleteShader(fragmentShader);

		throw;
	}

	return program;
}

void clear (const glw::Functions& gl, const tcu::Vec4& color, int x, int y, int width, int height)
{
	gl.enable(GL_SCISSOR_TEST);
	gl.scissor(x, y, width, height);
	gl.clearColor(color.x(), color.y(), color.z(), color.w());
	gl.clear(GL_COLOR_BUFFER_BIT);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Color clear failed");
}

tcu::Vec2 toGLCoord (int width, int height, int x, int y)
{
	const float xf = ((2.0f * float(x)) / (float)width)  - 1.0f;
	const float yf = ((2.0f * float(y)) / (float)height) - 1.0f;

	return tcu::Vec2(xf, yf);
}

void render (const glw::Functions& gl, deUint32 program, int targetWidth, int targetHeight, int x, int y, int width, int height)
{
	const tcu::Vec2 positions[] =
	{
		toGLCoord(targetWidth, targetHeight, x,			y),
		toGLCoord(targetWidth, targetHeight, x+width,	y),
		toGLCoord(targetWidth, targetHeight, x+width,	y+height),

		toGLCoord(targetWidth, targetHeight, x+width,	y+height),
		toGLCoord(targetWidth, targetHeight, x,			y+height),
		toGLCoord(targetWidth, targetHeight, x,			y)
	};

	deUint32 posLocation;

	gl.useProgram(program);
	posLocation	= gl.getAttribLocation(program, "a_pos");
	gl.enableVertexAttribArray(posLocation);
	gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");

	gl.viewport(0, 0, targetWidth, targetHeight);
	gl.drawArrays(GL_TRIANGLES, 0, 6);
	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
}

bool compareColor (const tcu::Vec4& a, const tcu::Vec4& b)
{
	const float threshold = 0.005f;

	return deFloatAbs(a.x() - b.x()) < threshold &&  deFloatAbs(a.y() - b.y()) < threshold && deFloatAbs(a.z() - b.z()) < threshold && deFloatAbs(a.w() - b.w()) < threshold;
}

bool validate (TestLog& log, const tcu::TextureLevel& result, int rectX, int rectY, int rectW, int rectH)
{
	const tcu::Vec4		black		(0.0f, 0.0f, 0.0f, 1.0f);
	const tcu::Vec4		white		(1.0f, 1.0f, 1.0f, 1.0f);
	tcu::Surface		errorMask	(result.getWidth(), result.getHeight());
	bool				isOk		= true;

	for (int y = 0; y < result.getHeight(); y++)
	{
		for (int x = 0; x < result.getWidth(); x++)
		{
			const tcu::Vec4 resultColor = result.getAccess().getPixel(x, y);

			if (x > rectX && x < rectX + rectW - 1 && y > rectY && y < rectY + rectH - 1)
			{
				if (!compareColor(resultColor, white))
				{
					errorMask.setPixel(x, y, tcu::RGBA(255, 0, 0, 255));
					isOk = false;
				}
				else
					errorMask.setPixel(x, y, tcu::RGBA(0, 255, 0, 255));
			}
			else if (x < rectX-1 || x > rectX + rectW || y < rectY-1 || y > rectY + rectH)
			{
				if (!compareColor(resultColor, black))
				{
					errorMask.setPixel(x, y, tcu::RGBA(255, 0, 0, 255));
					isOk = false;
				}
				else
					errorMask.setPixel(x, y, tcu::RGBA(0, 255, 0, 255));
			}
			else
			{
				// Pixel is close to edge of reference rectangle

				if (!compareColor(resultColor, black) && !compareColor(resultColor, white))
				{
					errorMask.setPixel(x, y, tcu::RGBA(255, 0, 0, 255));
					isOk = false;
				}
				else
					errorMask.setPixel(x, y, tcu::RGBA(0, 255, 0, 255));
			}
		}
	}

	log << TestLog::Image("Result", "Result of rendering", result.getAccess());

	if (!isOk)
		log << TestLog::Image("Error Mask", "Error Mask", errorMask.getAccess());

	return isOk;
}

class NativeCoordMappingCase : public SimpleConfigCase
{
public:
	enum NativeType
	{
		NATIVETYPE_WINDOW = 0,
		NATIVETYPE_PIXMAP,
		NATIVETYPE_PBUFFER_COPY_TO_PIXMAP
	};

				NativeCoordMappingCase	(EglTestContext& eglTestCtx, const char* name, const char* description, bool render, NativeType nativeType, const eglu::FilterList& filters);
				~NativeCoordMappingCase	(void);

private:
	void		executeForConfig		(EGLDisplay display, EGLConfig config);

	NativeType	m_nativeType;
	bool		m_render;
};

NativeCoordMappingCase::NativeCoordMappingCase (EglTestContext& eglTestCtx, const char* name, const char* description, bool render, NativeType nativeType, const eglu::FilterList& filters)
	: SimpleConfigCase	(eglTestCtx, name, description, filters)
	, m_nativeType		(nativeType)
	, m_render			(render)
{
}

NativeCoordMappingCase::~NativeCoordMappingCase	(void)
{
	deinit();
}

void logConfigInfo (TestLog& log, const Library& egl, EGLDisplay display, EGLConfig config, NativeCoordMappingCase::NativeType nativeType, int waitFrames)
{
	log << TestLog::Message << "EGL_RED_SIZE: "		<< eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE)		<< TestLog::EndMessage;
	log << TestLog::Message << "EGL_GREEN_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE)	<< TestLog::EndMessage;
	log << TestLog::Message << "EGL_BLUE_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE)	<< TestLog::EndMessage;
	log << TestLog::Message << "EGL_ALPHA_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE)	<< TestLog::EndMessage;
	log << TestLog::Message << "EGL_DEPTH_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE)	<< TestLog::EndMessage;
	log << TestLog::Message << "EGL_STENCIL_SIZE: "	<< eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE)	<< TestLog::EndMessage;
	log << TestLog::Message << "EGL_SAMPLES: "		<< eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES)		<< TestLog::EndMessage;

	if (nativeType == NativeCoordMappingCase::NATIVETYPE_WINDOW)
		log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
}

bool testNativeWindow (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames)
{
	const int			rectX		= 8;
	const int			rectY		= 16;
	const int			rectW		= 64;
	const int			rectH		= 72;

	const Library&		egl			= nativeDisplay.getLibrary();
	const tcu::IVec2	screenSize	= nativeWindow.getScreenSize();
	eglu::UniqueSurface	surface		(egl, display, eglu::createWindowSurface(nativeDisplay, nativeWindow, display, config, DE_NULL));
	const tcu::IVec2	surfaceSize = eglu::getSurfaceSize(egl, display, *surface);
	deUint32			program		= 0;
	bool				isOk		= true;
	tcu::TextureLevel	result;

	try
	{
		EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));

		if (renderColor)
			program = createGLES2Program(gl, log);

		clear(gl, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0, surfaceSize.x(), surfaceSize.y());

		if (renderColor)
			render(gl, program, surfaceSize.x(), surfaceSize.y(), rectX, rectY, rectW, rectH);
		else
			clear(gl, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), rectX, rectY, rectW, rectH);

		EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
		EGLU_CHECK_CALL(egl, waitClient());
		deSleep(waitFrames*16);
		nativeWindow.readScreenPixels(&result);

		if (!validate(log, result, rectX, screenSize.y() - rectY - rectH, rectW, rectH))
			isOk = false;

		EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
	}
	catch (...)
	{
		if (program)
			gl.deleteProgram(program);
		throw;
	}

	return isOk;
}

bool testNativePixmap (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, int width, int height, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor)
{
	const int			rectX		= 8;
	const int			rectY		= 16;
	const int			rectW		= 64;
	const int			rectH		= 72;

	const Library&		egl			= nativeDisplay.getLibrary();
	eglu::UniqueSurface	surface		(egl, display, eglu::createPixmapSurface(nativeDisplay, nativePixmap, display, config, DE_NULL));
	deUint32			program		= 0;
	bool				isOk		= true;
	tcu::TextureLevel	result;

	try
	{
		EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));

		if (renderColor)
			program = createGLES2Program(gl, log);

		clear(gl, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0, width, height);

		if (renderColor)
			render(gl, program, width, height, rectX, rectY, rectW, rectH);
		else
			clear(gl, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), rectX, rectY, rectW, rectH);

		EGLU_CHECK_CALL(egl, waitClient());
		nativePixmap.readPixels(&result);

		if (!validate(log, result, rectX, height - 1 - rectY - rectH, rectW, rectH))
			isOk = false;

		EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
	}
	catch (...)
	{
		if (program)
			gl.deleteProgram(program);
		throw;
	}

	return isOk;
}

bool testNativePixmapCopy (TestLog& log, const Library& egl, eglu::NativePixmap& nativePixmap, int width, int height, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor)
{
	const int			rectX		= 8;
	const int			rectY		= 16;
	const int			rectW		= 64;
	const int			rectH		= 72;

	eglu::UniqueSurface	surface		(egl, display, egl.createPbufferSurface(display, config, DE_NULL));
	deUint32			program		= 0;
	bool				isOk		= true;
	tcu::TextureLevel	result;

	try
	{
		EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));

		if (renderColor)
			program = createGLES2Program(gl, log);

		clear(gl, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0, width, height);

		if (renderColor)
			render(gl, program, width, height, rectX, rectY, rectW, rectH);
		else
			clear(gl, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), rectX, rectY, rectW, rectH);

		EGLU_CHECK_CALL(egl, copyBuffers(display, *surface, nativePixmap.getLegacyNative()));
		EGLU_CHECK_CALL(egl, waitClient());
		nativePixmap.readPixels(&result);

		if (!validate(log, result, rectX, height - 1 - rectY, rectW, rectH))
			isOk = false;

		EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
	}
	catch (...)
	{
		if (program)
			gl.deleteProgram(program);
		throw;
	}

	return isOk;
}

void NativeCoordMappingCase::executeForConfig (EGLDisplay display, EGLConfig config)
{
	const Library&						egl				= m_eglTestCtx.getLibrary();
	const string						configIdStr		(de::toString(eglu::getConfigAttribInt(egl, display, config, EGL_CONFIG_ID)));
	tcu::ScopedLogSection				logSection		(m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(), ("Config ID " + configIdStr).c_str());
	const int							waitFrames		= 5;
	const int							width			= 128;
	const int							height			= 128;
	const eglu::NativeWindowFactory*	windowFactory;
	const eglu::NativePixmapFactory*	pixmapFactory;

	logConfigInfo(m_testCtx.getLog(), egl, display, config, m_nativeType, waitFrames);

	try
	{
		windowFactory = &eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());

		if ((windowFactory->getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0)
			TCU_THROW(NotSupportedError, "Native window doesn't support readPixels()");
	}
	catch (const tcu::NotSupportedError&)
	{
		if (m_nativeType == NATIVETYPE_WINDOW)
			throw;
		else
			windowFactory = DE_NULL;
	}

	try
	{
		pixmapFactory = &eglu::selectNativePixmapFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());

		if (m_nativeType == NATIVETYPE_PIXMAP)
		{
			if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0)
				TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels()");
		}
		else if (m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP)
		{
			if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0 ||
				(pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_CREATE_SURFACE_LEGACY) == 0)
				TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels() or legacy create surface");
		}
	}
	catch (const tcu::NotSupportedError&)
	{
		if (m_nativeType == NATIVETYPE_PIXMAP || m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP)
			throw;
		else
			pixmapFactory = DE_NULL;
	}

	DE_ASSERT(m_nativeType != NATIVETYPE_WINDOW || windowFactory);
	DE_ASSERT((m_nativeType != NATIVETYPE_PIXMAP && m_nativeType != NATIVETYPE_PBUFFER_COPY_TO_PIXMAP) || pixmapFactory);

	eglu::UniqueContext		context		(egl, display, createGLES2Context(egl, display, config));
	glw::Functions			gl;

	m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2,0));

	switch (m_nativeType)
	{
		case NATIVETYPE_WINDOW:
		{
			de::UniquePtr<eglu::NativeWindow>	nativeWindow	(windowFactory->createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, eglu::WindowParams(width, height, eglu::WindowParams::VISIBILITY_VISIBLE)));

			if (!testNativeWindow(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativeWindow, display, *context, config, gl, m_render, waitFrames))
				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");

			break;
		}

		case NATIVETYPE_PIXMAP:
		{
			de::UniquePtr<eglu::NativePixmap> nativePixmap		(pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height));

			if (!testNativePixmap(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativePixmap, width, height, display, *context, config, gl, m_render))
				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");

			break;
		}

		case NATIVETYPE_PBUFFER_COPY_TO_PIXMAP:
		{
			de::UniquePtr<eglu::NativePixmap> nativePixmap		(pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height));

			if (!testNativePixmapCopy(m_testCtx.getLog(), egl, *nativePixmap, width, height, display, *context, config, gl, m_render))
				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");

			break;
		}

		default:
			DE_ASSERT(DE_FALSE);
	}
}

template <deUint32 Type>
static bool surfaceType (const eglu::CandidateConfig& c)
{
	return (c.surfaceType() & Type) == Type;
}

void addTestGroups (EglTestContext& eglTestCtx, TestCaseGroup* group, NativeCoordMappingCase::NativeType type)
{
	eglu::FilterList baseFilters;

	switch (type)
	{
		case NativeCoordMappingCase::NATIVETYPE_WINDOW:
			baseFilters << surfaceType<EGL_WINDOW_BIT>;
			break;

		case NativeCoordMappingCase::NATIVETYPE_PIXMAP:
			baseFilters << surfaceType<EGL_PIXMAP_BIT>;
			break;

		case NativeCoordMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP:
			baseFilters << surfaceType<EGL_PBUFFER_BIT>;
			break;

		default:
			DE_ASSERT(DE_FALSE);
	}

	vector<NamedFilterList> filterLists;
	getDefaultFilterLists(filterLists, baseFilters);

	for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++)
	{
		group->addChild(new NativeCoordMappingCase(eglTestCtx, (string(i->getName()) + "_clear").c_str(), i->getDescription(), false, type, *i));
		group->addChild(new NativeCoordMappingCase(eglTestCtx, (string(i->getName()) + "_render").c_str(), i->getDescription(), true, type, *i));
	}
}

} // anonymous

NativeCoordMappingTests::NativeCoordMappingTests (EglTestContext& eglTestCtx)
	: TestCaseGroup(eglTestCtx, "native_coord_mapping", "Tests for mapping client coordinates to native surface")
{
}

void NativeCoordMappingTests::init (void)
{
	{
		TestCaseGroup* windowGroup = new TestCaseGroup(m_eglTestCtx, "native_window", "Tests for mapping client color to native window");
		addTestGroups(m_eglTestCtx, windowGroup, NativeCoordMappingCase::NATIVETYPE_WINDOW);
		addChild(windowGroup);
	}

	{
		TestCaseGroup* pixmapGroup = new TestCaseGroup(m_eglTestCtx, "native_pixmap", "Tests for mapping client color to native pixmap");
		addTestGroups(m_eglTestCtx, pixmapGroup, NativeCoordMappingCase::NATIVETYPE_PIXMAP);
		addChild(pixmapGroup);
	}

	{
		TestCaseGroup* pbufferGroup = new TestCaseGroup(m_eglTestCtx, "pbuffer_to_native_pixmap", "Tests for mapping client color to native pixmap with eglCopyBuffers()");
		addTestGroups(m_eglTestCtx, pbufferGroup, NativeCoordMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP);
		addChild(pbufferGroup);
	}
}

} // egl
} // deqp