/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief GL context factory using EGL.
*//*--------------------------------------------------------------------*/
#include "egluGLContextFactory.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuPlatform.hpp"
#include "tcuCommandLine.hpp"
#include "gluDefs.hpp"
#include "egluDefs.hpp"
#include "egluUtil.hpp"
#include "egluGLUtil.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "egluStrUtil.hpp"
#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"
#include "glwInitFunctions.hpp"
#include "glwInitES20Direct.hpp"
#include "glwInitES30Direct.hpp"
#include "glwInitES31Direct.hpp"
#include "glwInitES32Direct.hpp"
#include "deDynamicLibrary.hpp"
#include "deSTLUtil.hpp"
#include <string>
#include <string>
#include <sstream>
using std::string;
using std::vector;
// \todo [2014-03-12 pyry] Use command line arguments for libraries?
// Default library names
#if !defined(DEQP_GLES2_LIBRARY_PATH)
# if (DE_OS == DE_OS_WIN32)
# define DEQP_GLES2_LIBRARY_PATH "libGLESv2.dll"
# else
# define DEQP_GLES2_LIBRARY_PATH "libGLESv2.so"
# endif
#endif
#if !defined(DEQP_GLES3_LIBRARY_PATH)
# define DEQP_GLES3_LIBRARY_PATH DEQP_GLES2_LIBRARY_PATH
#endif
#if !defined(DEQP_OPENGL_LIBRARY_PATH)
# if (DE_OS == DE_OS_WIN32)
# define DEQP_OPENGL_LIBRARY_PATH "opengl32.dll"
# else
# define DEQP_OPENGL_LIBRARY_PATH "libGL.so"
# endif
#endif
namespace eglu
{
using namespace eglw;
namespace
{
enum
{
DEFAULT_OFFSCREEN_WIDTH = 512,
DEFAULT_OFFSCREEN_HEIGHT = 512
};
class GetProcFuncLoader : public glw::FunctionLoader
{
public:
GetProcFuncLoader (const Library& egl)
: m_egl(egl)
{
}
glw::GenericFuncType get (const char* name) const
{
return (glw::GenericFuncType)m_egl.getProcAddress(name);
}
protected:
const Library& m_egl;
};
class DynamicFuncLoader : public glw::FunctionLoader
{
public:
DynamicFuncLoader (de::DynamicLibrary* library)
: m_library(library)
{
}
glw::GenericFuncType get (const char* name) const
{
return (glw::GenericFuncType)m_library->getFunction(name);
}
private:
de::DynamicLibrary* m_library;
};
class RenderContext : public GLRenderContext
{
public:
RenderContext (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config);
virtual ~RenderContext (void);
virtual glu::ContextType getType (void) const { return m_renderConfig.type; }
virtual const glw::Functions& getFunctions (void) const { return m_glFunctions; }
virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_glRenderTarget; }
virtual void postIterate (void);
virtual EGLDisplay getEGLDisplay (void) const { return m_eglDisplay; }
virtual EGLContext getEGLContext (void) const { return m_eglContext; }
virtual EGLConfig getEGLConfig (void) const { return m_eglConfig; }
virtual const eglw::Library& getLibrary (void) const { return m_display->getLibrary(); }
virtual eglw::GenericFuncType getProcAddress (const char* name) const;
virtual void makeCurrent (void);
private:
void create (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config);
void destroy (void);
const glu::RenderConfig m_renderConfig;
const NativeWindowFactory* const m_nativeWindowFactory; // Stored in case window must be re-created
NativeDisplay* m_display;
NativeWindow* m_window;
NativePixmap* m_pixmap;
EGLDisplay m_eglDisplay;
EGLConfig m_eglConfig;
EGLSurface m_eglSurface;
EGLContext m_eglContext;
tcu::RenderTarget m_glRenderTarget;
de::DynamicLibrary* m_dynamicGLLibrary;
glw::Functions m_glFunctions;
};
RenderContext::RenderContext (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config)
: m_renderConfig (config)
, m_nativeWindowFactory (windowFactory)
, m_display (DE_NULL)
, m_window (DE_NULL)
, m_pixmap (DE_NULL)
, m_eglDisplay (EGL_NO_DISPLAY)
, m_eglSurface (EGL_NO_SURFACE)
, m_eglContext (EGL_NO_CONTEXT)
, m_dynamicGLLibrary (DE_NULL)
{
DE_ASSERT(displayFactory);
try
{
create(displayFactory, windowFactory, pixmapFactory, config);
}
catch (...)
{
destroy();
throw;
}
}
RenderContext::~RenderContext(void)
{
try
{
destroy();
}
catch (...)
{
// destroy() calls EGL functions that are checked and may throw exceptions
}
delete m_window;
delete m_pixmap;
delete m_display;
delete m_dynamicGLLibrary;
}
static WindowParams::Visibility getNativeWindowVisibility (glu::RenderConfig::Visibility visibility)
{
using glu::RenderConfig;
switch (visibility)
{
case RenderConfig::VISIBILITY_HIDDEN: return WindowParams::VISIBILITY_HIDDEN;
case RenderConfig::VISIBILITY_VISIBLE: return WindowParams::VISIBILITY_VISIBLE;
case RenderConfig::VISIBILITY_FULLSCREEN: return WindowParams::VISIBILITY_FULLSCREEN;
default:
DE_ASSERT((int)visibility == RenderConfig::DONT_CARE);
return WindowParams::VISIBILITY_DONT_CARE;
}
}
typedef std::pair<NativeWindow*, EGLSurface> WindowSurfacePair;
typedef std::pair<NativePixmap*, EGLSurface> PixmapSurfacePair;
WindowSurfacePair createWindow (NativeDisplay* nativeDisplay, const NativeWindowFactory* windowFactory, EGLDisplay eglDisplay, EGLConfig eglConfig, const glu::RenderConfig& config)
{
const int width = (config.width == glu::RenderConfig::DONT_CARE ? WindowParams::SIZE_DONT_CARE : config.width);
const int height = (config.height == glu::RenderConfig::DONT_CARE ? WindowParams::SIZE_DONT_CARE : config.height);
const WindowParams::Visibility visibility = getNativeWindowVisibility(config.windowVisibility);
NativeWindow* nativeWindow = DE_NULL;
EGLSurface surface = EGL_NO_SURFACE;
const EGLAttrib attribList[] = { EGL_NONE };
nativeWindow = windowFactory->createWindow(nativeDisplay, eglDisplay, eglConfig, &attribList[0], WindowParams(width, height, visibility));
try
{
surface = eglu::createWindowSurface(*nativeDisplay, *nativeWindow, eglDisplay, eglConfig, attribList);
}
catch (...)
{
delete nativeWindow;
throw;
}
return WindowSurfacePair(nativeWindow, surface);
}
PixmapSurfacePair createPixmap (NativeDisplay* nativeDisplay, const NativePixmapFactory* pixmapFactory, EGLDisplay eglDisplay, EGLConfig eglConfig, const glu::RenderConfig& config)
{
const int width = (config.width == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_WIDTH : config.width);
const int height = (config.height == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_HEIGHT : config.height);
NativePixmap* nativePixmap = DE_NULL;
EGLSurface surface = EGL_NO_SURFACE;
const EGLAttrib attribList[] = { EGL_NONE };
nativePixmap = pixmapFactory->createPixmap(nativeDisplay, eglDisplay, eglConfig, &attribList[0], width, height);
try
{
surface = eglu::createPixmapSurface(*nativeDisplay, *nativePixmap, eglDisplay, eglConfig, attribList);
}
catch (...)
{
delete nativePixmap;
throw;
}
return PixmapSurfacePair(nativePixmap, surface);
}
EGLSurface createPBuffer (const Library& egl, EGLDisplay display, EGLConfig eglConfig, const glu::RenderConfig& config)
{
const int width = (config.width == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_WIDTH : config.width);
const int height = (config.height == glu::RenderConfig::DONT_CARE ? DEFAULT_OFFSCREEN_HEIGHT : config.height);
EGLSurface surface;
const EGLint attribList[] =
{
EGL_WIDTH, width,
EGL_HEIGHT, height,
EGL_NONE
};
surface = egl.createPbufferSurface(display, eglConfig, &(attribList[0]));
EGLU_CHECK_MSG(egl, "eglCreatePbufferSurface()");
return surface;
}
void RenderContext::makeCurrent (void)
{
const Library& egl = m_display->getLibrary();
EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext));
}
glw::GenericFuncType RenderContext::getProcAddress (const char* name) const
{
return (glw::GenericFuncType)m_display->getLibrary().getProcAddress(name);
}
void RenderContext::create (const NativeDisplayFactory* displayFactory, const NativeWindowFactory* windowFactory, const NativePixmapFactory* pixmapFactory, const glu::RenderConfig& config)
{
glu::RenderConfig::SurfaceType surfaceType = config.surfaceType;
DE_ASSERT(displayFactory);
m_display = displayFactory->createDisplay();
m_eglDisplay = eglu::getDisplay(*m_display);
const Library& egl = m_display->getLibrary();
{
EGLint major = 0;
EGLint minor = 0;
EGLU_CHECK_CALL(egl, initialize(m_eglDisplay, &major, &minor));
}
m_eglConfig = chooseConfig(egl, m_eglDisplay, config);
if (surfaceType == glu::RenderConfig::SURFACETYPE_DONT_CARE)
{
// Choose based on what selected configuration supports
const EGLint supportedTypes = eglu::getConfigAttribInt(egl, m_eglDisplay, m_eglConfig, EGL_SURFACE_TYPE);
if ((supportedTypes & EGL_WINDOW_BIT) != 0)
surfaceType = glu::RenderConfig::SURFACETYPE_WINDOW;
else if ((supportedTypes & EGL_PBUFFER_BIT) != 0)
surfaceType = glu::RenderConfig::SURFACETYPE_OFFSCREEN_GENERIC;
else if ((supportedTypes & EGL_PIXMAP_BIT) != 0)
surfaceType = glu::RenderConfig::SURFACETYPE_OFFSCREEN_NATIVE;
else
throw tcu::NotSupportedError("Selected EGL config doesn't support any surface types", DE_NULL, __FILE__, __LINE__);
}
switch (surfaceType)
{
case glu::RenderConfig::SURFACETYPE_WINDOW:
{
if (windowFactory)
{
const WindowSurfacePair windowSurface = createWindow(m_display, windowFactory, m_eglDisplay, m_eglConfig, config);
m_window = windowSurface.first;
m_eglSurface = windowSurface.second;
}
else
throw tcu::NotSupportedError("EGL platform doesn't support windows", DE_NULL, __FILE__, __LINE__);
break;
}
case glu::RenderConfig::SURFACETYPE_OFFSCREEN_NATIVE:
{
if (pixmapFactory)
{
const PixmapSurfacePair pixmapSurface = createPixmap(m_display, pixmapFactory, m_eglDisplay, m_eglConfig, config);
m_pixmap = pixmapSurface.first;
m_eglSurface = pixmapSurface.second;
}
else
throw tcu::NotSupportedError("EGL platform doesn't support pixmaps", DE_NULL, __FILE__, __LINE__);
break;
}
case glu::RenderConfig::SURFACETYPE_OFFSCREEN_GENERIC:
m_eglSurface = createPBuffer(egl, m_eglDisplay, m_eglConfig, config);
break;
default:
throw tcu::InternalError("Invalid surface type");
}
m_eglContext = createGLContext(egl, m_eglDisplay, m_eglConfig, config.type, config.resetNotificationStrategy);
EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext));
// Init core functions
if (hasExtension(egl, m_eglDisplay, "EGL_KHR_get_all_proc_addresses"))
{
// Use eglGetProcAddress() for core functions
GetProcFuncLoader funcLoader(egl);
glu::initCoreFunctions(&m_glFunctions, &funcLoader, config.type.getAPI());
}
#if defined(DEQP_GLES2_DIRECT_LINK)
else if (config.type.getAPI() == glu::ApiType::es(2,0))
{
glw::initES20Direct(&m_glFunctions);
}
#endif
#if defined(DEQP_GLES3_DIRECT_LINK)
else if (config.type.getAPI() == glu::ApiType::es(3,0))
{
glw::initES30Direct(&m_glFunctions);
}
#endif
#if defined(DEQP_GLES31_DIRECT_LINK)
else if (config.type.getAPI() == glu::ApiType::es(3,1))
{
glw::initES31Direct(&m_glFunctions);
}
#endif
#if defined(DEQP_GLES32_DIRECT_LINK)
else if (config.type.getAPI() == glu::ApiType::es(3,2))
{
glw::initES32Direct(&m_glFunctions);
}
#endif
else
{
const char* libraryPath = DE_NULL;
if (glu::isContextTypeES(config.type))
{
if (config.type.getMinorVersion() <= 2)
libraryPath = DEQP_GLES2_LIBRARY_PATH;
else
libraryPath = DEQP_GLES3_LIBRARY_PATH;
}
else
libraryPath = DEQP_OPENGL_LIBRARY_PATH;
m_dynamicGLLibrary = new de::DynamicLibrary(libraryPath);
DynamicFuncLoader funcLoader(m_dynamicGLLibrary);
glu::initCoreFunctions(&m_glFunctions, &funcLoader, config.type.getAPI());
}
// Init extension functions
{
GetProcFuncLoader extLoader(egl);
glu::initExtensionFunctions(&m_glFunctions, &extLoader, config.type.getAPI());
}
{
EGLint width, height, depthBits, stencilBits, numSamples;
tcu::PixelFormat pixelFmt;
egl.querySurface(m_eglDisplay, m_eglSurface, EGL_WIDTH, &width);
egl.querySurface(m_eglDisplay, m_eglSurface, EGL_HEIGHT, &height);
egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_RED_SIZE, &pixelFmt.redBits);
egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_GREEN_SIZE, &pixelFmt.greenBits);
egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_BLUE_SIZE, &pixelFmt.blueBits);
egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_ALPHA_SIZE, &pixelFmt.alphaBits);
egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_DEPTH_SIZE, &depthBits);
egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_STENCIL_SIZE, &stencilBits);
egl.getConfigAttrib(m_eglDisplay, m_eglConfig, EGL_SAMPLES, &numSamples);
EGLU_CHECK_MSG(egl, "Failed to query config attributes");
m_glRenderTarget = tcu::RenderTarget(width, height, pixelFmt, depthBits, stencilBits, numSamples);
}
}
void RenderContext::destroy (void)
{
if (m_eglDisplay != EGL_NO_DISPLAY)
{
const Library& egl = m_display->getLibrary();
EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
if (m_eglSurface != EGL_NO_SURFACE)
EGLU_CHECK_CALL(egl, destroySurface(m_eglDisplay, m_eglSurface));
if (m_eglContext != EGL_NO_CONTEXT)
EGLU_CHECK_CALL(egl, destroyContext(m_eglDisplay, m_eglContext));
EGLU_CHECK_CALL(egl, terminate(m_eglDisplay));
m_eglDisplay = EGL_NO_DISPLAY;
m_eglSurface = EGL_NO_SURFACE;
m_eglContext = EGL_NO_CONTEXT;
}
delete m_window;
delete m_pixmap;
delete m_display;
delete m_dynamicGLLibrary;
m_window = DE_NULL;
m_pixmap = DE_NULL;
m_display = DE_NULL;
m_dynamicGLLibrary = DE_NULL;
}
void RenderContext::postIterate (void)
{
const Library& egl = m_display->getLibrary();
if (m_window)
{
EGLBoolean swapOk = egl.swapBuffers(m_eglDisplay, m_eglSurface);
EGLint error = egl.getError();
const bool badWindow = error == EGL_BAD_SURFACE || error == EGL_BAD_NATIVE_WINDOW;
if (!swapOk && !badWindow)
throw tcu::ResourceError(string("eglSwapBuffers() failed: ") + getErrorStr(error).toString());
try
{
m_window->processEvents();
}
catch (const WindowDestroyedError&)
{
tcu::print("Warning: Window destroyed, recreating...\n");
EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
EGLU_CHECK_CALL(egl, destroySurface(m_eglDisplay, m_eglSurface));
m_eglSurface = EGL_NO_SURFACE;
delete m_window;
m_window = DE_NULL;
try
{
WindowSurfacePair windowSurface = createWindow(m_display, m_nativeWindowFactory, m_eglDisplay, m_eglConfig, m_renderConfig);
m_window = windowSurface.first;
m_eglSurface = windowSurface.second;
EGLU_CHECK_CALL(egl, makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext));
swapOk = EGL_TRUE;
error = EGL_SUCCESS;
}
catch (const std::exception& e)
{
if (m_eglSurface)
{
egl.makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
egl.destroySurface(m_eglDisplay, m_eglSurface);
m_eglSurface = EGL_NO_SURFACE;
}
delete m_window;
m_window = DE_NULL;
throw tcu::ResourceError(string("Failed to re-create window: ") + e.what());
}
}
if (!swapOk)
{
DE_ASSERT(badWindow);
throw tcu::ResourceError(string("eglSwapBuffers() failed: ") + getErrorStr(error).toString());
}
// Refresh dimensions
{
int newWidth = 0;
int newHeight = 0;
egl.querySurface(m_eglDisplay, m_eglSurface, EGL_WIDTH, &newWidth);
egl.querySurface(m_eglDisplay, m_eglSurface, EGL_HEIGHT, &newHeight);
EGLU_CHECK_MSG(egl, "Failed to query window size");
if (newWidth != m_glRenderTarget.getWidth() ||
newHeight != m_glRenderTarget.getHeight())
{
tcu::print("Warning: Window size changed (%dx%d -> %dx%d), test results might be invalid!\n",
m_glRenderTarget.getWidth(), m_glRenderTarget.getHeight(), newWidth, newHeight);
m_glRenderTarget = tcu::RenderTarget(newWidth, newHeight,
m_glRenderTarget.getPixelFormat(),
m_glRenderTarget.getDepthBits(),
m_glRenderTarget.getStencilBits(),
m_glRenderTarget.getNumSamples());
}
}
}
else
m_glFunctions.flush();
}
} // anonymous
GLContextFactory::GLContextFactory (const NativeDisplayFactoryRegistry& displayFactoryRegistry)
: glu::ContextFactory ("egl", "EGL OpenGL Context")
, m_displayFactoryRegistry (displayFactoryRegistry)
{
}
glu::RenderContext* GLContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine& cmdLine) const
{
const NativeDisplayFactory& displayFactory = selectNativeDisplayFactory(m_displayFactoryRegistry, cmdLine);
const NativeWindowFactory* windowFactory;
const NativePixmapFactory* pixmapFactory;
try
{
windowFactory = &selectNativeWindowFactory(displayFactory, cmdLine);
}
catch (const tcu::NotSupportedError&)
{
windowFactory = DE_NULL;
}
try
{
pixmapFactory = &selectNativePixmapFactory(displayFactory, cmdLine);
}
catch (const tcu::NotSupportedError&)
{
pixmapFactory = DE_NULL;
}
return new RenderContext(&displayFactory, windowFactory, pixmapFactory, config);
}
} // eglu