/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_VR_V1_0_VR_H
#define ANDROID_HARDWARE_VR_V1_0_VR_H
#include <android/hardware/vr/1.0/IVr.h>
namespace android {
namespace hardware {
namespace vr {
namespace V1_0 {
namespace implementation {
using ::android::hardware::vr::V1_0::IVr;
using ::android::hardware::Return;
struct VrDevice : public IVr {
VrDevice();
Return<void> init() override;
Return<void> setVrMode(bool enabled) override;
Return<void> debug(const hidl_handle& handle, const hidl_vec<hidl_string>&) override;
private:
// Taimen display touch sensitivity for VR Mode (b/37515573)
bool mFtm4Touch;
bool mVRmode;
};
} // namespace implementation
} // namespace V1_0
} // namespace vr
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_VR_V1_0_VR_H