// // Copyright (C) 2009 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "update_engine/common/action_processor.h" #include <string> #include <gtest/gtest.h> #include "update_engine/common/action.h" #include "update_engine/common/mock_action.h" using std::string; namespace chromeos_update_engine { using chromeos_update_engine::ActionPipe; class ActionProcessorTestAction; template<> class ActionTraits<ActionProcessorTestAction> { public: typedef string OutputObjectType; typedef string InputObjectType; }; // This is a simple Action class for testing. class ActionProcessorTestAction : public Action<ActionProcessorTestAction> { public: typedef string InputObjectType; typedef string OutputObjectType; ActionPipe<string>* in_pipe() { return in_pipe_.get(); } ActionPipe<string>* out_pipe() { return out_pipe_.get(); } ActionProcessor* processor() { return processor_; } void PerformAction() {} void CompleteAction() { ASSERT_TRUE(processor()); processor()->ActionComplete(this, ErrorCode::kSuccess); } string Type() const { return "ActionProcessorTestAction"; } }; namespace { class MyActionProcessorDelegate : public ActionProcessorDelegate { public: explicit MyActionProcessorDelegate(const ActionProcessor* processor) : processor_(processor), processing_done_called_(false), processing_stopped_called_(false), action_completed_called_(false), action_exit_code_(ErrorCode::kError) {} virtual void ProcessingDone(const ActionProcessor* processor, ErrorCode code) { EXPECT_EQ(processor_, processor); EXPECT_FALSE(processing_done_called_); processing_done_called_ = true; } virtual void ProcessingStopped(const ActionProcessor* processor) { EXPECT_EQ(processor_, processor); EXPECT_FALSE(processing_stopped_called_); processing_stopped_called_ = true; } virtual void ActionCompleted(ActionProcessor* processor, AbstractAction* action, ErrorCode code) { EXPECT_EQ(processor_, processor); EXPECT_FALSE(action_completed_called_); action_completed_called_ = true; action_exit_code_ = code; } const ActionProcessor* processor_; bool processing_done_called_; bool processing_stopped_called_; bool action_completed_called_; ErrorCode action_exit_code_; }; } // namespace class ActionProcessorTest : public ::testing::Test { void SetUp() override { action_processor_.set_delegate(&delegate_); // Silence Type() calls used for logging. EXPECT_CALL(mock_action_, Type()).Times(testing::AnyNumber()); } void TearDown() override { action_processor_.set_delegate(nullptr); } protected: // The ActionProcessor under test. ActionProcessor action_processor_; MyActionProcessorDelegate delegate_{&action_processor_}; // Common actions used during most tests. testing::StrictMock<MockAction> mock_action_; ActionProcessorTestAction action_; }; TEST_F(ActionProcessorTest, SimpleTest) { EXPECT_FALSE(action_processor_.IsRunning()); action_processor_.EnqueueAction(&action_); EXPECT_FALSE(action_processor_.IsRunning()); EXPECT_FALSE(action_.IsRunning()); action_processor_.StartProcessing(); EXPECT_TRUE(action_processor_.IsRunning()); EXPECT_TRUE(action_.IsRunning()); EXPECT_EQ(action_processor_.current_action(), &action_); action_.CompleteAction(); EXPECT_FALSE(action_processor_.IsRunning()); EXPECT_FALSE(action_.IsRunning()); } TEST_F(ActionProcessorTest, DelegateTest) { action_processor_.EnqueueAction(&action_); action_processor_.StartProcessing(); action_.CompleteAction(); EXPECT_TRUE(delegate_.processing_done_called_); EXPECT_TRUE(delegate_.action_completed_called_); } TEST_F(ActionProcessorTest, StopProcessingTest) { action_processor_.EnqueueAction(&action_); action_processor_.StartProcessing(); action_processor_.StopProcessing(); EXPECT_TRUE(delegate_.processing_stopped_called_); EXPECT_FALSE(delegate_.action_completed_called_); EXPECT_FALSE(action_processor_.IsRunning()); EXPECT_EQ(nullptr, action_processor_.current_action()); } TEST_F(ActionProcessorTest, ChainActionsTest) { // This test doesn't use a delegate since it terminates several actions. action_processor_.set_delegate(nullptr); ActionProcessorTestAction action1, action2; action_processor_.EnqueueAction(&action1); action_processor_.EnqueueAction(&action2); action_processor_.StartProcessing(); EXPECT_EQ(&action1, action_processor_.current_action()); EXPECT_TRUE(action_processor_.IsRunning()); action1.CompleteAction(); EXPECT_EQ(&action2, action_processor_.current_action()); EXPECT_TRUE(action_processor_.IsRunning()); action2.CompleteAction(); EXPECT_EQ(nullptr, action_processor_.current_action()); EXPECT_FALSE(action_processor_.IsRunning()); } TEST_F(ActionProcessorTest, DtorTest) { ActionProcessorTestAction action1, action2; { ActionProcessor action_processor; action_processor.EnqueueAction(&action1); action_processor.EnqueueAction(&action2); action_processor.StartProcessing(); } EXPECT_EQ(nullptr, action1.processor()); EXPECT_FALSE(action1.IsRunning()); EXPECT_EQ(nullptr, action2.processor()); EXPECT_FALSE(action2.IsRunning()); } TEST_F(ActionProcessorTest, DefaultDelegateTest) { // Just make sure it doesn't crash action_processor_.EnqueueAction(&action_); action_processor_.StartProcessing(); action_.CompleteAction(); action_processor_.EnqueueAction(&action_); action_processor_.StartProcessing(); action_processor_.StopProcessing(); } // This test suspends and resume the action processor while running one action_. TEST_F(ActionProcessorTest, SuspendResumeTest) { action_processor_.EnqueueAction(&mock_action_); testing::InSequence s; EXPECT_CALL(mock_action_, PerformAction()); action_processor_.StartProcessing(); EXPECT_CALL(mock_action_, SuspendAction()); action_processor_.SuspendProcessing(); // Suspending the processor twice should not suspend the action twice. action_processor_.SuspendProcessing(); // IsRunning should return whether there's is an action doing some work, even // if it is suspended. EXPECT_TRUE(action_processor_.IsRunning()); EXPECT_EQ(&mock_action_, action_processor_.current_action()); EXPECT_CALL(mock_action_, ResumeAction()); action_processor_.ResumeProcessing(); // Calling ResumeProcessing twice should not affect the action_. action_processor_.ResumeProcessing(); action_processor_.ActionComplete(&mock_action_, ErrorCode::kSuccess); } // This test suspends an action that presumably doesn't support suspend/resume // and it finished before being resumed. TEST_F(ActionProcessorTest, ActionCompletedWhileSuspendedTest) { action_processor_.EnqueueAction(&mock_action_); testing::InSequence s; EXPECT_CALL(mock_action_, PerformAction()); action_processor_.StartProcessing(); EXPECT_CALL(mock_action_, SuspendAction()); action_processor_.SuspendProcessing(); // Simulate the action completion while suspended. No other call to // |mock_action_| is expected at this point. action_processor_.ActionComplete(&mock_action_, ErrorCode::kSuccess); // The processing should not be done since the ActionProcessor is suspended // and the processing is considered to be still running until resumed. EXPECT_FALSE(delegate_.processing_done_called_); EXPECT_TRUE(action_processor_.IsRunning()); action_processor_.ResumeProcessing(); EXPECT_TRUE(delegate_.processing_done_called_); EXPECT_FALSE(delegate_.processing_stopped_called_); } TEST_F(ActionProcessorTest, StoppedWhileSuspendedTest) { action_processor_.EnqueueAction(&mock_action_); testing::InSequence s; EXPECT_CALL(mock_action_, PerformAction()); action_processor_.StartProcessing(); EXPECT_CALL(mock_action_, SuspendAction()); action_processor_.SuspendProcessing(); EXPECT_CALL(mock_action_, TerminateProcessing()); action_processor_.StopProcessing(); // Stopping the processing should abort the current execution no matter what. EXPECT_TRUE(delegate_.processing_stopped_called_); EXPECT_FALSE(delegate_.processing_done_called_); EXPECT_FALSE(delegate_.action_completed_called_); EXPECT_FALSE(action_processor_.IsRunning()); EXPECT_EQ(nullptr, action_processor_.current_action()); } } // namespace chromeos_update_engine