Revision history for Shaderc v2017.2-dev 2017-03-10 - Support GLSL 4.6 and ESSL 3.2 - Add options for automatically set bindings for (uniform) resources that don't have bindings set in shader source. - Add option for using HLSL IO mappings as expressed in source. - Add options for setting resource binding base numbers. - Add option to use HLSL resource register numbers for bindings. - HLSL compilation now defaults to HLSL packing rules. (This change is inherited from Glslang commit 7cca140.) - CMake install rules uses GNUInstallDirs. For example, install to lib64 when that is the norm for the target system. v2017.1 2017-03-10 - Add option to automatically assign bindings to uniform variables that don't have an explicit 'binding' layout in the shader source. - Enable NVIDIA extensions by default in GLSL compilation - README mentions language bindings provided by 3rd parties. - README describes the known-good branch on GitHub - Fixed examples in shaderc.h; added C API use to examples/online-compile - Fixes issues: #289: Don't output an object file when compilation fails. #296: Enable use of the CMake in Android Studio. v2016.2 2016-12-13 - Describe Shaderc's level of stability. - Support HLSL compilation, exposing functionality in Glslang. - Supported in C, C++ API - glslc accepts "-x hlsl", and assumes .hlsl files are HLSL. - glslc accepts "-fentry-point=<name>" to set entry point name, overriding default value "main". - Support setting shader resource limits in C, C++ APIs, and in glslc - glslc adds -flimit=<setting> - glslc adds --show-limits to display defaults and valid resource limit syntax. - glslc adds "-flimit-file <file>" support to read Glslang resource configuration files, i.e. the output of "glslangValidator -c". - Enable AMD extensions by default in GLSL compilation - Fixes issues: #281: Work around Android build issue with abspath on Windows #283: Increase default maxDrawBuffers to 4, to match Vulkan/GLES3.0 v2016.1 2016-10-12 - C API for assembling now takes an options object - Support compilation options to optimize for size. - Maintain compatibility with recent SPIRV-Tools and Glslang versions. - Update examples. - Build cleanups. - Fixes issues: #238: Fix invocation of python scripts during build v2016.0 2016-07-07 - Adds v<year>.<index> versioning, with "-dev" suffix to indicate work in progress. The intent is to summarize and report functionalities more easily for incorporating into downstream projects. - Summary of functionalities (See the README.md for more details): - Provides libraries and command line tools for generating SPIR-V modules - Supports GLSL source code or SPIR-V assembly as input - Supports SPIR-V binary or assembly text as output - Command line options follow GCC/Clang conventions - Supports various semantics (OpenGL, OpenGL Compatible and Vulkan) - Supports #include - Supports user-defined macros - Supports dependency information dumping