// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package runtime_test

import (
	"runtime"
	"testing"
)

// arm soft division benchmarks adapted from
// http://ridiculousfish.com/files/division_benchmarks.tar.gz

const numeratorsSize = 1 << 21

var numerators = randomNumerators()

type randstate struct {
	hi, lo uint32
}

func (r *randstate) rand() uint32 {
	r.hi = r.hi<<16 + r.hi>>16
	r.hi += r.lo
	r.lo += r.hi
	return r.hi
}

func randomNumerators() []uint32 {
	numerators := make([]uint32, numeratorsSize)
	random := &randstate{2147483563, 2147483563 ^ 0x49616E42}
	for i := range numerators {
		numerators[i] = random.rand()
	}
	return numerators
}

func bmUint32Div(divisor uint32, b *testing.B) {
	var sum uint32
	for i := 0; i < b.N; i++ {
		sum += numerators[i&(numeratorsSize-1)] / divisor
	}
}

func BenchmarkUint32Div7(b *testing.B)         { bmUint32Div(7, b) }
func BenchmarkUint32Div37(b *testing.B)        { bmUint32Div(37, b) }
func BenchmarkUint32Div123(b *testing.B)       { bmUint32Div(123, b) }
func BenchmarkUint32Div763(b *testing.B)       { bmUint32Div(763, b) }
func BenchmarkUint32Div1247(b *testing.B)      { bmUint32Div(1247, b) }
func BenchmarkUint32Div9305(b *testing.B)      { bmUint32Div(9305, b) }
func BenchmarkUint32Div13307(b *testing.B)     { bmUint32Div(13307, b) }
func BenchmarkUint32Div52513(b *testing.B)     { bmUint32Div(52513, b) }
func BenchmarkUint32Div60978747(b *testing.B)  { bmUint32Div(60978747, b) }
func BenchmarkUint32Div106956295(b *testing.B) { bmUint32Div(106956295, b) }

func bmUint32Mod(divisor uint32, b *testing.B) {
	var sum uint32
	for i := 0; i < b.N; i++ {
		sum += numerators[i&(numeratorsSize-1)] % divisor
	}
}

func BenchmarkUint32Mod7(b *testing.B)         { bmUint32Mod(7, b) }
func BenchmarkUint32Mod37(b *testing.B)        { bmUint32Mod(37, b) }
func BenchmarkUint32Mod123(b *testing.B)       { bmUint32Mod(123, b) }
func BenchmarkUint32Mod763(b *testing.B)       { bmUint32Mod(763, b) }
func BenchmarkUint32Mod1247(b *testing.B)      { bmUint32Mod(1247, b) }
func BenchmarkUint32Mod9305(b *testing.B)      { bmUint32Mod(9305, b) }
func BenchmarkUint32Mod13307(b *testing.B)     { bmUint32Mod(13307, b) }
func BenchmarkUint32Mod52513(b *testing.B)     { bmUint32Mod(52513, b) }
func BenchmarkUint32Mod60978747(b *testing.B)  { bmUint32Mod(60978747, b) }
func BenchmarkUint32Mod106956295(b *testing.B) { bmUint32Mod(106956295, b) }

func TestUsplit(t *testing.T) {
	var den uint32 = 1000000
	for _, x := range []uint32{0, 1, 999999, 1000000, 1010101, 0xFFFFFFFF} {
		q1, r1 := runtime.Usplit(x)
		q2, r2 := x/den, x%den
		if q1 != q2 || r1 != r2 {
			t.Errorf("%d/1e6, %d%%1e6 = %d, %d, want %d, %d", x, x, q1, r1, q2, r2)
		}
	}
}

//go:noinline
func armFloatWrite(a *[129]float64) {
	// This used to miscompile on arm5.
	// The offset is too big to fit in a load.
	// So the code does:
	//   ldr     r0, [sp, #8]
	//   bl      6f690 <_sfloat>
	//   ldr     fp, [pc, #32]   ; (address of 128.0)
	//   vldr    d0, [fp]
	//   ldr     fp, [pc, #28]   ; (1024)
	//   add     fp, fp, r0
	//   vstr    d0, [fp]
	// The software floating-point emulator gives up on the add.
	// This causes the store to not work.
	// See issue 15440.
	a[128] = 128.0
}
func TestArmFloatBigOffsetWrite(t *testing.T) {
	var a [129]float64
	for i := 0; i < 128; i++ {
		a[i] = float64(i)
	}
	armFloatWrite(&a)
	for i, x := range a {
		if x != float64(i) {
			t.Errorf("bad entry %d:%f\n", i, x)
		}
	}
}

//go:noinline
func armFloatRead(a *[129]float64) float64 {
	return a[128]
}
func TestArmFloatBigOffsetRead(t *testing.T) {
	var a [129]float64
	for i := 0; i < 129; i++ {
		a[i] = float64(i)
	}
	if x := armFloatRead(&a); x != 128.0 {
		t.Errorf("bad value %f\n", x)
	}
}