// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. #include "textflag.h" // func Cas(ptr *uint32, old, new uint32) bool // Atomically: // if *ptr == old { // *val = new // return 1 // } else { // return 0 // } TEXT ·Cas(SB), NOSPLIT, $0-17 MOVD ptr+0(FP), R3 MOVWZ old+8(FP), R4 MOVWZ new+12(FP), R5 CS R4, R5, 0(R3) // if (R4 == 0(R3)) then 0(R3)= R5 BNE cas_fail MOVB $1, ret+16(FP) RET cas_fail: MOVB $0, ret+16(FP) RET // func Cas64(ptr *uint64, old, new uint64) bool // Atomically: // if *ptr == old { // *ptr = new // return 1 // } else { // return 0 // } TEXT ·Cas64(SB), NOSPLIT, $0-25 MOVD ptr+0(FP), R3 MOVD old+8(FP), R4 MOVD new+16(FP), R5 CSG R4, R5, 0(R3) // if (R4 == 0(R3)) then 0(R3)= R5 BNE cas64_fail MOVB $1, ret+24(FP) RET cas64_fail: MOVB $0, ret+24(FP) RET // func Casuintptr(ptr *uintptr, old, new uintptr) bool TEXT ·Casuintptr(SB), NOSPLIT, $0-25 BR ·Cas64(SB) // func Loaduintptr(ptr *uintptr) uintptr TEXT ·Loaduintptr(SB), NOSPLIT, $0-16 BR ·Load64(SB) // func Loaduint(ptr *uint) uint TEXT ·Loaduint(SB), NOSPLIT, $0-16 BR ·Load64(SB) // func Storeuintptr(ptr *uintptr, new uintptr) TEXT ·Storeuintptr(SB), NOSPLIT, $0-16 BR ·Store64(SB) // func Loadint64(ptr *int64) int64 TEXT ·Loadint64(SB), NOSPLIT, $0-16 BR ·Load64(SB) // func Xadduintptr(ptr *uintptr, delta uintptr) uintptr TEXT ·Xadduintptr(SB), NOSPLIT, $0-24 BR ·Xadd64(SB) // func Xaddint64(ptr *int64, delta int64) int64 TEXT ·Xaddint64(SB), NOSPLIT, $0-24 BR ·Xadd64(SB) // func Casp1(ptr *unsafe.Pointer, old, new unsafe.Pointer) bool // Atomically: // if *ptr == old { // *ptr = new // return 1 // } else { // return 0 // } TEXT ·Casp1(SB), NOSPLIT, $0-25 BR ·Cas64(SB) // func Xadd(ptr *uint32, delta int32) uint32 // Atomically: // *ptr += delta // return *ptr TEXT ·Xadd(SB), NOSPLIT, $0-20 MOVD ptr+0(FP), R4 MOVW delta+8(FP), R5 MOVW (R4), R3 repeat: ADD R5, R3, R6 CS R3, R6, (R4) // if R3==(R4) then (R4)=R6 else R3=(R4) BNE repeat MOVW R6, ret+16(FP) RET // func Xadd64(ptr *uint64, delta int64) uint64 TEXT ·Xadd64(SB), NOSPLIT, $0-24 MOVD ptr+0(FP), R4 MOVD delta+8(FP), R5 MOVD (R4), R3 repeat: ADD R5, R3, R6 CSG R3, R6, (R4) // if R3==(R4) then (R4)=R6 else R3=(R4) BNE repeat MOVD R6, ret+16(FP) RET // func Xchg(ptr *uint32, new uint32) uint32 TEXT ·Xchg(SB), NOSPLIT, $0-20 MOVD ptr+0(FP), R4 MOVW new+8(FP), R3 MOVW (R4), R6 repeat: CS R6, R3, (R4) // if R6==(R4) then (R4)=R3 else R6=(R4) BNE repeat MOVW R6, ret+16(FP) RET // func Xchg64(ptr *uint64, new uint64) uint64 TEXT ·Xchg64(SB), NOSPLIT, $0-24 MOVD ptr+0(FP), R4 MOVD new+8(FP), R3 MOVD (R4), R6 repeat: CSG R6, R3, (R4) // if R6==(R4) then (R4)=R3 else R6=(R4) BNE repeat MOVD R6, ret+16(FP) RET // func Xchguintptr(ptr *uintptr, new uintptr) uintptr TEXT ·Xchguintptr(SB), NOSPLIT, $0-24 BR ·Xchg64(SB) // func Or8(addr *uint8, v uint8) TEXT ·Or8(SB), NOSPLIT, $0-9 MOVD ptr+0(FP), R3 MOVBZ val+8(FP), R4 // Calculate shift. MOVD R3, R5 AND $3, R5 XOR $3, R5 // big endian - flip direction SLD $3, R5 // MUL $8, R5 SLD R5, R4 // Align ptr down to 4 bytes so we can use 32-bit load/store. AND $-4, R3 MOVWZ 0(R3), R6 again: OR R4, R6, R7 CS R6, R7, 0(R3) // if R6==(R3) then (R3)=R7 else R6=(R3) BNE again RET // func And8(addr *uint8, v uint8) TEXT ·And8(SB), NOSPLIT, $0-9 MOVD ptr+0(FP), R3 MOVBZ val+8(FP), R4 // Calculate shift. MOVD R3, R5 AND $3, R5 XOR $3, R5 // big endian - flip direction SLD $3, R5 // MUL $8, R5 OR $-256, R4 // create 0xffffffffffffffxx RLLG R5, R4 // Align ptr down to 4 bytes so we can use 32-bit load/store. AND $-4, R3 MOVWZ 0(R3), R6 again: AND R4, R6, R7 CS R6, R7, 0(R3) // if R6==(R3) then (R3)=R7 else R6=(R3) BNE again RET