// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package cfg // This file implements the CFG construction pass. import ( "fmt" "go/ast" "go/token" ) type builder struct { cfg *CFG mayReturn func(*ast.CallExpr) bool current *Block lblocks map[*ast.Object]*lblock // labeled blocks targets *targets // linked stack of branch targets } func (b *builder) stmt(_s ast.Stmt) { // The label of the current statement. If non-nil, its _goto // target is always set; its _break and _continue are set only // within the body of switch/typeswitch/select/for/range. // It is effectively an additional default-nil parameter of stmt(). var label *lblock start: switch s := _s.(type) { case *ast.BadStmt, *ast.SendStmt, *ast.IncDecStmt, *ast.GoStmt, *ast.DeferStmt, *ast.EmptyStmt, *ast.AssignStmt: // No effect on control flow. b.add(s) case *ast.ExprStmt: b.add(s) if call, ok := s.X.(*ast.CallExpr); ok && !b.mayReturn(call) { // Calls to panic, os.Exit, etc, never return. b.current = b.newUnreachableBlock("unreachable.call") } case *ast.DeclStmt: // Treat each var ValueSpec as a separate statement. d := s.Decl.(*ast.GenDecl) if d.Tok == token.VAR { for _, spec := range d.Specs { if spec, ok := spec.(*ast.ValueSpec); ok { b.add(spec) } } } case *ast.LabeledStmt: label = b.labeledBlock(s.Label) b.jump(label._goto) b.current = label._goto _s = s.Stmt goto start // effectively: tailcall stmt(g, s.Stmt, label) case *ast.ReturnStmt: b.add(s) b.current = b.newUnreachableBlock("unreachable.return") case *ast.BranchStmt: var block *Block switch s.Tok { case token.BREAK: if s.Label != nil { if lb := b.labeledBlock(s.Label); lb != nil { block = lb._break } } else { for t := b.targets; t != nil && block == nil; t = t.tail { block = t._break } } case token.CONTINUE: if s.Label != nil { if lb := b.labeledBlock(s.Label); lb != nil { block = lb._continue } } else { for t := b.targets; t != nil && block == nil; t = t.tail { block = t._continue } } case token.FALLTHROUGH: for t := b.targets; t != nil; t = t.tail { block = t._fallthrough } case token.GOTO: if s.Label != nil { block = b.labeledBlock(s.Label)._goto } } if block == nil { block = b.newBlock("undefined.branch") } b.jump(block) b.current = b.newUnreachableBlock("unreachable.branch") case *ast.BlockStmt: b.stmtList(s.List) case *ast.IfStmt: if s.Init != nil { b.stmt(s.Init) } then := b.newBlock("if.then") done := b.newBlock("if.done") _else := done if s.Else != nil { _else = b.newBlock("if.else") } b.add(s.Cond) b.ifelse(then, _else) b.current = then b.stmt(s.Body) b.jump(done) if s.Else != nil { b.current = _else b.stmt(s.Else) b.jump(done) } b.current = done case *ast.SwitchStmt: b.switchStmt(s, label) case *ast.TypeSwitchStmt: b.typeSwitchStmt(s, label) case *ast.SelectStmt: b.selectStmt(s, label) case *ast.ForStmt: b.forStmt(s, label) case *ast.RangeStmt: b.rangeStmt(s, label) default: panic(fmt.Sprintf("unexpected statement kind: %T", s)) } } func (b *builder) stmtList(list []ast.Stmt) { for _, s := range list { b.stmt(s) } } func (b *builder) switchStmt(s *ast.SwitchStmt, label *lblock) { if s.Init != nil { b.stmt(s.Init) } if s.Tag != nil { b.add(s.Tag) } done := b.newBlock("switch.done") if label != nil { label._break = done } // We pull the default case (if present) down to the end. // But each fallthrough label must point to the next // body block in source order, so we preallocate a // body block (fallthru) for the next case. // Unfortunately this makes for a confusing block order. var defaultBody *[]ast.Stmt var defaultFallthrough *Block var fallthru, defaultBlock *Block ncases := len(s.Body.List) for i, clause := range s.Body.List { body := fallthru if body == nil { body = b.newBlock("switch.body") // first case only } // Preallocate body block for the next case. fallthru = done if i+1 < ncases { fallthru = b.newBlock("switch.body") } cc := clause.(*ast.CaseClause) if cc.List == nil { // Default case. defaultBody = &cc.Body defaultFallthrough = fallthru defaultBlock = body continue } var nextCond *Block for _, cond := range cc.List { nextCond = b.newBlock("switch.next") b.add(cond) // one half of the tag==cond condition b.ifelse(body, nextCond) b.current = nextCond } b.current = body b.targets = &targets{ tail: b.targets, _break: done, _fallthrough: fallthru, } b.stmtList(cc.Body) b.targets = b.targets.tail b.jump(done) b.current = nextCond } if defaultBlock != nil { b.jump(defaultBlock) b.current = defaultBlock b.targets = &targets{ tail: b.targets, _break: done, _fallthrough: defaultFallthrough, } b.stmtList(*defaultBody) b.targets = b.targets.tail } b.jump(done) b.current = done } func (b *builder) typeSwitchStmt(s *ast.TypeSwitchStmt, label *lblock) { if s.Init != nil { b.stmt(s.Init) } if s.Assign != nil { b.add(s.Assign) } done := b.newBlock("typeswitch.done") if label != nil { label._break = done } var default_ *ast.CaseClause for _, clause := range s.Body.List { cc := clause.(*ast.CaseClause) if cc.List == nil { default_ = cc continue } body := b.newBlock("typeswitch.body") var next *Block for _, casetype := range cc.List { next = b.newBlock("typeswitch.next") // casetype is a type, so don't call b.add(casetype). // This block logically contains a type assertion, // x.(casetype), but it's unclear how to represent x. _ = casetype b.ifelse(body, next) b.current = next } b.current = body b.typeCaseBody(cc, done) b.current = next } if default_ != nil { b.typeCaseBody(default_, done) } else { b.jump(done) } b.current = done } func (b *builder) typeCaseBody(cc *ast.CaseClause, done *Block) { b.targets = &targets{ tail: b.targets, _break: done, } b.stmtList(cc.Body) b.targets = b.targets.tail b.jump(done) } func (b *builder) selectStmt(s *ast.SelectStmt, label *lblock) { // First evaluate channel expressions. // TODO(adonovan): fix: evaluate only channel exprs here. for _, clause := range s.Body.List { if comm := clause.(*ast.CommClause).Comm; comm != nil { b.stmt(comm) } } done := b.newBlock("select.done") if label != nil { label._break = done } var defaultBody *[]ast.Stmt for _, cc := range s.Body.List { clause := cc.(*ast.CommClause) if clause.Comm == nil { defaultBody = &clause.Body continue } body := b.newBlock("select.body") next := b.newBlock("select.next") b.ifelse(body, next) b.current = body b.targets = &targets{ tail: b.targets, _break: done, } switch comm := clause.Comm.(type) { case *ast.ExprStmt: // <-ch // nop case *ast.AssignStmt: // x := <-states[state].Chan b.add(comm.Lhs[0]) } b.stmtList(clause.Body) b.targets = b.targets.tail b.jump(done) b.current = next } if defaultBody != nil { b.targets = &targets{ tail: b.targets, _break: done, } b.stmtList(*defaultBody) b.targets = b.targets.tail b.jump(done) } b.current = done } func (b *builder) forStmt(s *ast.ForStmt, label *lblock) { // ...init... // jump loop // loop: // if cond goto body else done // body: // ...body... // jump post // post: (target of continue) // ...post... // jump loop // done: (target of break) if s.Init != nil { b.stmt(s.Init) } body := b.newBlock("for.body") done := b.newBlock("for.done") // target of 'break' loop := body // target of back-edge if s.Cond != nil { loop = b.newBlock("for.loop") } cont := loop // target of 'continue' if s.Post != nil { cont = b.newBlock("for.post") } if label != nil { label._break = done label._continue = cont } b.jump(loop) b.current = loop if loop != body { b.add(s.Cond) b.ifelse(body, done) b.current = body } b.targets = &targets{ tail: b.targets, _break: done, _continue: cont, } b.stmt(s.Body) b.targets = b.targets.tail b.jump(cont) if s.Post != nil { b.current = cont b.stmt(s.Post) b.jump(loop) // back-edge } b.current = done } func (b *builder) rangeStmt(s *ast.RangeStmt, label *lblock) { b.add(s.X) if s.Key != nil { b.add(s.Key) } if s.Value != nil { b.add(s.Value) } // ... // loop: (target of continue) // if ... goto body else done // body: // ... // jump loop // done: (target of break) loop := b.newBlock("range.loop") b.jump(loop) b.current = loop body := b.newBlock("range.body") done := b.newBlock("range.done") b.ifelse(body, done) b.current = body if label != nil { label._break = done label._continue = loop } b.targets = &targets{ tail: b.targets, _break: done, _continue: loop, } b.stmt(s.Body) b.targets = b.targets.tail b.jump(loop) // back-edge b.current = done } // -------- helpers -------- // Destinations associated with unlabeled for/switch/select stmts. // We push/pop one of these as we enter/leave each construct and for // each BranchStmt we scan for the innermost target of the right type. // type targets struct { tail *targets // rest of stack _break *Block _continue *Block _fallthrough *Block } // Destinations associated with a labeled block. // We populate these as labels are encountered in forward gotos or // labeled statements. // type lblock struct { _goto *Block _break *Block _continue *Block } // labeledBlock returns the branch target associated with the // specified label, creating it if needed. // func (b *builder) labeledBlock(label *ast.Ident) *lblock { lb := b.lblocks[label.Obj] if lb == nil { lb = &lblock{_goto: b.newBlock(label.Name)} if b.lblocks == nil { b.lblocks = make(map[*ast.Object]*lblock) } b.lblocks[label.Obj] = lb } return lb } // newBlock appends a new unconnected basic block to b.cfg's block // slice and returns it. // It does not automatically become the current block. // comment is an optional string for more readable debugging output. func (b *builder) newBlock(comment string) *Block { g := b.cfg block := &Block{ index: int32(len(g.Blocks)), comment: comment, } block.Succs = block.succs2[:0] g.Blocks = append(g.Blocks, block) return block } func (b *builder) newUnreachableBlock(comment string) *Block { block := b.newBlock(comment) block.unreachable = true return block } func (b *builder) add(n ast.Node) { b.current.Nodes = append(b.current.Nodes, n) } // jump adds an edge from the current block to the target block, // and sets b.current to nil. func (b *builder) jump(target *Block) { b.current.Succs = append(b.current.Succs, target) b.current = nil } // ifelse emits edges from the current block to the t and f blocks, // and sets b.current to nil. func (b *builder) ifelse(t, f *Block) { b.current.Succs = append(b.current.Succs, t, f) b.current = nil }