// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Register allocation. // // We use a version of a linear scan register allocator. We treat the // whole function as a single long basic block and run through // it using a greedy register allocator. Then all merge edges // (those targeting a block with len(Preds)>1) are processed to // shuffle data into the place that the target of the edge expects. // // The greedy allocator moves values into registers just before they // are used, spills registers only when necessary, and spills the // value whose next use is farthest in the future. // // The register allocator requires that a block is not scheduled until // at least one of its predecessors have been scheduled. The most recent // such predecessor provides the starting register state for a block. // // It also requires that there are no critical edges (critical = // comes from a block with >1 successor and goes to a block with >1 // predecessor). This makes it easy to add fixup code on merge edges - // the source of a merge edge has only one successor, so we can add // fixup code to the end of that block. // Spilling // // During the normal course of the allocator, we might throw a still-live // value out of all registers. When that value is subsequently used, we must // load it from a slot on the stack. We must also issue an instruction to // initialize that stack location with a copy of v. // // pre-regalloc: // (1) v = Op ... // (2) x = Op ... // (3) ... = Op v ... // // post-regalloc: // (1) v = Op ... : AX // computes v, store result in AX // s = StoreReg v // spill v to a stack slot // (2) x = Op ... : AX // some other op uses AX // c = LoadReg s : CX // restore v from stack slot // (3) ... = Op c ... // use the restored value // // Allocation occurs normally until we reach (3) and we realize we have // a use of v and it isn't in any register. At that point, we allocate // a spill (a StoreReg) for v. We can't determine the correct place for // the spill at this point, so we allocate the spill as blockless initially. // The restore is then generated to load v back into a register so it can // be used. Subsequent uses of v will use the restored value c instead. // // What remains is the question of where to schedule the spill. // During allocation, we keep track of the dominator of all restores of v. // The spill of v must dominate that block. The spill must also be issued at // a point where v is still in a register. // // To find the right place, start at b, the block which dominates all restores. // - If b is v.Block, then issue the spill right after v. // It is known to be in a register at that point, and dominates any restores. // - Otherwise, if v is in a register at the start of b, // put the spill of v at the start of b. // - Otherwise, set b = immediate dominator of b, and repeat. // // Phi values are special, as always. We define two kinds of phis, those // where the merge happens in a register (a "register" phi) and those where // the merge happens in a stack location (a "stack" phi). // // A register phi must have the phi and all of its inputs allocated to the // same register. Register phis are spilled similarly to regular ops. // // A stack phi must have the phi and all of its inputs allocated to the same // stack location. Stack phis start out life already spilled - each phi // input must be a store (using StoreReg) at the end of the corresponding // predecessor block. // b1: y = ... : AX b2: z = ... : BX // y2 = StoreReg y z2 = StoreReg z // goto b3 goto b3 // b3: x = phi(y2, z2) // The stack allocator knows that StoreReg args of stack-allocated phis // must be allocated to the same stack slot as the phi that uses them. // x is now a spilled value and a restore must appear before its first use. // TODO // Use an affinity graph to mark two values which should use the // same register. This affinity graph will be used to prefer certain // registers for allocation. This affinity helps eliminate moves that // are required for phi implementations and helps generate allocations // for 2-register architectures. // Note: regalloc generates a not-quite-SSA output. If we have: // // b1: x = ... : AX // x2 = StoreReg x // ... AX gets reused for something else ... // if ... goto b3 else b4 // // b3: x3 = LoadReg x2 : BX b4: x4 = LoadReg x2 : CX // ... use x3 ... ... use x4 ... // // b2: ... use x3 ... // // If b3 is the primary predecessor of b2, then we use x3 in b2 and // add a x4:CX->BX copy at the end of b4. // But the definition of x3 doesn't dominate b2. We should really // insert a dummy phi at the start of b2 (x5=phi(x3,x4):BX) to keep // SSA form. For now, we ignore this problem as remaining in strict // SSA form isn't needed after regalloc. We'll just leave the use // of x3 not dominated by the definition of x3, and the CX->BX copy // will have no use (so don't run deadcode after regalloc!). // TODO: maybe we should introduce these extra phis? package ssa import ( "cmd/compile/internal/types" "cmd/internal/objabi" "cmd/internal/src" "fmt" "unsafe" ) const ( moveSpills = iota logSpills regDebug stackDebug ) // distance is a measure of how far into the future values are used. // distance is measured in units of instructions. const ( likelyDistance = 1 normalDistance = 10 unlikelyDistance = 100 ) // regalloc performs register allocation on f. It sets f.RegAlloc // to the resulting allocation. func regalloc(f *Func) { var s regAllocState s.init(f) s.regalloc(f) } type register uint8 const noRegister register = 255 type regMask uint64 func (m regMask) String() string { s := "" for r := register(0); m != 0; r++ { if m>>r&1 == 0 { continue } m &^= regMask(1) << r if s != "" { s += " " } s += fmt.Sprintf("r%d", r) } return s } // countRegs returns the number of set bits in the register mask. func countRegs(r regMask) int { n := 0 for r != 0 { n += int(r & 1) r >>= 1 } return n } // pickReg picks an arbitrary register from the register mask. func pickReg(r regMask) register { // pick the lowest one if r == 0 { panic("can't pick a register from an empty set") } for i := register(0); ; i++ { if r&1 != 0 { return i } r >>= 1 } } type use struct { dist int32 // distance from start of the block to a use of a value pos src.XPos // source position of the use next *use // linked list of uses of a value in nondecreasing dist order } // A valState records the register allocation state for a (pre-regalloc) value. type valState struct { regs regMask // the set of registers holding a Value (usually just one) uses *use // list of uses in this block spill *Value // spilled copy of the Value (if any) restoreMin int32 // minimum of all restores' blocks' sdom.entry restoreMax int32 // maximum of all restores' blocks' sdom.exit needReg bool // cached value of !v.Type.IsMemory() && !v.Type.IsVoid() && !.v.Type.IsFlags() rematerializeable bool // cached value of v.rematerializeable() } type regState struct { v *Value // Original (preregalloc) Value stored in this register. c *Value // A Value equal to v which is currently in a register. Might be v or a copy of it. // If a register is unused, v==c==nil } type regAllocState struct { f *Func sdom SparseTree registers []Register numRegs register SPReg register SBReg register GReg register allocatable regMask // for each block, its primary predecessor. // A predecessor of b is primary if it is the closest // predecessor that appears before b in the layout order. // We record the index in the Preds list where the primary predecessor sits. primary []int32 // live values at the end of each block. live[b.ID] is a list of value IDs // which are live at the end of b, together with a count of how many instructions // forward to the next use. live [][]liveInfo // desired register assignments at the end of each block. // Note that this is a static map computed before allocation occurs. Dynamic // register desires (from partially completed allocations) will trump // this information. desired []desiredState // current state of each (preregalloc) Value values []valState // names associated with each Value valueNames [][]LocalSlot // ID of SP, SB values sp, sb ID // For each Value, map from its value ID back to the // preregalloc Value it was derived from. orig []*Value // current state of each register regs []regState // registers that contain values which can't be kicked out nospill regMask // mask of registers currently in use used regMask // mask of registers used in the current instruction tmpused regMask // current block we're working on curBlock *Block // cache of use records freeUseRecords *use // endRegs[blockid] is the register state at the end of each block. // encoded as a set of endReg records. endRegs [][]endReg // startRegs[blockid] is the register state at the start of merge blocks. // saved state does not include the state of phi ops in the block. startRegs [][]startReg // spillLive[blockid] is the set of live spills at the end of each block spillLive [][]ID // a set of copies we generated to move things around, and // whether it is used in shuffle. Unused copies will be deleted. copies map[*Value]bool loopnest *loopnest } type endReg struct { r register v *Value // pre-regalloc value held in this register (TODO: can we use ID here?) c *Value // cached version of the value } type startReg struct { r register v *Value // pre-regalloc value needed in this register c *Value // cached version of the value pos src.XPos // source position of use of this register } // freeReg frees up register r. Any current user of r is kicked out. func (s *regAllocState) freeReg(r register) { s.freeOrResetReg(r, false) } // freeOrResetReg frees up register r. Any current user of r is kicked out. // resetting indicates that the operation is only for bookkeeping, // e.g. when clearing out state upon entry to a new block. func (s *regAllocState) freeOrResetReg(r register, resetting bool) { v := s.regs[r].v if v == nil { s.f.Fatalf("tried to free an already free register %d\n", r) } // Mark r as unused. if s.f.pass.debug > regDebug { fmt.Printf("freeReg %s (dump %s/%s)\n", &s.registers[r], v, s.regs[r].c) } if !resetting && s.f.Config.ctxt.Flag_locationlists && len(s.valueNames[v.ID]) != 0 { kill := s.curBlock.NewValue0(src.NoXPos, OpRegKill, types.TypeVoid) for int(kill.ID) >= len(s.orig) { s.orig = append(s.orig, nil) } for _, name := range s.valueNames[v.ID] { s.f.NamedValues[name] = append(s.f.NamedValues[name], kill) } s.f.setHome(kill, &s.registers[r]) } s.regs[r] = regState{} s.values[v.ID].regs &^= regMask(1) << r s.used &^= regMask(1) << r } // freeRegs frees up all registers listed in m. func (s *regAllocState) freeRegs(m regMask) { for m&s.used != 0 { s.freeReg(pickReg(m & s.used)) } } // setOrig records that c's original value is the same as // v's original value. func (s *regAllocState) setOrig(c *Value, v *Value) { for int(c.ID) >= len(s.orig) { s.orig = append(s.orig, nil) } if s.orig[c.ID] != nil { s.f.Fatalf("orig value set twice %s %s", c, v) } s.orig[c.ID] = s.orig[v.ID] } // assignReg assigns register r to hold c, a copy of v. // r must be unused. func (s *regAllocState) assignReg(r register, v *Value, c *Value) { if s.f.pass.debug > regDebug { fmt.Printf("assignReg %s %s/%s\n", &s.registers[r], v, c) } if s.regs[r].v != nil { s.f.Fatalf("tried to assign register %d to %s/%s but it is already used by %s", r, v, c, s.regs[r].v) } // Update state. s.regs[r] = regState{v, c} s.values[v.ID].regs |= regMask(1) << r s.used |= regMask(1) << r s.f.setHome(c, &s.registers[r]) } // allocReg chooses a register from the set of registers in mask. // If there is no unused register, a Value will be kicked out of // a register to make room. func (s *regAllocState) allocReg(mask regMask, v *Value) register { mask &= s.allocatable mask &^= s.nospill if mask == 0 { s.f.Fatalf("no register available for %s", v) } // Pick an unused register if one is available. if mask&^s.used != 0 { return pickReg(mask &^ s.used) } // Pick a value to spill. Spill the value with the // farthest-in-the-future use. // TODO: Prefer registers with already spilled Values? // TODO: Modify preference using affinity graph. // TODO: if a single value is in multiple registers, spill one of them // before spilling a value in just a single register. // Find a register to spill. We spill the register containing the value // whose next use is as far in the future as possible. // https://en.wikipedia.org/wiki/Page_replacement_algorithm#The_theoretically_optimal_page_replacement_algorithm var r register maxuse := int32(-1) for t := register(0); t < s.numRegs; t++ { if mask>>t&1 == 0 { continue } v := s.regs[t].v if n := s.values[v.ID].uses.dist; n > maxuse { // v's next use is farther in the future than any value // we've seen so far. A new best spill candidate. r = t maxuse = n } } if maxuse == -1 { s.f.Fatalf("couldn't find register to spill") } // Try to move it around before kicking out, if there is a free register. // We generate a Copy and record it. It will be deleted if never used. v2 := s.regs[r].v m := s.compatRegs(v2.Type) &^ s.used &^ s.tmpused &^ (regMask(1) << r) if m != 0 && !s.values[v2.ID].rematerializeable && countRegs(s.values[v2.ID].regs) == 1 { r2 := pickReg(m) c := s.curBlock.NewValue1(v2.Pos, OpCopy, v2.Type, s.regs[r].c) s.copies[c] = false if s.f.pass.debug > regDebug { fmt.Printf("copy %s to %s : %s\n", v2, c, &s.registers[r2]) } s.setOrig(c, v2) s.assignReg(r2, v2, c) } s.freeReg(r) return r } // makeSpill returns a Value which represents the spilled value of v. // b is the block in which the spill is used. func (s *regAllocState) makeSpill(v *Value, b *Block) *Value { vi := &s.values[v.ID] if vi.spill != nil { // Final block not known - keep track of subtree where restores reside. vi.restoreMin = min32(vi.restoreMin, s.sdom[b.ID].entry) vi.restoreMax = max32(vi.restoreMax, s.sdom[b.ID].exit) return vi.spill } // Make a spill for v. We don't know where we want // to put it yet, so we leave it blockless for now. spill := s.f.newValueNoBlock(OpStoreReg, v.Type, v.Pos) // We also don't know what the spill's arg will be. // Leave it argless for now. s.setOrig(spill, v) vi.spill = spill vi.restoreMin = s.sdom[b.ID].entry vi.restoreMax = s.sdom[b.ID].exit return spill } // allocValToReg allocates v to a register selected from regMask and // returns the register copy of v. Any previous user is kicked out and spilled // (if necessary). Load code is added at the current pc. If nospill is set the // allocated register is marked nospill so the assignment cannot be // undone until the caller allows it by clearing nospill. Returns a // *Value which is either v or a copy of v allocated to the chosen register. func (s *regAllocState) allocValToReg(v *Value, mask regMask, nospill bool, pos src.XPos) *Value { vi := &s.values[v.ID] // Check if v is already in a requested register. if mask&vi.regs != 0 { r := pickReg(mask & vi.regs) if s.regs[r].v != v || s.regs[r].c == nil { panic("bad register state") } if nospill { s.nospill |= regMask(1) << r } return s.regs[r].c } // Allocate a register. r := s.allocReg(mask, v) // Allocate v to the new register. var c *Value if vi.regs != 0 { // Copy from a register that v is already in. r2 := pickReg(vi.regs) if s.regs[r2].v != v { panic("bad register state") } c = s.curBlock.NewValue1(pos, OpCopy, v.Type, s.regs[r2].c) } else if v.rematerializeable() { // Rematerialize instead of loading from the spill location. c = v.copyIntoWithXPos(s.curBlock, pos) } else { // Load v from its spill location. spill := s.makeSpill(v, s.curBlock) if s.f.pass.debug > logSpills { s.f.Warnl(vi.spill.Pos, "load spill for %v from %v", v, spill) } c = s.curBlock.NewValue1(pos, OpLoadReg, v.Type, spill) } s.setOrig(c, v) s.assignReg(r, v, c) if nospill { s.nospill |= regMask(1) << r } return c } // isLeaf reports whether f performs any calls. func isLeaf(f *Func) bool { for _, b := range f.Blocks { for _, v := range b.Values { if opcodeTable[v.Op].call { return false } } } return true } func (s *regAllocState) init(f *Func) { s.f = f s.f.RegAlloc = s.f.Cache.locs[:0] s.registers = f.Config.registers if nr := len(s.registers); nr == 0 || nr > int(noRegister) || nr > int(unsafe.Sizeof(regMask(0))*8) { s.f.Fatalf("bad number of registers: %d", nr) } else { s.numRegs = register(nr) } // Locate SP, SB, and g registers. s.SPReg = noRegister s.SBReg = noRegister s.GReg = noRegister for r := register(0); r < s.numRegs; r++ { switch s.registers[r].String() { case "SP": s.SPReg = r case "SB": s.SBReg = r case "g": s.GReg = r } } // Make sure we found all required registers. switch noRegister { case s.SPReg: s.f.Fatalf("no SP register found") case s.SBReg: s.f.Fatalf("no SB register found") case s.GReg: if f.Config.hasGReg { s.f.Fatalf("no g register found") } } // Figure out which registers we're allowed to use. s.allocatable = s.f.Config.gpRegMask | s.f.Config.fpRegMask | s.f.Config.specialRegMask s.allocatable &^= 1 << s.SPReg s.allocatable &^= 1 << s.SBReg if s.f.Config.hasGReg { s.allocatable &^= 1 << s.GReg } if s.f.Config.ctxt.Framepointer_enabled && s.f.Config.FPReg >= 0 { s.allocatable &^= 1 << uint(s.f.Config.FPReg) } if s.f.Config.LinkReg != -1 { if isLeaf(f) { // Leaf functions don't save/restore the link register. s.allocatable &^= 1 << uint(s.f.Config.LinkReg) } if s.f.Config.arch == "arm" && objabi.GOARM == 5 { // On ARMv5 we insert softfloat calls at each FP instruction. // This clobbers LR almost everywhere. Disable allocating LR // on ARMv5. s.allocatable &^= 1 << uint(s.f.Config.LinkReg) } } if s.f.Config.ctxt.Flag_dynlink { switch s.f.Config.arch { case "amd64": s.allocatable &^= 1 << 15 // R15 case "arm": s.allocatable &^= 1 << 9 // R9 case "ppc64le": // R2 already reserved. // nothing to do case "arm64": // nothing to do? case "386": // nothing to do. // Note that for Flag_shared (position independent code) // we do need to be careful, but that carefulness is hidden // in the rewrite rules so we always have a free register // available for global load/stores. See gen/386.rules (search for Flag_shared). case "s390x": // nothing to do, R10 & R11 already reserved default: s.f.fe.Fatalf(src.NoXPos, "arch %s not implemented", s.f.Config.arch) } } if s.f.Config.nacl { switch s.f.Config.arch { case "arm": s.allocatable &^= 1 << 9 // R9 is "thread pointer" on nacl/arm case "amd64p32": s.allocatable &^= 1 << 5 // BP - reserved for nacl s.allocatable &^= 1 << 15 // R15 - reserved for nacl } } if s.f.Config.use387 { s.allocatable &^= 1 << 15 // X7 disallowed (one 387 register is used as scratch space during SSE->387 generation in ../x86/387.go) } s.regs = make([]regState, s.numRegs) s.values = make([]valState, f.NumValues()) s.orig = make([]*Value, f.NumValues()) s.copies = make(map[*Value]bool) if s.f.Config.ctxt.Flag_locationlists { s.valueNames = make([][]LocalSlot, f.NumValues()) for slot, values := range f.NamedValues { if isSynthetic(&slot) { continue } for _, value := range values { s.valueNames[value.ID] = append(s.valueNames[value.ID], slot) } } } for _, b := range f.Blocks { for _, v := range b.Values { if !v.Type.IsMemory() && !v.Type.IsVoid() && !v.Type.IsFlags() && !v.Type.IsTuple() { s.values[v.ID].needReg = true s.values[v.ID].rematerializeable = v.rematerializeable() s.orig[v.ID] = v } // Note: needReg is false for values returning Tuple types. // Instead, we mark the corresponding Selects as needReg. } } s.computeLive() // Compute block order. This array allows us to distinguish forward edges // from backward edges and compute how far they go. blockOrder := make([]int32, f.NumBlocks()) for i, b := range f.Blocks { blockOrder[b.ID] = int32(i) } // Compute primary predecessors. s.primary = make([]int32, f.NumBlocks()) for _, b := range f.Blocks { best := -1 for i, e := range b.Preds { p := e.b if blockOrder[p.ID] >= blockOrder[b.ID] { continue // backward edge } if best == -1 || blockOrder[p.ID] > blockOrder[b.Preds[best].b.ID] { best = i } } s.primary[b.ID] = int32(best) } s.endRegs = make([][]endReg, f.NumBlocks()) s.startRegs = make([][]startReg, f.NumBlocks()) s.spillLive = make([][]ID, f.NumBlocks()) s.sdom = f.sdom() } // Adds a use record for id at distance dist from the start of the block. // All calls to addUse must happen with nonincreasing dist. func (s *regAllocState) addUse(id ID, dist int32, pos src.XPos) { r := s.freeUseRecords if r != nil { s.freeUseRecords = r.next } else { r = &use{} } r.dist = dist r.pos = pos r.next = s.values[id].uses s.values[id].uses = r if r.next != nil && dist > r.next.dist { s.f.Fatalf("uses added in wrong order") } } // advanceUses advances the uses of v's args from the state before v to the state after v. // Any values which have no more uses are deallocated from registers. func (s *regAllocState) advanceUses(v *Value) { for _, a := range v.Args { if !s.values[a.ID].needReg { continue } ai := &s.values[a.ID] r := ai.uses ai.uses = r.next if r.next == nil { // Value is dead, free all registers that hold it. s.freeRegs(ai.regs) } r.next = s.freeUseRecords s.freeUseRecords = r } } // liveAfterCurrentInstruction reports whether v is live after // the current instruction is completed. v must be used by the // current instruction. func (s *regAllocState) liveAfterCurrentInstruction(v *Value) bool { u := s.values[v.ID].uses d := u.dist for u != nil && u.dist == d { u = u.next } return u != nil && u.dist > d } // Sets the state of the registers to that encoded in regs. func (s *regAllocState) setState(regs []endReg) { for s.used != 0 { s.freeOrResetReg(pickReg(s.used), true) } for _, x := range regs { s.assignReg(x.r, x.v, x.c) } } // compatRegs returns the set of registers which can store a type t. func (s *regAllocState) compatRegs(t *types.Type) regMask { var m regMask if t.IsTuple() || t.IsFlags() { return 0 } if t.IsFloat() || t == types.TypeInt128 { m = s.f.Config.fpRegMask } else { m = s.f.Config.gpRegMask } return m & s.allocatable } func (s *regAllocState) regalloc(f *Func) { regValLiveSet := f.newSparseSet(f.NumValues()) // set of values that may be live in register defer f.retSparseSet(regValLiveSet) var oldSched []*Value var phis []*Value var phiRegs []register var args []*Value // Data structure used for computing desired registers. var desired desiredState // Desired registers for inputs & outputs for each instruction in the block. type dentry struct { out [4]register // desired output registers in [3][4]register // desired input registers (for inputs 0,1, and 2) } var dinfo []dentry if f.Entry != f.Blocks[0] { f.Fatalf("entry block must be first") } for _, b := range f.Blocks { if s.f.pass.debug > regDebug { fmt.Printf("Begin processing block %v\n", b) } s.curBlock = b // Initialize regValLiveSet and uses fields for this block. // Walk backwards through the block doing liveness analysis. regValLiveSet.clear() for _, e := range s.live[b.ID] { s.addUse(e.ID, int32(len(b.Values))+e.dist, e.pos) // pseudo-uses from beyond end of block regValLiveSet.add(e.ID) } if v := b.Control; v != nil && s.values[v.ID].needReg { s.addUse(v.ID, int32(len(b.Values)), b.Pos) // pseudo-use by control value regValLiveSet.add(v.ID) } for i := len(b.Values) - 1; i >= 0; i-- { v := b.Values[i] regValLiveSet.remove(v.ID) if v.Op == OpPhi { // Remove v from the live set, but don't add // any inputs. This is the state the len(b.Preds)>1 // case below desires; it wants to process phis specially. continue } if opcodeTable[v.Op].call { // Function call clobbers all the registers but SP and SB. regValLiveSet.clear() if s.sp != 0 && s.values[s.sp].uses != nil { regValLiveSet.add(s.sp) } if s.sb != 0 && s.values[s.sb].uses != nil { regValLiveSet.add(s.sb) } } for _, a := range v.Args { if !s.values[a.ID].needReg { continue } s.addUse(a.ID, int32(i), v.Pos) regValLiveSet.add(a.ID) } } if s.f.pass.debug > regDebug { fmt.Printf("uses for %s:%s\n", s.f.Name, b) for i := range s.values { vi := &s.values[i] u := vi.uses if u == nil { continue } fmt.Printf(" v%d:", i) for u != nil { fmt.Printf(" %d", u.dist) u = u.next } fmt.Println() } } // Make a copy of the block schedule so we can generate a new one in place. // We make a separate copy for phis and regular values. nphi := 0 for _, v := range b.Values { if v.Op != OpPhi { break } nphi++ } phis = append(phis[:0], b.Values[:nphi]...) oldSched = append(oldSched[:0], b.Values[nphi:]...) b.Values = b.Values[:0] // Initialize start state of block. if b == f.Entry { // Regalloc state is empty to start. if nphi > 0 { f.Fatalf("phis in entry block") } } else if len(b.Preds) == 1 { // Start regalloc state with the end state of the previous block. s.setState(s.endRegs[b.Preds[0].b.ID]) if nphi > 0 { f.Fatalf("phis in single-predecessor block") } // Drop any values which are no longer live. // This may happen because at the end of p, a value may be // live but only used by some other successor of p. for r := register(0); r < s.numRegs; r++ { v := s.regs[r].v if v != nil && !regValLiveSet.contains(v.ID) { s.freeReg(r) } } } else { // This is the complicated case. We have more than one predecessor, // which means we may have Phi ops. // Start with the final register state of the primary predecessor idx := s.primary[b.ID] if idx < 0 { f.Fatalf("block with no primary predecessor %s", b) } p := b.Preds[idx].b s.setState(s.endRegs[p.ID]) if s.f.pass.debug > regDebug { fmt.Printf("starting merge block %s with end state of %s:\n", b, p) for _, x := range s.endRegs[p.ID] { fmt.Printf(" %s: orig:%s cache:%s\n", &s.registers[x.r], x.v, x.c) } } // Decide on registers for phi ops. Use the registers determined // by the primary predecessor if we can. // TODO: pick best of (already processed) predecessors? // Majority vote? Deepest nesting level? phiRegs = phiRegs[:0] var phiUsed regMask for _, v := range phis { if !s.values[v.ID].needReg { phiRegs = append(phiRegs, noRegister) continue } a := v.Args[idx] // Some instructions target not-allocatable registers. // They're not suitable for further (phi-function) allocation. m := s.values[a.ID].regs &^ phiUsed & s.allocatable if m != 0 { r := pickReg(m) phiUsed |= regMask(1) << r phiRegs = append(phiRegs, r) } else { phiRegs = append(phiRegs, noRegister) } } // Second pass - deallocate any phi inputs which are now dead. for i, v := range phis { if !s.values[v.ID].needReg { continue } a := v.Args[idx] if !regValLiveSet.contains(a.ID) { // Input is dead beyond the phi, deallocate // anywhere else it might live. s.freeRegs(s.values[a.ID].regs) } else { // Input is still live. // Try to move it around before kicking out, if there is a free register. // We generate a Copy in the predecessor block and record it. It will be // deleted if never used. r := phiRegs[i] if r == noRegister { continue } // Pick a free register. At this point some registers used in the predecessor // block may have been deallocated. Those are the ones used for Phis. Exclude // them (and they are not going to be helpful anyway). m := s.compatRegs(a.Type) &^ s.used &^ phiUsed if m != 0 && !s.values[a.ID].rematerializeable && countRegs(s.values[a.ID].regs) == 1 { r2 := pickReg(m) c := p.NewValue1(a.Pos, OpCopy, a.Type, s.regs[r].c) s.copies[c] = false if s.f.pass.debug > regDebug { fmt.Printf("copy %s to %s : %s\n", a, c, &s.registers[r2]) } s.setOrig(c, a) s.assignReg(r2, a, c) s.endRegs[p.ID] = append(s.endRegs[p.ID], endReg{r2, a, c}) } s.freeReg(r) } } // Copy phi ops into new schedule. b.Values = append(b.Values, phis...) // Third pass - pick registers for phis whose inputs // were not in a register. for i, v := range phis { if !s.values[v.ID].needReg { continue } if phiRegs[i] != noRegister { continue } if s.f.Config.use387 && v.Type.IsFloat() { continue // 387 can't handle floats in registers between blocks } m := s.compatRegs(v.Type) &^ phiUsed &^ s.used if m != 0 { r := pickReg(m) phiRegs[i] = r phiUsed |= regMask(1) << r } } // Set registers for phis. Add phi spill code. for i, v := range phis { if !s.values[v.ID].needReg { continue } r := phiRegs[i] if r == noRegister { // stack-based phi // Spills will be inserted in all the predecessors below. s.values[v.ID].spill = v // v starts life spilled continue } // register-based phi s.assignReg(r, v, v) } // Deallocate any values which are no longer live. Phis are excluded. for r := register(0); r < s.numRegs; r++ { if phiUsed>>r&1 != 0 { continue } v := s.regs[r].v if v != nil && !regValLiveSet.contains(v.ID) { s.freeReg(r) } } // Save the starting state for use by merge edges. var regList []startReg for r := register(0); r < s.numRegs; r++ { v := s.regs[r].v if v == nil { continue } if phiUsed>>r&1 != 0 { // Skip registers that phis used, we'll handle those // specially during merge edge processing. continue } regList = append(regList, startReg{r, v, s.regs[r].c, s.values[v.ID].uses.pos}) } s.startRegs[b.ID] = regList if s.f.pass.debug > regDebug { fmt.Printf("after phis\n") for _, x := range s.startRegs[b.ID] { fmt.Printf(" %s: v%d\n", &s.registers[x.r], x.v.ID) } } } // Allocate space to record the desired registers for each value. dinfo = dinfo[:0] for i := 0; i < len(oldSched); i++ { dinfo = append(dinfo, dentry{}) } // Load static desired register info at the end of the block. desired.copy(&s.desired[b.ID]) // Check actual assigned registers at the start of the next block(s). // Dynamically assigned registers will trump the static // desired registers computed during liveness analysis. // Note that we do this phase after startRegs is set above, so that // we get the right behavior for a block which branches to itself. for _, e := range b.Succs { succ := e.b // TODO: prioritize likely successor? for _, x := range s.startRegs[succ.ID] { desired.add(x.v.ID, x.r) } // Process phi ops in succ. pidx := e.i for _, v := range succ.Values { if v.Op != OpPhi { continue } if !s.values[v.ID].needReg { continue } rp, ok := s.f.getHome(v.ID).(*Register) if !ok { continue } desired.add(v.Args[pidx].ID, register(rp.num)) } } // Walk values backwards computing desired register info. // See computeLive for more comments. for i := len(oldSched) - 1; i >= 0; i-- { v := oldSched[i] prefs := desired.remove(v.ID) desired.clobber(opcodeTable[v.Op].reg.clobbers) for _, j := range opcodeTable[v.Op].reg.inputs { if countRegs(j.regs) != 1 { continue } desired.clobber(j.regs) desired.add(v.Args[j.idx].ID, pickReg(j.regs)) } if opcodeTable[v.Op].resultInArg0 { if opcodeTable[v.Op].commutative { desired.addList(v.Args[1].ID, prefs) } desired.addList(v.Args[0].ID, prefs) } // Save desired registers for this value. dinfo[i].out = prefs for j, a := range v.Args { if j >= len(dinfo[i].in) { break } dinfo[i].in[j] = desired.get(a.ID) } } // Process all the non-phi values. for idx, v := range oldSched { if s.f.pass.debug > regDebug { fmt.Printf(" processing %s\n", v.LongString()) } regspec := opcodeTable[v.Op].reg if v.Op == OpPhi { f.Fatalf("phi %s not at start of block", v) } if v.Op == OpSP { s.assignReg(s.SPReg, v, v) b.Values = append(b.Values, v) s.advanceUses(v) s.sp = v.ID continue } if v.Op == OpSB { s.assignReg(s.SBReg, v, v) b.Values = append(b.Values, v) s.advanceUses(v) s.sb = v.ID continue } if v.Op == OpSelect0 || v.Op == OpSelect1 { if s.values[v.ID].needReg { var i = 0 if v.Op == OpSelect1 { i = 1 } s.assignReg(register(s.f.getHome(v.Args[0].ID).(LocPair)[i].(*Register).num), v, v) } b.Values = append(b.Values, v) s.advanceUses(v) goto issueSpill } if v.Op == OpGetG && s.f.Config.hasGReg { // use hardware g register if s.regs[s.GReg].v != nil { s.freeReg(s.GReg) // kick out the old value } s.assignReg(s.GReg, v, v) b.Values = append(b.Values, v) s.advanceUses(v) goto issueSpill } if v.Op == OpArg { // Args are "pre-spilled" values. We don't allocate // any register here. We just set up the spill pointer to // point at itself and any later user will restore it to use it. s.values[v.ID].spill = v b.Values = append(b.Values, v) s.advanceUses(v) continue } if v.Op == OpKeepAlive { // Make sure the argument to v is still live here. s.advanceUses(v) a := v.Args[0] vi := &s.values[a.ID] if vi.regs == 0 && !vi.rematerializeable { // Use the spill location. // This forces later liveness analysis to make the // value live at this point. v.SetArg(0, s.makeSpill(a, b)) } else { // In-register and rematerializeable values are already live. // These are typically rematerializeable constants like nil, // or values of a variable that were modified since the last call. v.Op = OpCopy v.SetArgs1(v.Args[1]) } b.Values = append(b.Values, v) continue } if len(regspec.inputs) == 0 && len(regspec.outputs) == 0 { // No register allocation required (or none specified yet) s.freeRegs(regspec.clobbers) b.Values = append(b.Values, v) s.advanceUses(v) continue } if s.values[v.ID].rematerializeable { // Value is rematerializeable, don't issue it here. // It will get issued just before each use (see // allocValueToReg). for _, a := range v.Args { a.Uses-- } s.advanceUses(v) continue } if s.f.pass.debug > regDebug { fmt.Printf("value %s\n", v.LongString()) fmt.Printf(" out:") for _, r := range dinfo[idx].out { if r != noRegister { fmt.Printf(" %s", &s.registers[r]) } } fmt.Println() for i := 0; i < len(v.Args) && i < 3; i++ { fmt.Printf(" in%d:", i) for _, r := range dinfo[idx].in[i] { if r != noRegister { fmt.Printf(" %s", &s.registers[r]) } } fmt.Println() } } // Move arguments to registers. Process in an ordering defined // by the register specification (most constrained first). args = append(args[:0], v.Args...) for _, i := range regspec.inputs { mask := i.regs if mask&s.values[args[i.idx].ID].regs == 0 { // Need a new register for the input. mask &= s.allocatable mask &^= s.nospill // Used desired register if available. if i.idx < 3 { for _, r := range dinfo[idx].in[i.idx] { if r != noRegister && (mask&^s.used)>>r&1 != 0 { // Desired register is allowed and unused. mask = regMask(1) << r break } } } // Avoid registers we're saving for other values. if mask&^desired.avoid != 0 { mask &^= desired.avoid } } args[i.idx] = s.allocValToReg(args[i.idx], mask, true, v.Pos) } // If the output clobbers the input register, make sure we have // at least two copies of the input register so we don't // have to reload the value from the spill location. if opcodeTable[v.Op].resultInArg0 { var m regMask if !s.liveAfterCurrentInstruction(v.Args[0]) { // arg0 is dead. We can clobber its register. goto ok } if s.values[v.Args[0].ID].rematerializeable { // We can rematerialize the input, don't worry about clobbering it. goto ok } if countRegs(s.values[v.Args[0].ID].regs) >= 2 { // we have at least 2 copies of arg0. We can afford to clobber one. goto ok } if opcodeTable[v.Op].commutative { if !s.liveAfterCurrentInstruction(v.Args[1]) { args[0], args[1] = args[1], args[0] goto ok } if s.values[v.Args[1].ID].rematerializeable { args[0], args[1] = args[1], args[0] goto ok } if countRegs(s.values[v.Args[1].ID].regs) >= 2 { args[0], args[1] = args[1], args[0] goto ok } } // We can't overwrite arg0 (or arg1, if commutative). So we // need to make a copy of an input so we have a register we can modify. // Possible new registers to copy into. m = s.compatRegs(v.Args[0].Type) &^ s.used if m == 0 { // No free registers. In this case we'll just clobber // an input and future uses of that input must use a restore. // TODO(khr): We should really do this like allocReg does it, // spilling the value with the most distant next use. goto ok } // Try to move an input to the desired output. for _, r := range dinfo[idx].out { if r != noRegister && m>>r&1 != 0 { m = regMask(1) << r args[0] = s.allocValToReg(v.Args[0], m, true, v.Pos) // Note: we update args[0] so the instruction will // use the register copy we just made. goto ok } } // Try to copy input to its desired location & use its old // location as the result register. for _, r := range dinfo[idx].in[0] { if r != noRegister && m>>r&1 != 0 { m = regMask(1) << r c := s.allocValToReg(v.Args[0], m, true, v.Pos) s.copies[c] = false // Note: no update to args[0] so the instruction will // use the original copy. goto ok } } if opcodeTable[v.Op].commutative { for _, r := range dinfo[idx].in[1] { if r != noRegister && m>>r&1 != 0 { m = regMask(1) << r c := s.allocValToReg(v.Args[1], m, true, v.Pos) s.copies[c] = false args[0], args[1] = args[1], args[0] goto ok } } } // Avoid future fixed uses if we can. if m&^desired.avoid != 0 { m &^= desired.avoid } // Save input 0 to a new register so we can clobber it. c := s.allocValToReg(v.Args[0], m, true, v.Pos) s.copies[c] = false } ok: // Now that all args are in regs, we're ready to issue the value itself. // Before we pick a register for the output value, allow input registers // to be deallocated. We do this here so that the output can use the // same register as a dying input. if !opcodeTable[v.Op].resultNotInArgs { s.tmpused = s.nospill s.nospill = 0 s.advanceUses(v) // frees any registers holding args that are no longer live } // Dump any registers which will be clobbered s.freeRegs(regspec.clobbers) s.tmpused |= regspec.clobbers // Pick registers for outputs. { outRegs := [2]register{noRegister, noRegister} var used regMask for _, out := range regspec.outputs { mask := out.regs & s.allocatable &^ used if mask == 0 { continue } if opcodeTable[v.Op].resultInArg0 && out.idx == 0 { if !opcodeTable[v.Op].commutative { // Output must use the same register as input 0. r := register(s.f.getHome(args[0].ID).(*Register).num) mask = regMask(1) << r } else { // Output must use the same register as input 0 or 1. r0 := register(s.f.getHome(args[0].ID).(*Register).num) r1 := register(s.f.getHome(args[1].ID).(*Register).num) // Check r0 and r1 for desired output register. found := false for _, r := range dinfo[idx].out { if (r == r0 || r == r1) && (mask&^s.used)>>r&1 != 0 { mask = regMask(1) << r found = true if r == r1 { args[0], args[1] = args[1], args[0] } break } } if !found { // Neither are desired, pick r0. mask = regMask(1) << r0 } } } for _, r := range dinfo[idx].out { if r != noRegister && (mask&^s.used)>>r&1 != 0 { // Desired register is allowed and unused. mask = regMask(1) << r break } } // Avoid registers we're saving for other values. if mask&^desired.avoid != 0 { mask &^= desired.avoid } r := s.allocReg(mask, v) outRegs[out.idx] = r used |= regMask(1) << r s.tmpused |= regMask(1) << r } // Record register choices if v.Type.IsTuple() { var outLocs LocPair if r := outRegs[0]; r != noRegister { outLocs[0] = &s.registers[r] } if r := outRegs[1]; r != noRegister { outLocs[1] = &s.registers[r] } s.f.setHome(v, outLocs) // Note that subsequent SelectX instructions will do the assignReg calls. } else { if r := outRegs[0]; r != noRegister { s.assignReg(r, v, v) } } } // deallocate dead args, if we have not done so if opcodeTable[v.Op].resultNotInArgs { s.nospill = 0 s.advanceUses(v) // frees any registers holding args that are no longer live } s.tmpused = 0 // Issue the Value itself. for i, a := range args { v.SetArg(i, a) // use register version of arguments } b.Values = append(b.Values, v) issueSpill: } // Load control value into reg. if v := b.Control; v != nil && s.values[v.ID].needReg { if s.f.pass.debug > regDebug { fmt.Printf(" processing control %s\n", v.LongString()) } // We assume that a control input can be passed in any // type-compatible register. If this turns out not to be true, // we'll need to introduce a regspec for a block's control value. b.Control = s.allocValToReg(v, s.compatRegs(v.Type), false, b.Pos) if b.Control != v { v.Uses-- b.Control.Uses++ } // Remove this use from the uses list. vi := &s.values[v.ID] u := vi.uses vi.uses = u.next if u.next == nil { s.freeRegs(vi.regs) // value is dead } u.next = s.freeUseRecords s.freeUseRecords = u } // Spill any values that can't live across basic block boundaries. if s.f.Config.use387 { s.freeRegs(s.f.Config.fpRegMask) } // If we are approaching a merge point and we are the primary // predecessor of it, find live values that we use soon after // the merge point and promote them to registers now. if len(b.Succs) == 1 { // For this to be worthwhile, the loop must have no calls in it. top := b.Succs[0].b loop := s.loopnest.b2l[top.ID] if loop == nil || loop.header != top || loop.containsCall { goto badloop } // TODO: sort by distance, pick the closest ones? for _, live := range s.live[b.ID] { if live.dist >= unlikelyDistance { // Don't preload anything live after the loop. continue } vid := live.ID vi := &s.values[vid] if vi.regs != 0 { continue } if vi.rematerializeable { continue } v := s.orig[vid] if s.f.Config.use387 && v.Type.IsFloat() { continue // 387 can't handle floats in registers between blocks } m := s.compatRegs(v.Type) &^ s.used if m&^desired.avoid != 0 { m &^= desired.avoid } if m != 0 { s.allocValToReg(v, m, false, b.Pos) } } } badloop: ; // Save end-of-block register state. // First count how many, this cuts allocations in half. k := 0 for r := register(0); r < s.numRegs; r++ { v := s.regs[r].v if v == nil { continue } k++ } regList := make([]endReg, 0, k) for r := register(0); r < s.numRegs; r++ { v := s.regs[r].v if v == nil { continue } regList = append(regList, endReg{r, v, s.regs[r].c}) } s.endRegs[b.ID] = regList if checkEnabled { regValLiveSet.clear() for _, x := range s.live[b.ID] { regValLiveSet.add(x.ID) } for r := register(0); r < s.numRegs; r++ { v := s.regs[r].v if v == nil { continue } if !regValLiveSet.contains(v.ID) { s.f.Fatalf("val %s is in reg but not live at end of %s", v, b) } } } // If a value is live at the end of the block and // isn't in a register, generate a use for the spill location. // We need to remember this information so that // the liveness analysis in stackalloc is correct. for _, e := range s.live[b.ID] { vi := &s.values[e.ID] if vi.regs != 0 { // in a register, we'll use that source for the merge. continue } if vi.rematerializeable { // we'll rematerialize during the merge. continue } //fmt.Printf("live-at-end spill for %s at %s\n", s.orig[e.ID], b) spill := s.makeSpill(s.orig[e.ID], b) s.spillLive[b.ID] = append(s.spillLive[b.ID], spill.ID) } // Clear any final uses. // All that is left should be the pseudo-uses added for values which // are live at the end of b. for _, e := range s.live[b.ID] { u := s.values[e.ID].uses if u == nil { f.Fatalf("live at end, no uses v%d", e.ID) } if u.next != nil { f.Fatalf("live at end, too many uses v%d", e.ID) } s.values[e.ID].uses = nil u.next = s.freeUseRecords s.freeUseRecords = u } } // Decide where the spills we generated will go. s.placeSpills() // Anything that didn't get a register gets a stack location here. // (StoreReg, stack-based phis, inputs, ...) stacklive := stackalloc(s.f, s.spillLive) // Fix up all merge edges. s.shuffle(stacklive) // Erase any copies we never used. // Also, an unused copy might be the only use of another copy, // so continue erasing until we reach a fixed point. for { progress := false for c, used := range s.copies { if !used && c.Uses == 0 { if s.f.pass.debug > regDebug { fmt.Printf("delete copied value %s\n", c.LongString()) } c.RemoveArg(0) f.freeValue(c) delete(s.copies, c) progress = true } } if !progress { break } } for _, b := range f.Blocks { i := 0 for _, v := range b.Values { if v.Op == OpInvalid { continue } b.Values[i] = v i++ } b.Values = b.Values[:i] } } func (s *regAllocState) placeSpills() { f := s.f // Precompute some useful info. phiRegs := make([]regMask, f.NumBlocks()) for _, b := range f.Blocks { var m regMask for _, v := range b.Values { if v.Op == OpRegKill { continue } if v.Op != OpPhi { break } if r, ok := f.getHome(v.ID).(*Register); ok { m |= regMask(1) << uint(r.num) } } phiRegs[b.ID] = m } // Start maps block IDs to the list of spills // that go at the start of the block (but after any phis). start := map[ID][]*Value{} // After maps value IDs to the list of spills // that go immediately after that value ID. after := map[ID][]*Value{} for i := range s.values { vi := s.values[i] spill := vi.spill if spill == nil { continue } if spill.Block != nil { // Some spills are already fully set up, // like OpArgs and stack-based phis. continue } v := s.orig[i] // Walk down the dominator tree looking for a good place to // put the spill of v. At the start "best" is the best place // we have found so far. // TODO: find a way to make this O(1) without arbitrary cutoffs. best := v.Block bestArg := v var bestDepth int16 if l := s.loopnest.b2l[best.ID]; l != nil { bestDepth = l.depth } b := best const maxSpillSearch = 100 for i := 0; i < maxSpillSearch; i++ { // Find the child of b in the dominator tree which // dominates all restores. p := b b = nil for c := s.sdom.Child(p); c != nil && i < maxSpillSearch; c, i = s.sdom.Sibling(c), i+1 { if s.sdom[c.ID].entry <= vi.restoreMin && s.sdom[c.ID].exit >= vi.restoreMax { // c also dominates all restores. Walk down into c. b = c break } } if b == nil { // Ran out of blocks which dominate all restores. break } var depth int16 if l := s.loopnest.b2l[b.ID]; l != nil { depth = l.depth } if depth > bestDepth { // Don't push the spill into a deeper loop. continue } // If v is in a register at the start of b, we can // place the spill here (after the phis). if len(b.Preds) == 1 { for _, e := range s.endRegs[b.Preds[0].b.ID] { if e.v == v { // Found a better spot for the spill. best = b bestArg = e.c bestDepth = depth break } } } else { for _, e := range s.startRegs[b.ID] { if e.v == v { // Found a better spot for the spill. best = b bestArg = e.c bestDepth = depth break } } } } // Put the spill in the best block we found. spill.Block = best spill.AddArg(bestArg) if best == v.Block && v.Op != OpPhi { // Place immediately after v. after[v.ID] = append(after[v.ID], spill) } else { // Place at the start of best block. start[best.ID] = append(start[best.ID], spill) } } // Insert spill instructions into the block schedules. var oldSched []*Value for _, b := range f.Blocks { nphi := 0 for _, v := range b.Values { if v.Op != OpRegKill && v.Op != OpPhi { break } nphi++ } oldSched = append(oldSched[:0], b.Values[nphi:]...) b.Values = b.Values[:nphi] b.Values = append(b.Values, start[b.ID]...) for _, v := range oldSched { b.Values = append(b.Values, v) b.Values = append(b.Values, after[v.ID]...) } } } // shuffle fixes up all the merge edges (those going into blocks of indegree > 1). func (s *regAllocState) shuffle(stacklive [][]ID) { var e edgeState e.s = s e.cache = map[ID][]*Value{} e.contents = map[Location]contentRecord{} if s.f.pass.debug > regDebug { fmt.Printf("shuffle %s\n", s.f.Name) fmt.Println(s.f.String()) } for _, b := range s.f.Blocks { if len(b.Preds) <= 1 { continue } e.b = b for i, edge := range b.Preds { p := edge.b e.p = p e.setup(i, s.endRegs[p.ID], s.startRegs[b.ID], stacklive[p.ID]) e.process() } } } type edgeState struct { s *regAllocState p, b *Block // edge goes from p->b. // for each pre-regalloc value, a list of equivalent cached values cache map[ID][]*Value cachedVals []ID // (superset of) keys of the above map, for deterministic iteration // map from location to the value it contains contents map[Location]contentRecord // desired destination locations destinations []dstRecord extra []dstRecord usedRegs regMask // registers currently holding something uniqueRegs regMask // registers holding the only copy of a value finalRegs regMask // registers holding final target } type contentRecord struct { vid ID // pre-regalloc value c *Value // cached value final bool // this is a satisfied destination pos src.XPos // source position of use of the value } type dstRecord struct { loc Location // register or stack slot vid ID // pre-regalloc value it should contain splice **Value // place to store reference to the generating instruction pos src.XPos // source position of use of this location } // setup initializes the edge state for shuffling. func (e *edgeState) setup(idx int, srcReg []endReg, dstReg []startReg, stacklive []ID) { if e.s.f.pass.debug > regDebug { fmt.Printf("edge %s->%s\n", e.p, e.b) } // Clear state. for _, vid := range e.cachedVals { delete(e.cache, vid) } e.cachedVals = e.cachedVals[:0] for k := range e.contents { delete(e.contents, k) } e.usedRegs = 0 e.uniqueRegs = 0 e.finalRegs = 0 // Live registers can be sources. for _, x := range srcReg { e.set(&e.s.registers[x.r], x.v.ID, x.c, false, src.NoXPos) // don't care the position of the source } // So can all of the spill locations. for _, spillID := range stacklive { v := e.s.orig[spillID] spill := e.s.values[v.ID].spill if !e.s.sdom.isAncestorEq(spill.Block, e.p) { // Spills were placed that only dominate the uses found // during the first regalloc pass. The edge fixup code // can't use a spill location if the spill doesn't dominate // the edge. // We are guaranteed that if the spill doesn't dominate this edge, // then the value is available in a register (because we called // makeSpill for every value not in a register at the start // of an edge). continue } e.set(e.s.f.getHome(spillID), v.ID, spill, false, src.NoXPos) // don't care the position of the source } // Figure out all the destinations we need. dsts := e.destinations[:0] for _, x := range dstReg { dsts = append(dsts, dstRecord{&e.s.registers[x.r], x.v.ID, nil, x.pos}) } // Phis need their args to end up in a specific location. for _, v := range e.b.Values { if v.Op == OpRegKill { continue } if v.Op != OpPhi { break } loc := e.s.f.getHome(v.ID) if loc == nil { continue } dsts = append(dsts, dstRecord{loc, v.Args[idx].ID, &v.Args[idx], v.Pos}) } e.destinations = dsts if e.s.f.pass.debug > regDebug { for _, vid := range e.cachedVals { a := e.cache[vid] for _, c := range a { fmt.Printf("src %s: v%d cache=%s\n", e.s.f.getHome(c.ID), vid, c) } } for _, d := range e.destinations { fmt.Printf("dst %s: v%d\n", d.loc, d.vid) } } } // process generates code to move all the values to the right destination locations. func (e *edgeState) process() { dsts := e.destinations // Process the destinations until they are all satisfied. for len(dsts) > 0 { i := 0 for _, d := range dsts { if !e.processDest(d.loc, d.vid, d.splice, d.pos) { // Failed - save for next iteration. dsts[i] = d i++ } } if i < len(dsts) { // Made some progress. Go around again. dsts = dsts[:i] // Append any extras destinations we generated. dsts = append(dsts, e.extra...) e.extra = e.extra[:0] continue } // We made no progress. That means that any // remaining unsatisfied moves are in simple cycles. // For example, A -> B -> C -> D -> A. // A ----> B // ^ | // | | // | v // D <---- C // To break the cycle, we pick an unused register, say R, // and put a copy of B there. // A ----> B // ^ | // | | // | v // D <---- C <---- R=copyofB // When we resume the outer loop, the A->B move can now proceed, // and eventually the whole cycle completes. // Copy any cycle location to a temp register. This duplicates // one of the cycle entries, allowing the just duplicated value // to be overwritten and the cycle to proceed. d := dsts[0] loc := d.loc vid := e.contents[loc].vid c := e.contents[loc].c r := e.findRegFor(c.Type) if e.s.f.pass.debug > regDebug { fmt.Printf("breaking cycle with v%d in %s:%s\n", vid, loc, c) } e.erase(r) if _, isReg := loc.(*Register); isReg { c = e.p.NewValue1(d.pos, OpCopy, c.Type, c) } else { c = e.p.NewValue1(d.pos, OpLoadReg, c.Type, c) } e.set(r, vid, c, false, d.pos) } } // processDest generates code to put value vid into location loc. Returns true // if progress was made. func (e *edgeState) processDest(loc Location, vid ID, splice **Value, pos src.XPos) bool { occupant := e.contents[loc] if occupant.vid == vid { // Value is already in the correct place. e.contents[loc] = contentRecord{vid, occupant.c, true, pos} if splice != nil { (*splice).Uses-- *splice = occupant.c occupant.c.Uses++ } // Note: if splice==nil then c will appear dead. This is // non-SSA formed code, so be careful after this pass not to run // deadcode elimination. if _, ok := e.s.copies[occupant.c]; ok { // The copy at occupant.c was used to avoid spill. e.s.copies[occupant.c] = true } return true } // Check if we're allowed to clobber the destination location. if len(e.cache[occupant.vid]) == 1 && !e.s.values[occupant.vid].rematerializeable { // We can't overwrite the last copy // of a value that needs to survive. return false } // Copy from a source of v, register preferred. v := e.s.orig[vid] var c *Value var src Location if e.s.f.pass.debug > regDebug { fmt.Printf("moving v%d to %s\n", vid, loc) fmt.Printf("sources of v%d:", vid) } for _, w := range e.cache[vid] { h := e.s.f.getHome(w.ID) if e.s.f.pass.debug > regDebug { fmt.Printf(" %s:%s", h, w) } _, isreg := h.(*Register) if src == nil || isreg { c = w src = h } } if e.s.f.pass.debug > regDebug { if src != nil { fmt.Printf(" [use %s]\n", src) } else { fmt.Printf(" [no source]\n") } } _, dstReg := loc.(*Register) // Pre-clobber destination. This avoids the // following situation: // - v is currently held in R0 and stacktmp0. // - We want to copy stacktmp1 to stacktmp0. // - We choose R0 as the temporary register. // During the copy, both R0 and stacktmp0 are // clobbered, losing both copies of v. Oops! // Erasing the destination early means R0 will not // be chosen as the temp register, as it will then // be the last copy of v. e.erase(loc) var x *Value if c == nil { if !e.s.values[vid].rematerializeable { e.s.f.Fatalf("can't find source for %s->%s: %s\n", e.p, e.b, v.LongString()) } if dstReg { x = v.copyIntoNoXPos(e.p) } else { // Rematerialize into stack slot. Need a free // register to accomplish this. r := e.findRegFor(v.Type) e.erase(r) x = v.copyIntoWithXPos(e.p, pos) e.set(r, vid, x, false, pos) // Make sure we spill with the size of the slot, not the // size of x (which might be wider due to our dropping // of narrowing conversions). x = e.p.NewValue1(pos, OpStoreReg, loc.(LocalSlot).Type, x) } } else { // Emit move from src to dst. _, srcReg := src.(*Register) if srcReg { if dstReg { x = e.p.NewValue1(pos, OpCopy, c.Type, c) } else { x = e.p.NewValue1(pos, OpStoreReg, loc.(LocalSlot).Type, c) } } else { if dstReg { x = e.p.NewValue1(pos, OpLoadReg, c.Type, c) } else { // mem->mem. Use temp register. r := e.findRegFor(c.Type) e.erase(r) t := e.p.NewValue1(pos, OpLoadReg, c.Type, c) e.set(r, vid, t, false, pos) x = e.p.NewValue1(pos, OpStoreReg, loc.(LocalSlot).Type, t) } } } e.set(loc, vid, x, true, pos) if splice != nil { (*splice).Uses-- *splice = x x.Uses++ } return true } // set changes the contents of location loc to hold the given value and its cached representative. func (e *edgeState) set(loc Location, vid ID, c *Value, final bool, pos src.XPos) { e.s.f.setHome(c, loc) e.contents[loc] = contentRecord{vid, c, final, pos} a := e.cache[vid] if len(a) == 0 { e.cachedVals = append(e.cachedVals, vid) } a = append(a, c) e.cache[vid] = a if r, ok := loc.(*Register); ok { e.usedRegs |= regMask(1) << uint(r.num) if final { e.finalRegs |= regMask(1) << uint(r.num) } if len(a) == 1 { e.uniqueRegs |= regMask(1) << uint(r.num) } if len(a) == 2 { if t, ok := e.s.f.getHome(a[0].ID).(*Register); ok { e.uniqueRegs &^= regMask(1) << uint(t.num) } } } if e.s.f.pass.debug > regDebug { fmt.Printf("%s\n", c.LongString()) fmt.Printf("v%d now available in %s:%s\n", vid, loc, c) } } // erase removes any user of loc. func (e *edgeState) erase(loc Location) { cr := e.contents[loc] if cr.c == nil { return } vid := cr.vid if cr.final { // Add a destination to move this value back into place. // Make sure it gets added to the tail of the destination queue // so we make progress on other moves first. e.extra = append(e.extra, dstRecord{loc, cr.vid, nil, cr.pos}) } // Remove c from the list of cached values. a := e.cache[vid] for i, c := range a { if e.s.f.getHome(c.ID) == loc { if e.s.f.pass.debug > regDebug { fmt.Printf("v%d no longer available in %s:%s\n", vid, loc, c) } a[i], a = a[len(a)-1], a[:len(a)-1] if e.s.f.Config.ctxt.Flag_locationlists { if _, isReg := loc.(*Register); isReg && int(c.ID) < len(e.s.valueNames) && len(e.s.valueNames[c.ID]) != 0 { kill := e.p.NewValue0(src.NoXPos, OpRegKill, types.TypeVoid) e.s.f.setHome(kill, loc) for _, name := range e.s.valueNames[c.ID] { e.s.f.NamedValues[name] = append(e.s.f.NamedValues[name], kill) } } } break } } e.cache[vid] = a // Update register masks. if r, ok := loc.(*Register); ok { e.usedRegs &^= regMask(1) << uint(r.num) if cr.final { e.finalRegs &^= regMask(1) << uint(r.num) } } if len(a) == 1 { if r, ok := e.s.f.getHome(a[0].ID).(*Register); ok { e.uniqueRegs |= regMask(1) << uint(r.num) } } } // findRegFor finds a register we can use to make a temp copy of type typ. func (e *edgeState) findRegFor(typ *types.Type) Location { // Which registers are possibilities. var m regMask types := &e.s.f.Config.Types if typ.IsFloat() { m = e.s.compatRegs(types.Float64) } else { m = e.s.compatRegs(types.Int64) } // Pick a register. In priority order: // 1) an unused register // 2) a non-unique register not holding a final value // 3) a non-unique register // 4) TODO: a register holding a rematerializeable value x := m &^ e.usedRegs if x != 0 { return &e.s.registers[pickReg(x)] } x = m &^ e.uniqueRegs &^ e.finalRegs if x != 0 { return &e.s.registers[pickReg(x)] } x = m &^ e.uniqueRegs if x != 0 { return &e.s.registers[pickReg(x)] } // No register is available. // Pick a register to spill. for _, vid := range e.cachedVals { a := e.cache[vid] for _, c := range a { if r, ok := e.s.f.getHome(c.ID).(*Register); ok && m>>uint(r.num)&1 != 0 { if !c.rematerializeable() { x := e.p.NewValue1(c.Pos, OpStoreReg, c.Type, c) // Allocate a temp location to spill a register to. // The type of the slot is immaterial - it will not be live across // any safepoint. Just use a type big enough to hold any register. t := LocalSlot{N: e.s.f.fe.Auto(c.Pos, types.Int64), Type: types.Int64} // TODO: reuse these slots. They'll need to be erased first. e.set(t, vid, x, false, c.Pos) if e.s.f.pass.debug > regDebug { fmt.Printf(" SPILL %s->%s %s\n", r, t, x.LongString()) } } // r will now be overwritten by the caller. At some point // later, the newly saved value will be moved back to its // final destination in processDest. return r } } } fmt.Printf("m:%d unique:%d final:%d\n", m, e.uniqueRegs, e.finalRegs) for _, vid := range e.cachedVals { a := e.cache[vid] for _, c := range a { fmt.Printf("v%d: %s %s\n", vid, c, e.s.f.getHome(c.ID)) } } e.s.f.Fatalf("can't find empty register on edge %s->%s", e.p, e.b) return nil } // rematerializeable reports whether the register allocator should recompute // a value instead of spilling/restoring it. func (v *Value) rematerializeable() bool { if !opcodeTable[v.Op].rematerializeable { return false } for _, a := range v.Args { // SP and SB (generated by OpSP and OpSB) are always available. if a.Op != OpSP && a.Op != OpSB { return false } } return true } type liveInfo struct { ID ID // ID of value dist int32 // # of instructions before next use pos src.XPos // source position of next use } // computeLive computes a map from block ID to a list of value IDs live at the end // of that block. Together with the value ID is a count of how many instructions // to the next use of that value. The resulting map is stored in s.live. // computeLive also computes the desired register information at the end of each block. // This desired register information is stored in s.desired. // TODO: this could be quadratic if lots of variables are live across lots of // basic blocks. Figure out a way to make this function (or, more precisely, the user // of this function) require only linear size & time. func (s *regAllocState) computeLive() { f := s.f s.live = make([][]liveInfo, f.NumBlocks()) s.desired = make([]desiredState, f.NumBlocks()) var phis []*Value live := newSparseMap(f.NumValues()) t := newSparseMap(f.NumValues()) // Keep track of which value we want in each register. var desired desiredState // Instead of iterating over f.Blocks, iterate over their postordering. // Liveness information flows backward, so starting at the end // increases the probability that we will stabilize quickly. // TODO: Do a better job yet. Here's one possibility: // Calculate the dominator tree and locate all strongly connected components. // If a value is live in one block of an SCC, it is live in all. // Walk the dominator tree from end to beginning, just once, treating SCC // components as single blocks, duplicated calculated liveness information // out to all of them. po := f.postorder() s.loopnest = f.loopnest() s.loopnest.calculateDepths() for { changed := false for _, b := range po { // Start with known live values at the end of the block. // Add len(b.Values) to adjust from end-of-block distance // to beginning-of-block distance. live.clear() for _, e := range s.live[b.ID] { live.set(e.ID, e.dist+int32(len(b.Values)), e.pos) } // Mark control value as live if b.Control != nil && s.values[b.Control.ID].needReg { live.set(b.Control.ID, int32(len(b.Values)), b.Pos) } // Propagate backwards to the start of the block // Assumes Values have been scheduled. phis = phis[:0] for i := len(b.Values) - 1; i >= 0; i-- { v := b.Values[i] live.remove(v.ID) if v.Op == OpPhi { // save phi ops for later phis = append(phis, v) continue } if opcodeTable[v.Op].call { c := live.contents() for i := range c { c[i].val += unlikelyDistance } } for _, a := range v.Args { if s.values[a.ID].needReg { live.set(a.ID, int32(i), v.Pos) } } } // Propagate desired registers backwards. desired.copy(&s.desired[b.ID]) for i := len(b.Values) - 1; i >= 0; i-- { v := b.Values[i] prefs := desired.remove(v.ID) if v.Op == OpPhi { // TODO: if v is a phi, save desired register for phi inputs. // For now, we just drop it and don't propagate // desired registers back though phi nodes. continue } // Cancel desired registers if they get clobbered. desired.clobber(opcodeTable[v.Op].reg.clobbers) // Update desired registers if there are any fixed register inputs. for _, j := range opcodeTable[v.Op].reg.inputs { if countRegs(j.regs) != 1 { continue } desired.clobber(j.regs) desired.add(v.Args[j.idx].ID, pickReg(j.regs)) } // Set desired register of input 0 if this is a 2-operand instruction. if opcodeTable[v.Op].resultInArg0 { if opcodeTable[v.Op].commutative { desired.addList(v.Args[1].ID, prefs) } desired.addList(v.Args[0].ID, prefs) } } // For each predecessor of b, expand its list of live-at-end values. // invariant: live contains the values live at the start of b (excluding phi inputs) for i, e := range b.Preds { p := e.b // Compute additional distance for the edge. // Note: delta must be at least 1 to distinguish the control // value use from the first user in a successor block. delta := int32(normalDistance) if len(p.Succs) == 2 { if p.Succs[0].b == b && p.Likely == BranchLikely || p.Succs[1].b == b && p.Likely == BranchUnlikely { delta = likelyDistance } if p.Succs[0].b == b && p.Likely == BranchUnlikely || p.Succs[1].b == b && p.Likely == BranchLikely { delta = unlikelyDistance } } // Update any desired registers at the end of p. s.desired[p.ID].merge(&desired) // Start t off with the previously known live values at the end of p. t.clear() for _, e := range s.live[p.ID] { t.set(e.ID, e.dist, e.pos) } update := false // Add new live values from scanning this block. for _, e := range live.contents() { d := e.val + delta if !t.contains(e.key) || d < t.get(e.key) { update = true t.set(e.key, d, e.aux) } } // Also add the correct arg from the saved phi values. // All phis are at distance delta (we consider them // simultaneously happening at the start of the block). for _, v := range phis { id := v.Args[i].ID if s.values[id].needReg && (!t.contains(id) || delta < t.get(id)) { update = true t.set(id, delta, v.Pos) } } if !update { continue } // The live set has changed, update it. l := s.live[p.ID][:0] if cap(l) < t.size() { l = make([]liveInfo, 0, t.size()) } for _, e := range t.contents() { l = append(l, liveInfo{e.key, e.val, e.aux}) } s.live[p.ID] = l changed = true } } if !changed { break } } if f.pass.debug > regDebug { fmt.Println("live values at end of each block") for _, b := range f.Blocks { fmt.Printf(" %s:", b) for _, x := range s.live[b.ID] { fmt.Printf(" v%d", x.ID) for _, e := range s.desired[b.ID].entries { if e.ID != x.ID { continue } fmt.Printf("[") first := true for _, r := range e.regs { if r == noRegister { continue } if !first { fmt.Printf(",") } fmt.Print(&s.registers[r]) first = false } fmt.Printf("]") } } fmt.Printf(" avoid=%x", int64(s.desired[b.ID].avoid)) fmt.Println() } } } // A desiredState represents desired register assignments. type desiredState struct { // Desired assignments will be small, so we just use a list // of valueID+registers entries. entries []desiredStateEntry // Registers that other values want to be in. This value will // contain at least the union of the regs fields of entries, but // may contain additional entries for values that were once in // this data structure but are no longer. avoid regMask } type desiredStateEntry struct { // (pre-regalloc) value ID ID // Registers it would like to be in, in priority order. // Unused slots are filled with noRegister. regs [4]register } func (d *desiredState) clear() { d.entries = d.entries[:0] d.avoid = 0 } // get returns a list of desired registers for value vid. func (d *desiredState) get(vid ID) [4]register { for _, e := range d.entries { if e.ID == vid { return e.regs } } return [4]register{noRegister, noRegister, noRegister, noRegister} } // add records that we'd like value vid to be in register r. func (d *desiredState) add(vid ID, r register) { d.avoid |= regMask(1) << r for i := range d.entries { e := &d.entries[i] if e.ID != vid { continue } if e.regs[0] == r { // Already known and highest priority return } for j := 1; j < len(e.regs); j++ { if e.regs[j] == r { // Move from lower priority to top priority copy(e.regs[1:], e.regs[:j]) e.regs[0] = r return } } copy(e.regs[1:], e.regs[:]) e.regs[0] = r return } d.entries = append(d.entries, desiredStateEntry{vid, [4]register{r, noRegister, noRegister, noRegister}}) } func (d *desiredState) addList(vid ID, regs [4]register) { // regs is in priority order, so iterate in reverse order. for i := len(regs) - 1; i >= 0; i-- { r := regs[i] if r != noRegister { d.add(vid, r) } } } // clobber erases any desired registers in the set m. func (d *desiredState) clobber(m regMask) { for i := 0; i < len(d.entries); { e := &d.entries[i] j := 0 for _, r := range e.regs { if r != noRegister && m>>r&1 == 0 { e.regs[j] = r j++ } } if j == 0 { // No more desired registers for this value. d.entries[i] = d.entries[len(d.entries)-1] d.entries = d.entries[:len(d.entries)-1] continue } for ; j < len(e.regs); j++ { e.regs[j] = noRegister } i++ } d.avoid &^= m } // copy copies a desired state from another desiredState x. func (d *desiredState) copy(x *desiredState) { d.entries = append(d.entries[:0], x.entries...) d.avoid = x.avoid } // remove removes the desired registers for vid and returns them. func (d *desiredState) remove(vid ID) [4]register { for i := range d.entries { if d.entries[i].ID == vid { regs := d.entries[i].regs d.entries[i] = d.entries[len(d.entries)-1] d.entries = d.entries[:len(d.entries)-1] return regs } } return [4]register{noRegister, noRegister, noRegister, noRegister} } // merge merges another desired state x into d. func (d *desiredState) merge(x *desiredState) { d.avoid |= x.avoid // There should only be a few desired registers, so // linear insert is ok. for _, e := range x.entries { d.addList(e.ID, e.regs) } } func min32(x, y int32) int32 { if x < y { return x } return y } func max32(x, y int32) int32 { if x > y { return x } return y }