// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import ( "fmt" ) type loop struct { header *Block // The header node of this (reducible) loop outer *loop // loop containing this loop // By default, children, exits, and depth are not initialized. children []*loop // loops nested directly within this loop. Initialized by assembleChildren(). exits []*Block // exits records blocks reached by exits from this loop. Initialized by findExits(). // Next three fields used by regalloc and/or // aid in computation of inner-ness and list of blocks. nBlocks int32 // Number of blocks in this loop but not within inner loops depth int16 // Nesting depth of the loop; 1 is outermost. Initialized by calculateDepths(). isInner bool // True if never discovered to contain a loop // register allocation uses this. containsCall bool // if any block in this loop or any loop within it contains has a call } // outerinner records that outer contains inner func (sdom SparseTree) outerinner(outer, inner *loop) { // There could be other outer loops found in some random order, // locate the new outer loop appropriately among them. // Outer loop headers dominate inner loop headers. // Use this to put the "new" "outer" loop in the right place. oldouter := inner.outer for oldouter != nil && sdom.isAncestor(outer.header, oldouter.header) { inner = oldouter oldouter = inner.outer } if outer == oldouter { return } if oldouter != nil { sdom.outerinner(oldouter, outer) } inner.outer = outer outer.isInner = false if inner.containsCall { outer.setContainsCall() } } func (l *loop) setContainsCall() { for ; l != nil && !l.containsCall; l = l.outer { l.containsCall = true } } func (l *loop) checkContainsCall(bb *Block) { if bb.Kind == BlockDefer { l.setContainsCall() return } for _, v := range bb.Values { if opcodeTable[v.Op].call { l.setContainsCall() return } } } type loopnest struct { f *Func b2l []*loop po []*Block sdom SparseTree loops []*loop hasIrreducible bool // TODO current treatment of irreducible loops is very flaky, if accurate loops are needed, must punt at function level. // Record which of the lazily initialized fields have actually been initialized. initializedChildren, initializedDepth, initializedExits bool } func min8(a, b int8) int8 { if a < b { return a } return b } func max8(a, b int8) int8 { if a > b { return a } return b } const ( blDEFAULT = 0 blMin = blDEFAULT blCALL = 1 blRET = 2 blEXIT = 3 ) var bllikelies = [4]string{"default", "call", "ret", "exit"} func describePredictionAgrees(b *Block, prediction BranchPrediction) string { s := "" if prediction == b.Likely { s = " (agrees with previous)" } else if b.Likely != BranchUnknown { s = " (disagrees with previous, ignored)" } return s } func describeBranchPrediction(f *Func, b *Block, likely, not int8, prediction BranchPrediction) { f.Warnl(b.Pos, "Branch prediction rule %s < %s%s", bllikelies[likely-blMin], bllikelies[not-blMin], describePredictionAgrees(b, prediction)) } func likelyadjust(f *Func) { // The values assigned to certain and local only matter // in their rank order. 0 is default, more positive // is less likely. It's possible to assign a negative // unlikeliness (though not currently the case). certain := make([]int8, f.NumBlocks()) // In the long run, all outcomes are at least this bad. Mainly for Exit local := make([]int8, f.NumBlocks()) // for our immediate predecessors. po := f.postorder() nest := f.loopnest() b2l := nest.b2l for _, b := range po { switch b.Kind { case BlockExit: // Very unlikely. local[b.ID] = blEXIT certain[b.ID] = blEXIT // Ret, it depends. case BlockRet, BlockRetJmp: local[b.ID] = blRET certain[b.ID] = blRET // Calls. TODO not all calls are equal, names give useful clues. // Any name-based heuristics are only relative to other calls, // and less influential than inferences from loop structure. case BlockDefer: local[b.ID] = blCALL certain[b.ID] = max8(blCALL, certain[b.Succs[0].b.ID]) default: if len(b.Succs) == 1 { certain[b.ID] = certain[b.Succs[0].b.ID] } else if len(b.Succs) == 2 { // If successor is an unvisited backedge, it's in loop and we don't care. // Its default unlikely is also zero which is consistent with favoring loop edges. // Notice that this can act like a "reset" on unlikeliness at loops; the // default "everything returns" unlikeliness is erased by min with the // backedge likeliness; however a loop with calls on every path will be // tagged with call cost. Net effect is that loop entry is favored. b0 := b.Succs[0].b.ID b1 := b.Succs[1].b.ID certain[b.ID] = min8(certain[b0], certain[b1]) l := b2l[b.ID] l0 := b2l[b0] l1 := b2l[b1] prediction := b.Likely // Weak loop heuristic -- both source and at least one dest are in loops, // and there is a difference in the destinations. // TODO what is best arrangement for nested loops? if l != nil && l0 != l1 { noprediction := false switch { // prefer not to exit loops case l1 == nil: prediction = BranchLikely case l0 == nil: prediction = BranchUnlikely // prefer to stay in loop, not exit to outer. case l == l0: prediction = BranchLikely case l == l1: prediction = BranchUnlikely default: noprediction = true } if f.pass.debug > 0 && !noprediction { f.Warnl(b.Pos, "Branch prediction rule stay in loop%s", describePredictionAgrees(b, prediction)) } } else { // Lacking loop structure, fall back on heuristics. if certain[b1] > certain[b0] { prediction = BranchLikely if f.pass.debug > 0 { describeBranchPrediction(f, b, certain[b0], certain[b1], prediction) } } else if certain[b0] > certain[b1] { prediction = BranchUnlikely if f.pass.debug > 0 { describeBranchPrediction(f, b, certain[b1], certain[b0], prediction) } } else if local[b1] > local[b0] { prediction = BranchLikely if f.pass.debug > 0 { describeBranchPrediction(f, b, local[b0], local[b1], prediction) } } else if local[b0] > local[b1] { prediction = BranchUnlikely if f.pass.debug > 0 { describeBranchPrediction(f, b, local[b1], local[b0], prediction) } } } if b.Likely != prediction { if b.Likely == BranchUnknown { b.Likely = prediction } } } // Look for calls in the block. If there is one, make this block unlikely. for _, v := range b.Values { if opcodeTable[v.Op].call { local[b.ID] = blCALL certain[b.ID] = max8(blCALL, certain[b.Succs[0].b.ID]) } } } if f.pass.debug > 2 { f.Warnl(b.Pos, "BP: Block %s, local=%s, certain=%s", b, bllikelies[local[b.ID]-blMin], bllikelies[certain[b.ID]-blMin]) } } } func (l *loop) String() string { return fmt.Sprintf("hdr:%s", l.header) } func (l *loop) LongString() string { i := "" o := "" if l.isInner { i = ", INNER" } if l.outer != nil { o = ", o=" + l.outer.header.String() } return fmt.Sprintf("hdr:%s%s%s", l.header, i, o) } func (l *loop) isWithinOrEq(ll *loop) bool { if ll == nil { // nil means whole program return true } for ; l != nil; l = l.outer { if l == ll { return true } } return false } // nearestOuterLoop returns the outer loop of loop most nearly // containing block b; the header must dominate b. loop itself // is assumed to not be that loop. For acceptable performance, // we're relying on loop nests to not be terribly deep. func (l *loop) nearestOuterLoop(sdom SparseTree, b *Block) *loop { var o *loop for o = l.outer; o != nil && !sdom.isAncestorEq(o.header, b); o = o.outer { } return o } func loopnestfor(f *Func) *loopnest { po := f.postorder() sdom := f.sdom() b2l := make([]*loop, f.NumBlocks()) loops := make([]*loop, 0) visited := make([]bool, f.NumBlocks()) sawIrred := false if f.pass.debug > 2 { fmt.Printf("loop finding in %s\n", f.Name) } // Reducible-loop-nest-finding. for _, b := range po { if f.pass != nil && f.pass.debug > 3 { fmt.Printf("loop finding at %s\n", b) } var innermost *loop // innermost header reachable from this block // IF any successor s of b is in a loop headed by h // AND h dominates b // THEN b is in the loop headed by h. // // Choose the first/innermost such h. // // IF s itself dominates b, then s is a loop header; // and there may be more than one such s. // Since there's at most 2 successors, the inner/outer ordering // between them can be established with simple comparisons. for _, e := range b.Succs { bb := e.b l := b2l[bb.ID] if sdom.isAncestorEq(bb, b) { // Found a loop header if f.pass != nil && f.pass.debug > 4 { fmt.Printf("loop finding succ %s of %s is header\n", bb.String(), b.String()) } if l == nil { l = &loop{header: bb, isInner: true} loops = append(loops, l) b2l[bb.ID] = l l.checkContainsCall(bb) } } else if !visited[bb.ID] { // Found an irreducible loop sawIrred = true if f.pass != nil && f.pass.debug > 4 { fmt.Printf("loop finding succ %s of %s is IRRED, in %s\n", bb.String(), b.String(), f.Name) } } else if l != nil { // TODO handle case where l is irreducible. // Perhaps a loop header is inherited. // is there any loop containing our successor whose // header dominates b? if !sdom.isAncestorEq(l.header, b) { l = l.nearestOuterLoop(sdom, b) } if f.pass != nil && f.pass.debug > 4 { if l == nil { fmt.Printf("loop finding succ %s of %s has no loop\n", bb.String(), b.String()) } else { fmt.Printf("loop finding succ %s of %s provides loop with header %s\n", bb.String(), b.String(), l.header.String()) } } } else { // No loop if f.pass != nil && f.pass.debug > 4 { fmt.Printf("loop finding succ %s of %s has no loop\n", bb.String(), b.String()) } } if l == nil || innermost == l { continue } if innermost == nil { innermost = l continue } if sdom.isAncestor(innermost.header, l.header) { sdom.outerinner(innermost, l) innermost = l } else if sdom.isAncestor(l.header, innermost.header) { sdom.outerinner(l, innermost) } } if innermost != nil { b2l[b.ID] = innermost innermost.checkContainsCall(b) innermost.nBlocks++ } visited[b.ID] = true } ln := &loopnest{f: f, b2l: b2l, po: po, sdom: sdom, loops: loops, hasIrreducible: sawIrred} // Curious about the loopiness? "-d=ssa/likelyadjust/stats" if f.pass != nil && f.pass.stats > 0 && len(loops) > 0 { ln.assembleChildren() ln.calculateDepths() ln.findExits() // Note stats for non-innermost loops are slightly flawed because // they don't account for inner loop exits that span multiple levels. for _, l := range loops { x := len(l.exits) cf := 0 if !l.containsCall { cf = 1 } inner := 0 if l.isInner { inner++ } f.LogStat("loopstats:", l.depth, "depth", x, "exits", inner, "is_inner", cf, "is_callfree", l.nBlocks, "n_blocks") } } if f.pass != nil && f.pass.debug > 1 && len(loops) > 0 { fmt.Printf("Loops in %s:\n", f.Name) for _, l := range loops { fmt.Printf("%s, b=", l.LongString()) for _, b := range f.Blocks { if b2l[b.ID] == l { fmt.Printf(" %s", b) } } fmt.Print("\n") } fmt.Printf("Nonloop blocks in %s:", f.Name) for _, b := range f.Blocks { if b2l[b.ID] == nil { fmt.Printf(" %s", b) } } fmt.Print("\n") } return ln } // assembleChildren initializes the children field of each // loop in the nest. Loop A is a child of loop B if A is // directly nested within B (based on the reducible-loops // detection above) func (ln *loopnest) assembleChildren() { if ln.initializedChildren { return } for _, l := range ln.loops { if l.outer != nil { l.outer.children = append(l.outer.children, l) } } ln.initializedChildren = true } // calculateDepths uses the children field of loops // to determine the nesting depth (outer=1) of each // loop. This is helpful for finding exit edges. func (ln *loopnest) calculateDepths() { if ln.initializedDepth { return } ln.assembleChildren() for _, l := range ln.loops { if l.outer == nil { l.setDepth(1) } } ln.initializedDepth = true } // findExits uses loop depth information to find the // exits from a loop. func (ln *loopnest) findExits() { if ln.initializedExits { return } ln.calculateDepths() b2l := ln.b2l for _, b := range ln.po { l := b2l[b.ID] if l != nil && len(b.Succs) == 2 { sl := b2l[b.Succs[0].b.ID] if recordIfExit(l, sl, b.Succs[0].b) { continue } sl = b2l[b.Succs[1].b.ID] if recordIfExit(l, sl, b.Succs[1].b) { continue } } } ln.initializedExits = true } // depth returns the loop nesting level of block b. func (ln *loopnest) depth(b ID) int16 { if l := ln.b2l[b]; l != nil { return l.depth } return 0 } // recordIfExit checks sl (the loop containing b) to see if it // is outside of loop l, and if so, records b as an exit block // from l and returns true. func recordIfExit(l, sl *loop, b *Block) bool { if sl != l { if sl == nil || sl.depth <= l.depth { l.exits = append(l.exits, b) return true } // sl is not nil, and is deeper than l // it's possible for this to be a goto into an irreducible loop made from gotos. for sl.depth > l.depth { sl = sl.outer } if sl != l { l.exits = append(l.exits, b) return true } } return false } func (l *loop) setDepth(d int16) { l.depth = d for _, c := range l.children { c.setDepth(d + 1) } }