// Copyright 2017 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa import "sort" // A Cache holds reusable compiler state. // It is intended to be re-used for multiple Func compilations. type Cache struct { // Storage for low-numbered values and blocks. values [2000]Value blocks [200]Block locs [2000]Location // Storage for DWARF variable locations. Lazily allocated // since location lists are off by default. varLocs []VarLoc curVarLoc int // Reusable stackAllocState. // See stackalloc.go's {new,put}StackAllocState. stackAllocState *stackAllocState domblockstore []ID // scratch space for computing dominators scrSparse []*sparseSet // scratch sparse sets to be re-used. } func (c *Cache) Reset() { nv := sort.Search(len(c.values), func(i int) bool { return c.values[i].ID == 0 }) xv := c.values[:nv] for i := range xv { xv[i] = Value{} } nb := sort.Search(len(c.blocks), func(i int) bool { return c.blocks[i].ID == 0 }) xb := c.blocks[:nb] for i := range xb { xb[i] = Block{} } nl := sort.Search(len(c.locs), func(i int) bool { return c.locs[i] == nil }) xl := c.locs[:nl] for i := range xl { xl[i] = nil } xvl := c.varLocs[:c.curVarLoc] for i := range xvl { xvl[i] = VarLoc{} } c.curVarLoc = 0 } func (c *Cache) NewVarLoc() *VarLoc { if c.varLocs == nil { c.varLocs = make([]VarLoc, 4000) } if c.curVarLoc == len(c.varLocs) { return &VarLoc{} } vl := &c.varLocs[c.curVarLoc] c.curVarLoc++ return vl }