//=== Registry.h - Linker-supported plugin registries -----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Defines a registry template for discovering pluggable modules. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_REGISTRY_H #define LLVM_SUPPORT_REGISTRY_H #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/iterator_range.h" #include "llvm/Support/Compiler.h" #include "llvm/Support/DynamicLibrary.h" #include <memory> namespace llvm { /// A simple registry entry which provides only a name, description, and /// no-argument constructor. template <typename T> class SimpleRegistryEntry { StringRef Name, Desc; std::unique_ptr<T> (*Ctor)(); public: SimpleRegistryEntry(StringRef N, StringRef D, std::unique_ptr<T> (*C)()) : Name(N), Desc(D), Ctor(C) {} StringRef getName() const { return Name; } StringRef getDesc() const { return Desc; } std::unique_ptr<T> instantiate() const { return Ctor(); } }; /// A global registry used in conjunction with static constructors to make /// pluggable components (like targets or garbage collectors) "just work" when /// linked with an executable. template <typename T> class Registry { public: typedef T type; typedef SimpleRegistryEntry<T> entry; class node; class iterator; private: Registry() = delete; friend class node; static node *Head, *Tail; public: /// Node in linked list of entries. /// class node { friend class iterator; friend Registry<T>; node *Next; const entry& Val; public: node(const entry &V) : Next(nullptr), Val(V) {} }; /// Add a node to the Registry: this is the interface between the plugin and /// the executable. /// /// This function is exported by the executable and called by the plugin to /// add a node to the executable's registry. Therefore it's not defined here /// to avoid it being instantiated in the plugin and is instead defined in /// the executable (see LLVM_INSTANTIATE_REGISTRY below). static void add_node(node *N); /// Iterators for registry entries. /// class iterator { const node *Cur; public: explicit iterator(const node *N) : Cur(N) {} bool operator==(const iterator &That) const { return Cur == That.Cur; } bool operator!=(const iterator &That) const { return Cur != That.Cur; } iterator &operator++() { Cur = Cur->Next; return *this; } const entry &operator*() const { return Cur->Val; } const entry *operator->() const { return &Cur->Val; } }; // begin is not defined here in order to avoid usage of an undefined static // data member, instead it's instantiated by LLVM_INSTANTIATE_REGISTRY. static iterator begin(); static iterator end() { return iterator(nullptr); } static iterator_range<iterator> entries() { return make_range(begin(), end()); } /// A static registration template. Use like such: /// /// Registry<Collector>::Add<FancyGC> /// X("fancy-gc", "Newfangled garbage collector."); /// /// Use of this template requires that: /// /// 1. The registered subclass has a default constructor. template <typename V> class Add { entry Entry; node Node; static std::unique_ptr<T> CtorFn() { return make_unique<V>(); } public: Add(StringRef Name, StringRef Desc) : Entry(Name, Desc, CtorFn), Node(Entry) { add_node(&Node); } }; }; } // end namespace llvm /// Instantiate a registry class. /// /// This provides template definitions of add_node, begin, and the Head and Tail /// pointers, then explicitly instantiates them. We could explicitly specialize /// them, instead of the two-step process of define then instantiate, but /// strictly speaking that's not allowed by the C++ standard (we would need to /// have explicit specialization declarations in all translation units where the /// specialization is used) so we don't. #define LLVM_INSTANTIATE_REGISTRY(REGISTRY_CLASS) \ namespace llvm { \ template<typename T> typename Registry<T>::node *Registry<T>::Head = nullptr;\ template<typename T> typename Registry<T>::node *Registry<T>::Tail = nullptr;\ template<typename T> \ void Registry<T>::add_node(typename Registry<T>::node *N) { \ if (Tail) \ Tail->Next = N; \ else \ Head = N; \ Tail = N; \ } \ template<typename T> typename Registry<T>::iterator Registry<T>::begin() { \ return iterator(Head); \ } \ template REGISTRY_CLASS::node *Registry<REGISTRY_CLASS::type>::Head; \ template REGISTRY_CLASS::node *Registry<REGISTRY_CLASS::type>::Tail; \ template \ void Registry<REGISTRY_CLASS::type>::add_node(REGISTRY_CLASS::node*); \ template REGISTRY_CLASS::iterator Registry<REGISTRY_CLASS::type>::begin(); \ } #endif // LLVM_SUPPORT_REGISTRY_H