//===- llvm/MC/MachineLocation.h --------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // The MachineLocation class is used to represent a simple location in a machine // frame. Locations will be one of two forms; a register or an address formed // from a base address plus an offset. Register indirection can be specified by // explicitly passing an offset to the constructor. //===----------------------------------------------------------------------===// #ifndef LLVM_MC_MACHINELOCATION_H #define LLVM_MC_MACHINELOCATION_H #include <cstdint> #include <cassert> namespace llvm { class MachineLocation { private: bool IsRegister = false; ///< True if location is a register. unsigned Register = 0; ///< gcc/gdb register number. public: enum : uint32_t { // The target register number for an abstract frame pointer. The value is // an arbitrary value that doesn't collide with any real target register. VirtualFP = ~0U }; MachineLocation() = default; /// Create a direct register location. explicit MachineLocation(unsigned R, bool Indirect = false) : IsRegister(!Indirect), Register(R) {} bool operator==(const MachineLocation &Other) const { return IsRegister == Other.IsRegister && Register == Other.Register; } // Accessors. /// \return true iff this is a register-indirect location. bool isIndirect() const { return !IsRegister; } bool isReg() const { return IsRegister; } unsigned getReg() const { return Register; } void setIsRegister(bool Is) { IsRegister = Is; } void setRegister(unsigned R) { Register = R; } }; inline bool operator!=(const MachineLocation &LHS, const MachineLocation &RHS) { return !(LHS == RHS); } } // end namespace llvm #endif // LLVM_MC_MACHINELOCATION_H