//===- Threads.h ------------------------------------------------*- C++ -*-===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // LLD supports threads to distribute workloads to multiple cores. Using // multicore is most effective when more than one core are idle. At the // last step of a build, it is often the case that a linker is the only // active process on a computer. So, we are naturally interested in using // threads wisely to reduce latency to deliver results to users. // // That said, we don't want to do "too clever" things using threads. // Complex multi-threaded algorithms are sometimes extremely hard to // reason about and can easily mess up the entire design. // // Fortunately, when a linker links large programs (when the link time is // most critical), it spends most of the time to work on massive number of // small pieces of data of the same kind, and there are opportunities for // large parallelism there. Here are examples: // // - We have hundreds of thousands of input sections that need to be // copied to a result file at the last step of link. Once we fix a file // layout, each section can be copied to its destination and its // relocations can be applied independently. // // - We have tens of millions of small strings when constructing a // mergeable string section. // // For the cases such as the former, we can just use parallelForEach // instead of std::for_each (or a plain for loop). Because tasks are // completely independent from each other, we can run them in parallel // without any coordination between them. That's very easy to understand // and reason about. // // For the cases such as the latter, we can use parallel algorithms to // deal with massive data. We have to write code for a tailored algorithm // for each problem, but the complexity of multi-threading is isolated in // a single pass and doesn't affect the linker's overall design. // // The above approach seems to be working fairly well. As an example, when // linking Chromium (output size 1.6 GB), using 4 cores reduces latency to // 75% compared to single core (from 12.66 seconds to 9.55 seconds) on my // Ivy Bridge Xeon 2.8 GHz machine. Using 40 cores reduces it to 63% (from // 12.66 seconds to 7.95 seconds). Because of the Amdahl's law, the // speedup is not linear, but as you add more cores, it gets faster. // // On a final note, if you are trying to optimize, keep the axiom "don't // guess, measure!" in mind. Some important passes of the linker are not // that slow. For example, resolving all symbols is not a very heavy pass, // although it would be very hard to parallelize it. You want to first // identify a slow pass and then optimize it. // //===----------------------------------------------------------------------===// #ifndef LLD_COMMON_THREADS_H #define LLD_COMMON_THREADS_H #include "llvm/Support/Parallel.h" #include <functional> namespace lld { extern bool ThreadsEnabled; template <typename R, class FuncTy> void parallelForEach(R &&Range, FuncTy Fn) { if (ThreadsEnabled) for_each(llvm::parallel::par, std::begin(Range), std::end(Range), Fn); else for_each(llvm::parallel::seq, std::begin(Range), std::end(Range), Fn); } inline void parallelForEachN(size_t Begin, size_t End, std::function<void(size_t)> Fn) { if (ThreadsEnabled) for_each_n(llvm::parallel::par, Begin, End, Fn); else for_each_n(llvm::parallel::seq, Begin, End, Fn); } void runBackground(std::function<void()> Fn); void waitForBackgroundThreads(); } // namespace lld #endif