//==- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation -*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines classes mirroring those in llvm/Analysis/Dominators.h, // but for target-specific code rather than target-independent IR. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H #define LLVM_CODEGEN_MACHINEDOMINATORS_H #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/Support/GenericDomTree.h" #include "llvm/Support/GenericDomTreeConstruction.h" #include <cassert> #include <memory> #include <vector> namespace llvm { template<> inline void DominatorTreeBase<MachineBasicBlock>::addRoot(MachineBasicBlock* MBB) { this->Roots.push_back(MBB); } extern template class DomTreeNodeBase<MachineBasicBlock>; extern template class DominatorTreeBase<MachineBasicBlock>; using MachineDomTreeNode = DomTreeNodeBase<MachineBasicBlock>; //===------------------------------------- /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to /// compute a normal dominator tree. /// class MachineDominatorTree : public MachineFunctionPass { /// \brief Helper structure used to hold all the basic blocks /// involved in the split of a critical edge. struct CriticalEdge { MachineBasicBlock *FromBB; MachineBasicBlock *ToBB; MachineBasicBlock *NewBB; }; /// \brief Pile up all the critical edges to be split. /// The splitting of a critical edge is local and thus, it is possible /// to apply several of those changes at the same time. mutable SmallVector<CriticalEdge, 32> CriticalEdgesToSplit; /// \brief Remember all the basic blocks that are inserted during /// edge splitting. /// Invariant: NewBBs == all the basic blocks contained in the NewBB /// field of all the elements of CriticalEdgesToSplit. /// I.e., forall elt in CriticalEdgesToSplit, it exists BB in NewBBs /// such as BB == elt.NewBB. mutable SmallSet<MachineBasicBlock *, 32> NewBBs; /// The DominatorTreeBase that is used to compute a normal dominator tree std::unique_ptr<DominatorTreeBase<MachineBasicBlock>> DT; /// \brief Apply all the recorded critical edges to the DT. /// This updates the underlying DT information in a way that uses /// the fast query path of DT as much as possible. /// /// \post CriticalEdgesToSplit.empty(). void applySplitCriticalEdges() const; public: static char ID; // Pass ID, replacement for typeid MachineDominatorTree(); DominatorTreeBase<MachineBasicBlock> &getBase() { if (!DT) DT.reset(new DominatorTreeBase<MachineBasicBlock>(false)); applySplitCriticalEdges(); return *DT; } void getAnalysisUsage(AnalysisUsage &AU) const override; /// getRoots - Return the root blocks of the current CFG. This may include /// multiple blocks if we are computing post dominators. For forward /// dominators, this will always be a single block (the entry node). /// inline const std::vector<MachineBasicBlock*> &getRoots() const { applySplitCriticalEdges(); return DT->getRoots(); } inline MachineBasicBlock *getRoot() const { applySplitCriticalEdges(); return DT->getRoot(); } inline MachineDomTreeNode *getRootNode() const { applySplitCriticalEdges(); return DT->getRootNode(); } bool runOnMachineFunction(MachineFunction &F) override; inline bool dominates(const MachineDomTreeNode* A, const MachineDomTreeNode* B) const { applySplitCriticalEdges(); return DT->dominates(A, B); } inline bool dominates(const MachineBasicBlock* A, const MachineBasicBlock* B) const { applySplitCriticalEdges(); return DT->dominates(A, B); } // dominates - Return true if A dominates B. This performs the // special checks necessary if A and B are in the same basic block. bool dominates(const MachineInstr *A, const MachineInstr *B) const { applySplitCriticalEdges(); const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent(); if (BBA != BBB) return DT->dominates(BBA, BBB); // Loop through the basic block until we find A or B. MachineBasicBlock::const_iterator I = BBA->begin(); for (; &*I != A && &*I != B; ++I) /*empty*/ ; //if(!DT.IsPostDominators) { // A dominates B if it is found first in the basic block. return &*I == A; //} else { // // A post-dominates B if B is found first in the basic block. // return &*I == B; //} } inline bool properlyDominates(const MachineDomTreeNode* A, const MachineDomTreeNode* B) const { applySplitCriticalEdges(); return DT->properlyDominates(A, B); } inline bool properlyDominates(const MachineBasicBlock* A, const MachineBasicBlock* B) const { applySplitCriticalEdges(); return DT->properlyDominates(A, B); } /// findNearestCommonDominator - Find nearest common dominator basic block /// for basic block A and B. If there is no such block then return NULL. inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A, MachineBasicBlock *B) { applySplitCriticalEdges(); return DT->findNearestCommonDominator(A, B); } inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const { applySplitCriticalEdges(); return DT->getNode(BB); } /// getNode - return the (Post)DominatorTree node for the specified basic /// block. This is the same as using operator[] on this class. /// inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const { applySplitCriticalEdges(); return DT->getNode(BB); } /// addNewBlock - Add a new node to the dominator tree information. This /// creates a new node as a child of DomBB dominator node,linking it into /// the children list of the immediate dominator. inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB, MachineBasicBlock *DomBB) { applySplitCriticalEdges(); return DT->addNewBlock(BB, DomBB); } /// changeImmediateDominator - This method is used to update the dominator /// tree information when a node's immediate dominator changes. /// inline void changeImmediateDominator(MachineBasicBlock *N, MachineBasicBlock* NewIDom) { applySplitCriticalEdges(); DT->changeImmediateDominator(N, NewIDom); } inline void changeImmediateDominator(MachineDomTreeNode *N, MachineDomTreeNode* NewIDom) { applySplitCriticalEdges(); DT->changeImmediateDominator(N, NewIDom); } /// eraseNode - Removes a node from the dominator tree. Block must not /// dominate any other blocks. Removes node from its immediate dominator's /// children list. Deletes dominator node associated with basic block BB. inline void eraseNode(MachineBasicBlock *BB) { applySplitCriticalEdges(); DT->eraseNode(BB); } /// splitBlock - BB is split and now it has one successor. Update dominator /// tree to reflect this change. inline void splitBlock(MachineBasicBlock* NewBB) { applySplitCriticalEdges(); DT->splitBlock(NewBB); } /// isReachableFromEntry - Return true if A is dominated by the entry /// block of the function containing it. bool isReachableFromEntry(const MachineBasicBlock *A) { applySplitCriticalEdges(); return DT->isReachableFromEntry(A); } void releaseMemory() override; void verifyAnalysis() const override; void print(raw_ostream &OS, const Module*) const override; /// \brief Record that the critical edge (FromBB, ToBB) has been /// split with NewBB. /// This is best to use this method instead of directly update the /// underlying information, because this helps mitigating the /// number of time the DT information is invalidated. /// /// \note Do not use this method with regular edges. /// /// \note To benefit from the compile time improvement incurred by this /// method, the users of this method have to limit the queries to the DT /// interface between two edges splitting. In other words, they have to /// pack the splitting of critical edges as much as possible. void recordSplitCriticalEdge(MachineBasicBlock *FromBB, MachineBasicBlock *ToBB, MachineBasicBlock *NewBB) { bool Inserted = NewBBs.insert(NewBB).second; (void)Inserted; assert(Inserted && "A basic block inserted via edge splitting cannot appear twice"); CriticalEdgesToSplit.push_back({FromBB, ToBB, NewBB}); } /// \brief Verify the correctness of the domtree by re-computing it. /// /// This should only be used for debugging as it aborts the program if the /// verification fails. void verifyDomTree() const; }; //===------------------------------------- /// DominatorTree GraphTraits specialization so the DominatorTree can be /// iterable by generic graph iterators. /// template <class Node, class ChildIterator> struct MachineDomTreeGraphTraitsBase { using NodeRef = Node *; using ChildIteratorType = ChildIterator; static NodeRef getEntryNode(NodeRef N) { return N; } static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } static ChildIteratorType child_end(NodeRef N) { return N->end(); } }; template <class T> struct GraphTraits; template <> struct GraphTraits<MachineDomTreeNode *> : public MachineDomTreeGraphTraitsBase<MachineDomTreeNode, MachineDomTreeNode::iterator> {}; template <> struct GraphTraits<const MachineDomTreeNode *> : public MachineDomTreeGraphTraitsBase<const MachineDomTreeNode, MachineDomTreeNode::const_iterator> { }; template <> struct GraphTraits<MachineDominatorTree*> : public GraphTraits<MachineDomTreeNode *> { static NodeRef getEntryNode(MachineDominatorTree *DT) { return DT->getRootNode(); } }; } // end namespace llvm #endif // LLVM_CODEGEN_MACHINEDOMINATORS_H