//===- TargetSchedule.td - Target Independent Scheduling ---*- tablegen -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the target-independent scheduling interfaces which should // be implemented by each target which is using TableGen based scheduling. // // The SchedMachineModel is defined by subtargets for three categories of data: // 1. Basic properties for coarse grained instruction cost model. // 2. Scheduler Read/Write resources for simple per-opcode cost model. // 3. Instruction itineraries for detailed reservation tables. // // (1) Basic properties are defined by the SchedMachineModel // class. Target hooks allow subtargets to associate opcodes with // those properties. // // (2) A per-operand machine model can be implemented in any // combination of the following ways: // // A. Associate per-operand SchedReadWrite types with Instructions by // modifying the Instruction definition to inherit from Sched. For // each subtarget, define WriteRes and ReadAdvance to associate // processor resources and latency with each SchedReadWrite type. // // B. In each instruction definition, name an ItineraryClass. For each // subtarget, define ItinRW entries to map ItineraryClass to // per-operand SchedReadWrite types. Unlike method A, these types may // be subtarget specific and can be directly associated with resources // by defining SchedWriteRes and SchedReadAdvance. // // C. In the subtarget, map SchedReadWrite types to specific // opcodes. This overrides any SchedReadWrite types or // ItineraryClasses defined by the Instruction. As in method B, the // subtarget can directly associate resources with SchedReadWrite // types by defining SchedWriteRes and SchedReadAdvance. // // D. In either the target or subtarget, define SchedWriteVariant or // SchedReadVariant to map one SchedReadWrite type onto another // sequence of SchedReadWrite types. This allows dynamic selection of // an instruction's machine model via custom C++ code. It also allows // a machine-independent SchedReadWrite type to map to a sequence of // machine-dependent types. // // (3) A per-pipeline-stage machine model can be implemented by providing // Itineraries in addition to mapping instructions to ItineraryClasses. //===----------------------------------------------------------------------===// // Include legacy support for instruction itineraries. include "llvm/Target/TargetItinerary.td" class Instruction; // Forward def class Predicate; // Forward def // DAG operator that interprets the DAG args as Instruction defs. def instrs; // DAG operator that interprets each DAG arg as a regex pattern for // matching Instruction opcode names. // The regex must match the beginning of the opcode (as in Python re.match). // To avoid matching prefixes, append '$' to the pattern. def instregex; // Define the SchedMachineModel and provide basic properties for // coarse grained instruction cost model. Default values for the // properties are defined in MCSchedModel. A value of "-1" in the // target description's SchedMachineModel indicates that the property // is not overriden by the target. // // Target hooks allow subtargets to associate LoadLatency and // HighLatency with groups of opcodes. // // See MCSchedule.h for detailed comments. class SchedMachineModel { int IssueWidth = -1; // Max micro-ops that may be scheduled per cycle. int MicroOpBufferSize = -1; // Max micro-ops that can be buffered. int LoopMicroOpBufferSize = -1; // Max micro-ops that can be buffered for // optimized loop dispatch/execution. int LoadLatency = -1; // Cycles for loads to access the cache. int HighLatency = -1; // Approximation of cycles for "high latency" ops. int MispredictPenalty = -1; // Extra cycles for a mispredicted branch. // Per-cycle resources tables. ProcessorItineraries Itineraries = NoItineraries; bit PostRAScheduler = 0; // Enable Post RegAlloc Scheduler pass. // Subtargets that define a model for only a subset of instructions // that have a scheduling class (itinerary class or SchedRW list) // and may actually be generated for that subtarget must clear this // bit. Otherwise, the scheduler considers an unmodelled opcode to // be an error. This should only be set during initial bringup, // or there will be no way to catch simple errors in the model // resulting from changes to the instruction definitions. bit CompleteModel = 1; // A processor may only implement part of published ISA, due to either new ISA // extensions, (e.g. Pentium 4 doesn't have AVX) or implementation // (ARM/MIPS/PowerPC/SPARC soft float cores). // // For a processor which doesn't support some feature(s), the schedule model // can use: // // let<Predicate> UnsupportedFeatures = [HaveA,..,HaveY]; // // to skip the checks for scheduling information when building LLVM for // instructions which have any of the listed predicates in their Predicates // field. list<Predicate> UnsupportedFeatures = []; bit NoModel = 0; // Special tag to indicate missing machine model. } def NoSchedModel : SchedMachineModel { let NoModel = 1; let CompleteModel = 0; } // Define a kind of processor resource that may be common across // similar subtargets. class ProcResourceKind; // Define a number of interchangeable processor resources. NumUnits // determines the throughput of instructions that require the resource. // // An optional Super resource may be given to model these resources as // a subset of the more general super resources. Using one of these // resources implies using one of the super resoruces. // // ProcResourceUnits normally model a few buffered resources within an // out-of-order engine. Buffered resources may be held for multiple // clock cycles, but the scheduler does not pin them to a particular // clock cycle relative to instruction dispatch. Setting BufferSize=0 // changes this to an in-order issue/dispatch resource. In this case, // the scheduler counts down from the cycle that the instruction // issues in-order, forcing a stall whenever a subsequent instruction // requires the same resource until the number of ResourceCycles // specified in WriteRes expire. Setting BufferSize=1 changes this to // an in-order latency resource. In this case, the scheduler models // producer/consumer stalls between instructions that use the // resource. // // Examples (all assume an out-of-order engine): // // Use BufferSize = -1 for "issue ports" fed by a unified reservation // station. Here the size of the reservation station is modeled by // MicroOpBufferSize, which should be the minimum size of either the // register rename pool, unified reservation station, or reorder // buffer. // // Use BufferSize = 0 for resources that force "dispatch/issue // groups". (Different processors define dispath/issue // differently. Here we refer to stage between decoding into micro-ops // and moving them into a reservation station.) Normally NumMicroOps // is sufficient to limit dispatch/issue groups. However, some // processors can form groups of with only certain combinitions of // instruction types. e.g. POWER7. // // Use BufferSize = 1 for in-order execution units. This is used for // an in-order pipeline within an out-of-order core where scheduling // dependent operations back-to-back is guaranteed to cause a // bubble. e.g. Cortex-a9 floating-point. // // Use BufferSize > 1 for out-of-order executions units with a // separate reservation station. This simply models the size of the // reservation station. // // To model both dispatch/issue groups and in-order execution units, // create two types of units, one with BufferSize=0 and one with // BufferSize=1. // // SchedModel ties these units to a processor for any stand-alone defs // of this class. Instances of subclass ProcResource will be automatically // attached to a processor, so SchedModel is not needed. class ProcResourceUnits<ProcResourceKind kind, int num> { ProcResourceKind Kind = kind; int NumUnits = num; ProcResourceKind Super = ?; int BufferSize = -1; SchedMachineModel SchedModel = ?; } // EponymousProcResourceKind helps implement ProcResourceUnits by // allowing a ProcResourceUnits definition to reference itself. It // should not be referenced anywhere else. def EponymousProcResourceKind : ProcResourceKind; // Subtargets typically define processor resource kind and number of // units in one place. class ProcResource<int num> : ProcResourceKind, ProcResourceUnits<EponymousProcResourceKind, num>; class ProcResGroup<list<ProcResource> resources> : ProcResourceKind { list<ProcResource> Resources = resources; SchedMachineModel SchedModel = ?; int BufferSize = -1; } // A target architecture may define SchedReadWrite types and associate // them with instruction operands. class SchedReadWrite; // List the per-operand types that map to the machine model of an // instruction. One SchedWrite type must be listed for each explicit // def operand in order. Additional SchedWrite types may optionally be // listed for implicit def operands. SchedRead types may optionally // be listed for use operands in order. The order of defs relative to // uses is insignificant. This way, the same SchedReadWrite list may // be used for multiple forms of an operation. For example, a // two-address instruction could have two tied operands or single // operand that both reads and writes a reg. In both cases we have a // single SchedWrite and single SchedRead in any order. class Sched<list<SchedReadWrite> schedrw> { list<SchedReadWrite> SchedRW = schedrw; } // Define a scheduler resource associated with a def operand. class SchedWrite : SchedReadWrite; def NoWrite : SchedWrite; // Define a scheduler resource associated with a use operand. class SchedRead : SchedReadWrite; // Define a SchedWrite that is modeled as a sequence of other // SchedWrites with additive latency. This allows a single operand to // be mapped the resources composed from a set of previously defined // SchedWrites. // // If the final write in this sequence is a SchedWriteVariant marked // Variadic, then the list of prior writes are distributed across all // operands after resolving the predicate for the final write. // // SchedModel silences warnings but is ignored. class WriteSequence<list<SchedWrite> writes, int rep = 1> : SchedWrite { list<SchedWrite> Writes = writes; int Repeat = rep; SchedMachineModel SchedModel = ?; } // Define values common to WriteRes and SchedWriteRes. // // SchedModel ties these resources to a processor. class ProcWriteResources<list<ProcResourceKind> resources> { list<ProcResourceKind> ProcResources = resources; list<int> ResourceCycles = []; int Latency = 1; int NumMicroOps = 1; bit BeginGroup = 0; bit EndGroup = 0; // Allow a processor to mark some scheduling classes as unsupported // for stronger verification. bit Unsupported = 0; // Allow a processor to mark some scheduling classes as single-issue. // SingleIssue is an alias for Begin/End Group. bit SingleIssue = 0; SchedMachineModel SchedModel = ?; } // Define the resources and latency of a SchedWrite. This will be used // directly by targets that have no itinerary classes. In this case, // SchedWrite is defined by the target, while WriteResources is // defined by the subtarget, and maps the SchedWrite to processor // resources. // // If a target already has itinerary classes, SchedWriteResources can // be used instead to define subtarget specific SchedWrites and map // them to processor resources in one place. Then ItinRW can map // itinerary classes to the subtarget's SchedWrites. // // ProcResources indicates the set of resources consumed by the write. // Optionally, ResourceCycles indicates the number of cycles the // resource is consumed. Each ResourceCycles item is paired with the // ProcResource item at the same position in its list. Since // ResourceCycles are rarely specialized, the list may be // incomplete. By default, resources are consumed for a single cycle, // regardless of latency, which models a fully pipelined processing // unit. A value of 0 for ResourceCycles means that the resource must // be available but is not consumed, which is only relevant for // unbuffered resources. // // By default, each SchedWrite takes one micro-op, which is counted // against the processor's IssueWidth limit. If an instruction can // write multiple registers with a single micro-op, the subtarget // should define one of the writes to be zero micro-ops. If a // subtarget requires multiple micro-ops to write a single result, it // should either override the write's NumMicroOps to be greater than 1 // or require additional writes. Extra writes can be required either // by defining a WriteSequence, or simply listing extra writes in the // instruction's list of writers beyond the number of "def" // operands. The scheduler assumes that all micro-ops must be // dispatched in the same cycle. These micro-ops may be required to // begin or end the current dispatch group. class WriteRes<SchedWrite write, list<ProcResourceKind> resources> : ProcWriteResources<resources> { SchedWrite WriteType = write; } // Directly name a set of WriteResources defining a new SchedWrite // type at the same time. This class is unaware of its SchedModel so // must be referenced by InstRW or ItinRW. class SchedWriteRes<list<ProcResourceKind> resources> : SchedWrite, ProcWriteResources<resources>; // Define values common to ReadAdvance and SchedReadAdvance. // // SchedModel ties these resources to a processor. class ProcReadAdvance<int cycles, list<SchedWrite> writes = []> { int Cycles = cycles; list<SchedWrite> ValidWrites = writes; // Allow a processor to mark some scheduling classes as unsupported // for stronger verification. bit Unsupported = 0; SchedMachineModel SchedModel = ?; } // A processor may define a ReadAdvance associated with a SchedRead // to reduce latency of a prior write by N cycles. A negative advance // effectively increases latency, which may be used for cross-domain // stalls. // // A ReadAdvance may be associated with a list of SchedWrites // to implement pipeline bypass. The Writes list may be empty to // indicate operands that are always read this number of Cycles later // than a normal register read, allowing the read's parent instruction // to issue earlier relative to the writer. class ReadAdvance<SchedRead read, int cycles, list<SchedWrite> writes = []> : ProcReadAdvance<cycles, writes> { SchedRead ReadType = read; } // Directly associate a new SchedRead type with a delay and optional // pipeline bypass. For use with InstRW or ItinRW. class SchedReadAdvance<int cycles, list<SchedWrite> writes = []> : SchedRead, ProcReadAdvance<cycles, writes>; // Define SchedRead defaults. Reads seldom need special treatment. def ReadDefault : SchedRead; def NoReadAdvance : SchedReadAdvance<0>; // Define shared code that will be in the same scope as all // SchedPredicates. Available variables are: // (const MachineInstr *MI, const TargetSchedModel *SchedModel) class PredicateProlog<code c> { code Code = c; } // Define a predicate to determine which SchedVariant applies to a // particular MachineInstr. The code snippet is used as an // if-statement's expression. Available variables are MI, SchedModel, // and anything defined in a PredicateProlog. // // SchedModel silences warnings but is ignored. class SchedPredicate<code pred> { SchedMachineModel SchedModel = ?; code Predicate = pred; } def NoSchedPred : SchedPredicate<[{true}]>; // Associate a predicate with a list of SchedReadWrites. By default, // the selected SchedReadWrites are still associated with a single // operand and assumed to execute sequentially with additive // latency. However, if the parent SchedWriteVariant or // SchedReadVariant is marked "Variadic", then each Selected // SchedReadWrite is mapped in place to the instruction's variadic // operands. In this case, latency is not additive. If the current Variant // is already part of a Sequence, then that entire chain leading up to // the Variant is distributed over the variadic operands. class SchedVar<SchedPredicate pred, list<SchedReadWrite> selected> { SchedPredicate Predicate = pred; list<SchedReadWrite> Selected = selected; } // SchedModel silences warnings but is ignored. class SchedVariant<list<SchedVar> variants> { list<SchedVar> Variants = variants; bit Variadic = 0; SchedMachineModel SchedModel = ?; } // A SchedWriteVariant is a single SchedWrite type that maps to a list // of SchedWrite types under the conditions defined by its predicates. // // A Variadic write is expanded to cover multiple "def" operands. The // SchedVariant's Expansion list is then interpreted as one write // per-operand instead of the usual sequential writes feeding a single // operand. class SchedWriteVariant<list<SchedVar> variants> : SchedWrite, SchedVariant<variants> { } // A SchedReadVariant is a single SchedRead type that maps to a list // of SchedRead types under the conditions defined by its predicates. // // A Variadic write is expanded to cover multiple "readsReg" operands as // explained above. class SchedReadVariant<list<SchedVar> variants> : SchedRead, SchedVariant<variants> { } // Map a set of opcodes to a list of SchedReadWrite types. This allows // the subtarget to easily override specific operations. // // SchedModel ties this opcode mapping to a processor. class InstRW<list<SchedReadWrite> rw, dag instrlist> { list<SchedReadWrite> OperandReadWrites = rw; dag Instrs = instrlist; SchedMachineModel SchedModel = ?; // Allow a subtarget to mark some instructions as unsupported. bit Unsupported = 0; } // Map a set of itinerary classes to SchedReadWrite resources. This is // used to bootstrap a target (e.g. ARM) when itineraries already // exist and changing InstrInfo is undesirable. // // SchedModel ties this ItineraryClass mapping to a processor. class ItinRW<list<SchedReadWrite> rw, list<InstrItinClass> iic> { list<InstrItinClass> MatchedItinClasses = iic; list<SchedReadWrite> OperandReadWrites = rw; SchedMachineModel SchedModel = ?; } // Alias a target-defined SchedReadWrite to a processor specific // SchedReadWrite. This allows a subtarget to easily map a // SchedReadWrite type onto a WriteSequence, SchedWriteVariant, or // SchedReadVariant. // // SchedModel will usually be provided by surrounding let statement // and ties this SchedAlias mapping to a processor. class SchedAlias<SchedReadWrite match, SchedReadWrite alias> { SchedReadWrite MatchRW = match; SchedReadWrite AliasRW = alias; SchedMachineModel SchedModel = ?; }