//===-- ObjectCache.h - Class definition for the ObjectCache ----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_OBJECTCACHE_H #define LLVM_EXECUTIONENGINE_OBJECTCACHE_H #include "llvm/Support/MemoryBuffer.h" #include <memory> namespace llvm { class Module; /// This is the base ObjectCache type which can be provided to an /// ExecutionEngine for the purpose of avoiding compilation for Modules that /// have already been compiled and an object file is available. class ObjectCache { virtual void anchor(); public: ObjectCache() = default; virtual ~ObjectCache() = default; /// notifyObjectCompiled - Provides a pointer to compiled code for Module M. virtual void notifyObjectCompiled(const Module *M, MemoryBufferRef Obj) = 0; /// Returns a pointer to a newly allocated MemoryBuffer that contains the /// object which corresponds with Module M, or 0 if an object is not /// available. virtual std::unique_ptr<MemoryBuffer> getObject(const Module* M) = 0; }; } // end namespace llvm #endif // LLVM_EXECUTIONENGINE_OBJECTCACHE_H