#------------------------------------------------------------------------------- # Advanced emulator features #------------------------------------------------------------------------------- # GLPipeChecksum---------------------------------------------------------------- # For every GL call that transfers between host and guest, GLPipeChecksum = on # will compute a checksum consisting of some function of the actual bit vector # corresponding to the GL command, verifying that the same checksum shows up # on both the host and guest. Violations of the checksum (mismatches) result # in an abort() and crash report being sent. # # Currently, the checksum is mainly making sure that the command itself and all # arrays passed through the pipe are of proper length. GLPipeChecksum = on # ------------------------------------------------------------------------------ # GrallocSync------------------------------------------------------------------- # Most apps that display images do so through OpenGL, but there are some apps # that write directly to gralloc color buffers. In our goldfish-driver gralloc # implementation, which represents gralloc color buffers as host OpenGL color # buffers. # # For example, in the camera app, the emulated webcam driver will pull frames # to a gralloc color buffer directly, and then in another thread or process, # the color buffer representing the camera frame preview could be posted # onscreen. # # These operations aren't guaranteed to have their order preserved when arriving # from the guest, and if executed on the host in the wrong order, we could # end up with out of order webcam frames, for instance. # # GrallocSync = on adds synchronization to the host for this use case where apps # directly write to gralloc color buffers and then post them. # Gralloc sync disabled for now because it is making CTS sad. GrallocSync = off # ------------------------------------------------------------------------------ # GLAsyncSwap------------------------------------------------------------------- # OpenGL apps in the guest present their contents indirectly through # SurfaceFlinger. The goldfish driver's implementation of eglSwapBuffers is # based on queuing the finished frame (buffer) to SurfaceFlinger. # SurfaceFlinger then acquires that finished buffer from the OpenGL app, # does the actual posting to the display (which may involve a call in turn # to eglSwapBuffers, esp. if we are not using hardware composer), # and releases the buffer, allowing the OpenGL app to dequeue a fresh # buffer for whatever to draw next. # # The problem is that when we are using host GPU, the rubber meets the road # # in the host not the guest (what the user sees is not due to any concrete # action inside the guest, but due to the host GPU communicating with the host # display), so it's not always clear what a "finished frame" means. In # particular, the frame is not necessarily finished when the buffer is queued # in the guest, depending on host driver quirks. So, posting unfinished or # even older buffers to SurfaceFlinger will result in out of order frames. # # GLAsyncSwap = off pretends this issue doesn't exist and it's up to the host # driver to properly synchronize upon calling rcFlushWindowColorBuffer. # GLAsyncSwap = on uses the host GL driver's fence commands and fence fd's in # the guest in order to have explicit signals of buffer swaps complete. This # preserves frame ordering at a slight performance cost, but the cost is less # than that of other solutions like calling glFinish() on the host. # Disabled by default for now GLAsyncSwap = off # ------------------------------------------------------------------------------ # EncryptUserData--------------------------------------------------------------- # CTS requires that userdata be encrypted, at least for api23 and later. However # for non Google images or older system images, this is not required or not # implemted. Emulator will enable this feature only if the system says it supports # encryption. It is on by default on the host, and according to the current rule, # a feature is only on if both host and guest support it; so it effectively leaves # to guest to decide. EncryptUserData = on # ------------------------------------------------------------------------------ # IntelPerformanceMonitoringUnit------------------------------------------------ # Some CTS tests (mainly SimplePerf) require that the CPU expose some kind of # counters that can be used to measure CPU performance in cycles, # cache hit/miss, etc. # However, the use of this on the vCPU requires that the guest kernel be in # a fairly recent state, otherwise the emulator will kernel panic on startup. IntelPerformanceMonitoringUnit = on # ------------------------------------------------------------------------------ # GLDMA------------------------------------------------------------------------- # Video playback can approach 1080p60 and be solid 720p60 if we map guest memory # to host and use it to perofrm color buffer updates, and perform YV12->RGB # on the host as well, in an OpenGL shader. GLDMA = on # ------------------------------------------------------------------------------ # GLESDynamicVersion------------------------------------------------------------ # This feature attempts to detect the maximum supported GLES version depending on # which OpenGL function pointers have been found on the GL libraries used # on the host system. Different platforms / hardware + video driver setups can # have different support. # For example, OS X is not known to support GLES 3.1. # If this feature is set to "off", the max supported GLES version is assumed to # be <= 2 and also depend on the system image only (some images only support ES 1). GLESDynamicVersion = off # ------------------------------------------------------------------------------ # Wifi ------------------------------------------------------------------------- # This feature indicates that the system image and the emulator support Wifi. # When this is enabled the network configuration of the system image will be # significantly different and the emulator will send different network setup # information via RIL. Wifi = on # ForceANGLE-------------------------------------------------------------------- # This feature attempts to default the renderer to ANGLE, but can be itself # overridden by: # -gpu command line argument # UI setting # The override (and others) are done through the UI, so the user is aware # and if the user changes to a setting other than "auto", the user setting # is respected. ForceANGLE = off # ------------------------------------------------------------------------------ # ForceSwiftshader-------------------------------------------------------------- # This feature attempts to default the renderer to Swiftshader. Otherwise, # same behavior as ForceANGLE. ForceSwiftshader = off # ------------------------------------------------------------------------------ # PlayStoreImage --------------------------------------------------------------- # The playstore image has CTS requirements that emulator should check and ensure # Guest image will indicate whether it has it or not; PlayStoreImage = on # ------------------------------------------------------------------------------ # LogcatPipe --------------------------------------------------------------- # The pipe based logcat is meant to replace the 'adb shell logcat' # Guest image will indicate whether it has it or not; LogcatPipe = on # ------------------------------------------------------------------------------ # Hypervisor feature flags. Assumed mutually exclusive. If all flags are off, # then we have: # Mac/Win: HAXM # Linux: KVM # If a flag is on, then attempts are made to detect host support, and if there # is support, then the hypervisor in question is actually used. HYPERV = off HVF = on KVM = off HAXM = off # FastSnapshotV1 --------------------------------------------------------------- # Enable the new implementation of snapshotting in the emulator and use it for # quick boot. FastSnapshotV1 = on # ------------------------------------------------------------------------------ # ScreenRecording -------------------------------------------------------------- # Enables the host-side screen recording feature. ScreenRecording = on # ------------------------------------------------------------------------------ # VirtualScene ----------------------------------------------------------------- # Enables the host-side virtual scene feature. VirtualScene = on # system as root -------------------------------------------------------------- # Guest feature: when this is on, emulator should use system partition as root fs # instead of using ramdisk as root fs. SystemAsRoot = on # IgnoreHostOpenGLErrors-------------------------------------------------------- # Don't query the host for OpenGL errors. Only use if rendering is OK for you # already. Should decrease jank in UI by quite a bit. IgnoreHostOpenGLErrors = off # GenericSnapshotsUI------------------------------------------------------------ # Show the generic snapshots UI. GenericSnapshotsUI = on # AllowSnapshotMigration-------------------------------------------------------- # Skip snapshot file consistency checks, allowing for snapshot migration. AllowSnapshotMigration = off # WindowsOnDemandSnapshotLoad--------------------------------------------------- # On-demand snapshot load for Windows. WindowsOnDemandSnapshotLoad = on # Windows Hypervisor Platform--------------------------------------------------- # Allow WHPX WindowsHypervisorPlatform = on