/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package hardware.google.media.c2@1.0; import android.hardware.graphics.bufferqueue@1.0::IGraphicBufferProducer; import android.hardware.media.omx@1.0::IGraphicBufferSource; import IConfigurable; import IComponentInterface; import IComponentListener; /** * Interface for a Codec 2.0 component corresponding to API level 1.0 or * below. Components have two states: stopped and running. The running * state has three sub-states: executing, tripped and error. */ interface IComponent extends IComponentInterface { // METHODS AVAILABLE WHEN RUNNING // ========================================================================= /** * Queues up work for the component. * * This method must be supported in running (including tripped) states. * * This method must return within 1ms * * It is acceptable for this method to return OK and return an error value * using the onWorkDone() callback. * * @param workBundle WorkBundle object containing Works to queue to the * component. * @return status Status of the call, which may be * - OK - Works in \p workBundle were successfully queued. * - BAD_INDEX - Some component(s) in some Work do(es) not exist. * - CANNOT_DO - The components are not tunneled. * - NO_MEMORY - Not enough memory to queue \p workBundle. * - CORRUPTED - Some unknown error prevented queuing the Works. * (unexpected). */ queue(WorkBundle workBundle) generates (Status status); /** * Discards and abandons any pending work for the component. * * This method must be supported in running (including tripped) states. * * This method must return within 5ms. * * Work that could be immediately abandoned/discarded must be returned in * \p flushedWorks; this can be done in an arbitrary order. * * Work that could not be abandoned or discarded immediately must be marked * to be discarded at the earliest opportunity, and must be returned via * the onWorkDone() callback. This must be completed within 500ms. * * @return status Status of the call, which may be * - OK - The component has been successfully flushed. * - TIMED_OUT - The flush could not be completed within the time limit. * (unexpected) * - CORRUPTED - Some unknown error prevented flushing from * completion. (unexpected) * @return flushedWorkBundle WorkBundle object containing flushed Works. */ flush( ) generates ( Status status, WorkBundle flushedWorkBundle ); /** * Drains the component, and optionally downstream components. This is a * signalling method; as such it does not wait for any work completion. * * Marks last work item as "drain-till-here", so component is notified not * to wait for further work before it processes work already queued. This * method can also be used to set the end-of-stream flag after work has been * queued. Client can continue to queue further work immediately after this * method returns. * * This method must be supported in running (including tripped) states. * * This method must return within 1ms. * * Work that is completed must be returned via the onWorkDone() callback. * * @param withEos Whether to drain the component with marking end-of-stream. * @return status Status of the call, which may be * - OK - The drain request has been successfully recorded. * - TIMED_OUT - The flush could not be completed within the time limit. * (unexpected) * - CORRUPTED - Some unknown error prevented flushing from completion. * (unexpected) */ drain(bool withEos) generates (Status status); /** * Starts using a surface for output. * * @param blockPoolId The id of the BlockPool to be associated with the * output surface. * @param surface A surface to use for codec output. * @return status Status of the call, which may be * - OK - The operation completed successfully. * - CANNOT_DO - The component does not support an output surface. * - REFUSED - The output surface cannot be accessed. * - TIMED_OUT - The component could not be connected within the time * limit. (unexpected) * - CORRUPTED - Some unknown error prevented connecting the component. * (unexpected) */ setOutputSurface( uint64_t blockPoolId, IGraphicBufferProducer surface ) generates ( Status status ); /** * Starts using a persistent OMX input surface for a component. * * The component must be in running state. * * @param producer Producer component of an OMX persistent input surface. * @param source Source component of an OMX persistent input surface. * @return status Status of the call, which may be * - OK - The operation completed successfully. * - CANNOT_DO - The component does not support an input surface. * - BAD_STATE - Component is not in running state. * - DUPLICATE - The component is already connected to an input surface. * - REFUSED - The input surface is already in use. * - NO_MEMORY - Not enough memory to start the component. * - TIMED_OUT - The component could not be connected within the time * limit. (unexpected) * - CORRUPTED - Some unknown error prevented connecting the component. * (unexpected) */ connectToOmxInputSurface( IGraphicBufferProducer producer, IGraphicBufferSource source ) generates (Status status); /** * Stops using an input surface. * * This call is used for both Codec 2.0 and OMX input surfaces. * * The component must be in running state. * * @return status Status of the call, which may be * - OK - The operation completed successfully. * - CANNOT_DO - The component does not support an input surface. * - BAD_STATE - Component is not in running state. * - NOT_FOUND - The component is not connected to an input surface. * - TIMED_OUT - The component could not be connected within the time * limit. (unexpected) * - CORRUPTED - Some unknown error prevented connecting the component. * (unexpected) */ disconnectFromInputSurface() generates (Status Status); /** * Creates a local block pool backed by the given allocator and returns its * identifier. * * This call must return within 100 msec. * * @param allocatorId The Codec 2.0 allocator ID * @return status Status of the call, which may be * - OK - The operation completed successfully. * - NO_MEMORY - Not enough memory to create the pool. * - BAD_VALUE - Invalid allocator. * - TIMED_OUT - The pool could not be created within the time * limit. (unexpected) * - CORRUPTED - Some unknown error prevented creating the pool. * (unexpected) * @return blockPoolId The Codec 2.0 blockpool ID for the created pool. * @return configurable Configuration interface for the created pool. */ createBlockPool(uint32_t allocatorId) generates ( Status status, uint64_t blockPoolId, IConfigurable configurable ); /** * Destroys a local block pool previously created by createBlockPool(). * * This call must return within 100 msec. * * @param blockPoolId The block pool id previously returned by * createBlockPool(). * @return status Status of the call, which may be * - OK - The operation completed successfully. * - NOT_FOUND - The supplied blockPoolId is not valid. * - TIMED_OUT - The pool could not be destroyedwithin the time limit. * (unexpected) * - CORRUPTED - Some unknown error prevented destruction of the pool. * (unexpected) */ destroyBlockPool(uint64_t blockPoolId) generates (Status status); // STATE CHANGE METHODS // ========================================================================= /** * Starts the component. * * This method must be supported in stopped state as well as tripped state. * * If the return value is OK, the component must be in the running state. * If the return value is BAD_STATE or DUPLICATE, no state change is * expected as a response to this call. * Otherwise, the component must be in the stopped state. * * If a component is in the tripped state and start() is called while the * component configuration still results in a trip, start must succeed and * a new onTripped callback must be used to communicate the configuration * conflict that results in the new trip. * * This method must return within 500ms. * * @return status Status of the call, which may be * - OK - The component has started successfully. * - BAD_STATE - Component is not in stopped or tripped state. * - DUPLICATE - When called during another start call from another * thread. * - NO_MEMORY - Not enough memory to start the component. * - TIMED_OUT - The component could not be started within the time limit. * (unexpected) * - CORRUPTED - Some unknown error prevented starting the component. * (unexpected) */ start() generates (Status status); /** * Stops the component. * * This method must be supported in running (including tripped) state. * * This method must return withing 500ms. * * Upon this call, all pending work must be abandoned. * If the return value is BAD_STATE or DUPLICATE, no state change is * expected as a response to this call. * For all other return values, the component must be in the stopped state. * * This does not alter any settings and tunings that may have resulted in a * tripped state. * * @return status Status of the call, which may be * - OK - The component has stopped successfully. * - BAD_STATE - Component is not in running state. * - DUPLICATE - When called during another stop call from another thread. * - TIMED_OUT - The component could not be stopped within the time limit. * (unexpected) * - CORRUPTED - Some unknown error prevented starting the component. * (unexpected) */ stop() generates (Status status); /** * Resets the component. * * This method must be supported in all (including tripped) states other * than released. * * This method must be supported during any other blocking call. * * This method must return withing 500ms. * * After this call returns all work must have been abandoned, all references * must have been released. * * If the return value is BAD_STATE or DUPLICATE, no state change is * expected as a response to this call. * For all other return values, the component shall be in the stopped state. * * This brings settings back to their default - "guaranteeing" no tripped * state. * * @return status Status of the call, which may be * - OK - The component has been reset. * - BAD_STATE - Component is in released state. * - DUPLICATE - When called during another reset call from another * thread. * - TIMED_OUT - The component could not be reset within the time limit. * (unexpected) * - CORRUPTED - Some unknown error prevented resetting the component. * (unexpected) */ reset() generates (Status status); /** * Releases the component. * * This method must be supported in stopped state. * * This method must return withing 500ms. Upon return all references must * be abandoned. * * @return status Status of the call, which may be * - OK - The component has been released. * - BAD_STATE - The component is running. * - DUPLICATE - The component is already released. * - TIMED_OUT - The component could not be released within the time * limit. (unexpected) * - CORRUPTED - Some unknown error prevented releasing the component. * (unexpected) */ release() generates (Status status); };