/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SCRIPT_INTRINSIC_H #define ANDROID_RS_SCRIPT_INTRINSIC_H #include "rsScript.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ScriptIntrinsic : public Script { public: ObjectBaseRef<const Element> mElement; explicit ScriptIntrinsic(Context *); ~ScriptIntrinsic() override; bool init(Context *rsc, RsScriptIntrinsicID iid, Element *e); void serialize(Context *rsc, OStream *stream) const override; RsA3DClassID getClassId() const override; bool freeChildren() override; void runForEach(Context* rsc, uint32_t slot, const Allocation ** ains, size_t inLen, Allocation* aout, const void* usr, size_t usrBytes, const RsScriptCall* sc = nullptr) override; void runReduce(Context *rsc, uint32_t slot, const Allocation ** ains, size_t inLen, Allocation *aout, const RsScriptCall *sc) override; void Invoke(Context *rsc, uint32_t slot, const void *data, size_t len) override; void setupScript(Context *rsc) override; uint32_t run(Context *) override; bool isIntrinsic() const override { return true; } protected: uint32_t mIntrinsicID; }; } // namespace renderscript } // namespace android #endif