/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SCRIPT_GROUP_H #define ANDROID_RS_SCRIPT_GROUP_H #include "rsScriptGroupBase.h" #include <vector> // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Allocation; class Context; class ProgramVertex; class ProgramFragment; class ProgramRaster; class ProgramStore; class Script; class ScriptFieldID; class ScriptKernelID; class Type; class ScriptGroup : public ScriptGroupBase { public: virtual SG_API_Version getApiVersion() const { return SG_V1; } virtual void execute(Context *rsc); std::vector<ObjectBaseRef<ScriptKernelID> > mKernels; class Link { public: ObjectBaseRef<const ScriptKernelID> mSource; ObjectBaseRef<const ScriptKernelID> mDstKernel; ObjectBaseRef<const ScriptFieldID> mDstField; ObjectBaseRef<const Type> mType; ObjectBaseRef<Allocation> mAlloc; Link(); ~Link(); }; class Node { public: explicit Node(Script *); std::vector<const ScriptKernelID *> mKernels; std::vector<Link *> mOutputs; std::vector<Link *> mInputs; bool mSeen; int mOrder; Script *mScript; }; class IO { public: explicit IO(const ScriptKernelID *); const ScriptKernelID *mKernel; ObjectBaseRef<Allocation> mAlloc; }; std::vector<Link *> mLinks; std::vector<Node *> mNodes; std::vector<IO *> mInputs; std::vector<IO *> mOutputs; static ScriptGroup * create(Context *rsc, ScriptKernelID ** kernels, size_t kernelsSize, ScriptKernelID ** src, size_t srcSize, ScriptKernelID ** dstK, size_t dstKSize, ScriptFieldID ** dstF, size_t dstFSize, const Type ** type, size_t typeSize); void setInput(Context *rsc, ScriptKernelID *kid, Allocation *a); void setOutput(Context *rsc, ScriptKernelID *kid, Allocation *a); protected: virtual ~ScriptGroup(); bool mInitialized; private: bool calcOrderRecurse(Node *n, int depth); bool calcOrder(); Node * findNode(Script *s) const; // Check if input/output Allocations are correctly set for a ScriptGroup. // Send any error back to the client (app). Called before the ScriptGroup // executes. Skips the exeuction if validation fails. bool validateInputAndOutput(Context *); explicit ScriptGroup(Context *); }; } // namespace renderscript } // namespace android #endif