/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsScriptC.h" #include "rsMatrix4x4.h" #include "rsMatrix3x3.h" #include "rsMatrix2x2.h" #include "rsMesh.h" #include "rsgApiStructs.h" #include "driver/rsdVertexArray.h" #include "driver/rsdShaderCache.h" #include "driver/rsdCore.h" #define GL_GLEXT_PROTOTYPES #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <time.h> namespace android { namespace renderscript { ////////////////////////////////////////////////////////////////////////////// // Context ////////////////////////////////////////////////////////////////////////////// void rsrBindTexture(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { CHECK_OBJ_OR_NULL(a); CHECK_OBJ(pf); pf->bindTexture(rsc, slot, a); } void rsrBindConstant(Context *rsc, ProgramFragment *pf, uint32_t slot, Allocation *a) { CHECK_OBJ_OR_NULL(a); CHECK_OBJ(pf); pf->bindAllocation(rsc, a, slot); } void rsrBindConstant(Context *rsc, ProgramVertex *pv, uint32_t slot, Allocation *a) { CHECK_OBJ_OR_NULL(a); CHECK_OBJ(pv); pv->bindAllocation(rsc, a, slot); } void rsrBindSampler(Context *rsc, ProgramFragment *pf, uint32_t slot, Sampler *s) { CHECK_OBJ_OR_NULL(vs); CHECK_OBJ(vpf); pf->bindSampler(rsc, slot, s); } void rsrBindProgramStore(Context *rsc, ProgramStore *ps) { CHECK_OBJ_OR_NULL(ps); rsc->setProgramStore(ps); } void rsrBindProgramFragment(Context *rsc, ProgramFragment *pf) { CHECK_OBJ_OR_NULL(pf); rsc->setProgramFragment(pf); } void rsrBindProgramVertex(Context *rsc, ProgramVertex *pv) { CHECK_OBJ_OR_NULL(pv); rsc->setProgramVertex(pv); } void rsrBindProgramRaster(Context *rsc, ProgramRaster *pr) { CHECK_OBJ_OR_NULL(pr); rsc->setProgramRaster(pr); } void rsrBindFrameBufferObjectColorTarget(Context *rsc, Allocation *a, uint32_t slot) { CHECK_OBJ(va); rsc->mFBOCache.bindColorTarget(rsc, a, slot); rsc->mStateVertex.updateSize(rsc); } void rsrBindFrameBufferObjectDepthTarget(Context *rsc, Allocation *a) { CHECK_OBJ(va); rsc->mFBOCache.bindDepthTarget(rsc, a); rsc->mStateVertex.updateSize(rsc); } void rsrClearFrameBufferObjectColorTarget(Context *rsc, uint32_t slot) { rsc->mFBOCache.bindColorTarget(rsc, nullptr, slot); rsc->mStateVertex.updateSize(rsc); } void rsrClearFrameBufferObjectDepthTarget(Context *rsc) { rsc->mFBOCache.bindDepthTarget(rsc, nullptr); rsc->mStateVertex.updateSize(rsc); } void rsrClearFrameBufferObjectTargets(Context *rsc) { rsc->mFBOCache.resetAll(rsc); rsc->mStateVertex.updateSize(rsc); } ////////////////////////////////////////////////////////////////////////////// // VP ////////////////////////////////////////////////////////////////////////////// void rsrVpLoadProjectionMatrix(Context *rsc, const rsc_Matrix *m) { rsc->getProgramVertex()->setProjectionMatrix(rsc, m); } void rsrVpLoadModelMatrix(Context *rsc, const rsc_Matrix *m) { rsc->getProgramVertex()->setModelviewMatrix(rsc, m); } void rsrVpLoadTextureMatrix(Context *rsc, const rsc_Matrix *m) { rsc->getProgramVertex()->setTextureMatrix(rsc, m); } void rsrPfConstantColor(Context *rsc, ProgramFragment *pf, float r, float g, float b, float a) { CHECK_OBJ(pf); pf->setConstantColor(rsc, r, g, b, a); } void rsrVpGetProjectionMatrix(Context *rsc, rsc_Matrix *m) { rsc->getProgramVertex()->getProjectionMatrix(rsc, m); } ////////////////////////////////////////////////////////////////////////////// // Drawing ////////////////////////////////////////////////////////////////////////////// void rsrDrawPath(Context *rsc, Path *sm) { // Never shipped in a working state } void rsrDrawMesh(Context *rsc, Mesh *sm) { CHECK_OBJ(sm); if (!rsc->setupCheck()) { return; } sm->render(rsc); } void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { CHECK_OBJ(sm); if (!rsc->setupCheck()) { return; } sm->renderPrimitive(rsc, primIndex); } void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, uint32_t start, uint32_t len) { CHECK_OBJ(sm); if (!rsc->setupCheck()) { return; } sm->renderPrimitiveRange(rsc, primIndex, start, len); } void rsrMeshComputeBoundingBox(Context *rsc, Mesh *sm, float *minX, float *minY, float *minZ, float *maxX, float *maxY, float *maxZ) { CHECK_OBJ(sm); sm->computeBBox(rsc); *minX = sm->mBBoxMin[0]; *minY = sm->mBBoxMin[1]; *minZ = sm->mBBoxMin[2]; *maxX = sm->mBBoxMax[0]; *maxY = sm->mBBoxMax[1]; *maxZ = sm->mBBoxMax[2]; } ////////////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////////////// void rsrColor(Context *rsc, float r, float g, float b, float a) { ProgramFragment *pf = rsc->getProgramFragment(); pf->setConstantColor(rsc, r, g, b, a); } void rsrPrepareClear(Context *rsc) { rsc->mFBOCache.setup(rsc); rsc->setupProgramStore(); } uint32_t rsrGetWidth(Context *rsc) { return rsc->getWidth(); } uint32_t rsrGetHeight(Context *rsc) { return rsc->getHeight(); } void rsrDrawTextAlloc(Context *rsc, Allocation *a, int x, int y) { const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a); size_t allocSize = a->getType()->getPackedSizeBytes(); rsc->mStateFont.renderText(text, allocSize, x, y); rsc->mHal.funcs.allocation.unlock1D(rsc, a); } void rsrDrawText(Context *rsc, const char *text, int x, int y) { size_t textLen = strlen(text); rsc->mStateFont.renderText(text, textLen, x, y); } static void SetMetrics(Font::Rect *metrics, int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { if (left) { *left = metrics->left; } if (right) { *right = metrics->right; } if (top) { *top = metrics->top; } if (bottom) { *bottom = metrics->bottom; } } void rsrMeasureTextAlloc(Context *rsc, Allocation *a, int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { CHECK_OBJ(a); const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a); size_t textLen = a->getType()->getPackedSizeBytes(); Font::Rect metrics; rsc->mStateFont.measureText(text, textLen, &metrics); SetMetrics(&metrics, left, right, top, bottom); rsc->mHal.funcs.allocation.unlock1D(rsc, a); } void rsrMeasureText(Context *rsc, const char *text, int32_t *left, int32_t *right, int32_t *top, int32_t *bottom) { size_t textLen = strlen(text); Font::Rect metrics; rsc->mStateFont.measureText(text, textLen, &metrics); SetMetrics(&metrics, left, right, top, bottom); } void rsrBindFont(Context *rsc, Font *font) { CHECK_OBJ(font); rsi_ContextBindFont(rsc, font); } void rsrFontColor(Context *rsc, float r, float g, float b, float a) { rsc->mStateFont.setFontColor(r, g, b, a); } } // namespace renderscript } // namespace android