/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramFragment.h" #include <inttypes.h> namespace android { namespace renderscript { ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uintptr_t * params, size_t paramLength) : Program(rsc, shaderText, shaderLength, params, paramLength) { mConstantColor[0] = 1.f; mConstantColor[1] = 1.f; mConstantColor[2] = 1.f; mConstantColor[3] = 1.f; mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader, mUserShaderLen, textureNames, textureNamesCount, textureNamesLength); } ProgramFragment::~ProgramFragment() { mRSC->mHal.funcs.fragment.destroy(mRSC, this); } void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) { if (isUserProgram()) { ALOGE("Attempting to set fixed function emulation color on user program"); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program"); return; } if (mHal.state.constants[0] == nullptr) { ALOGE("Unable to set fixed function emulation color because allocation is missing"); rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing"); return; } mConstantColor[0] = r; mConstantColor[1] = g; mConstantColor[2] = b; mConstantColor[3] = a; void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]); memcpy(p, mConstantColor, 4*sizeof(float)); mDirty = true; rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); } void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) { if ((state->mLast.get() == this) && !mDirty) { return; } state->mLast.set(this); for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { if (!mHal.state.textures[ct]) { ALOGE("No texture bound for shader id %" PRIuPTR ", texture unit %u", (uintptr_t)this, ct); rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound"); continue; } } rsc->mHal.funcs.fragment.setActive(rsc, this); } void ProgramFragment::serialize(Context *rsc, OStream *stream) const { } ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) { return nullptr; } ProgramFragmentState::ProgramFragmentState() { mPF = nullptr; } ProgramFragmentState::~ProgramFragmentState() { ObjectBase::checkDelete(mPF); mPF = nullptr; } void ProgramFragmentState::init(Context *rsc) { const char *shaderString = RS_SHADER_INTERNAL "varying lowp vec4 varColor;\n" "varying vec2 varTex0;\n" "void main() {\n" " lowp vec4 col = UNI_Color;\n" " gl_FragColor = col;\n" "}\n"; ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); const char *enames[] = { "Color" }; const Element *eins[] = {colorElem.get()}; ObjectBaseRef<const Element> constInput = Element::create(rsc, 1, eins, enames); ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1); uintptr_t tmp[2]; tmp[0] = RS_PROGRAM_PARAM_CONSTANT; tmp[1] = (uintptr_t)inputType.get(); Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(), RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString), nullptr, 0, nullptr, tmp, 2); pf->bindAllocation(rsc, constAlloc, 0); pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f); mDefault.set(pf); } void ProgramFragmentState::deinit(Context *rsc) { mDefault.clear(); mLast.clear(); } RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText, size_t shaderLength, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, const uintptr_t * params, size_t paramLength) { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, textureNames, textureNamesCount, textureNamesLength, params, paramLength); pf->incUserRef(); //ALOGE("rsi_ProgramFragmentCreate %p", pf); return pf; } } // namespace renderscript } // namespace android