/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_STRUCTURED_ALLOCATION_H #define ANDROID_STRUCTURED_ALLOCATION_H #include "rsType.h" #include <vector> struct AHardwareBuffer; // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Program; class GrallocConsumer; /***************************************************************************** * CAUTION * * Any layout changes for this class may require a corresponding change to be * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains * a partial copy of the information below. * *****************************************************************************/ class Allocation : public ObjectBase { // The graphics equivalent of malloc. The allocation contains a structure of elements. public: const static int MAX_LOD = 16; // The mininum alignment requirement for RenderScript. Must be power of 2 and larger than 0. const static size_t kMinimumRSAlignment = 16; // The maximun number of Allocations that can share a single BufferQueue; const static uint32_t MAX_NUM_ALLOC = 16; struct Hal { void * drv; struct State { const Type * type; uint32_t usageFlags; RsAllocationMipmapControl mipmapControl; // Cached fields from the Type and Element // to prevent pointer chasing in critical loops. uint32_t yuv; uint32_t elementSizeBytes; bool hasMipmaps; bool hasFaces; bool hasReferences; void * userProvidedPtr; int32_t surfaceTextureID; AHardwareBuffer *nativeBuffer; int64_t timestamp; // Allocation adapter state const Allocation *baseAlloc; uint32_t originX; uint32_t originY; uint32_t originZ; uint32_t originLOD; uint32_t originFace; uint32_t originArray[Type::mMaxArrays]; }; State state; struct DrvState { struct LodState { void * mallocPtr; size_t stride; uint32_t dimX; uint32_t dimY; uint32_t dimZ; } lod[android::renderscript::Allocation::MAX_LOD]; size_t faceOffset; uint32_t lodCount; uint32_t faceCount; struct YuvState { uint32_t shift; uint32_t step; } yuv; int grallocFlags; uint32_t dimArray[Type::mMaxArrays]; }; mutable DrvState drvState; }; Hal mHal; void operator delete(void* ptr); static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE, void *ptr = 0); static Allocation * createAllocationStrided(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE, void *ptr = 0, size_t byteAligned = 16); static Allocation * createAdapter(Context *rsc, const Allocation *alloc, const Type *type); virtual ~Allocation(); void updateCache(); const Type * getType() const {return mHal.state.type;} void syncAll(Context *rsc, RsAllocationUsageType src); void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); void resize1D(Context *rsc, uint32_t dimX); void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes); void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride); void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes, size_t stride); void read(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, void *data, size_t sizeBytes); void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride); void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes, size_t stride); void elementData(Context *rsc, uint32_t x, uint32_t y, uint32_t z, const void *data, uint32_t elementOff, size_t sizeBytes); void elementRead(Context *rsc, uint32_t x, uint32_t y, uint32_t z, void *data, uint32_t elementOff, size_t sizeBytes); void addProgramToDirty(const Program *); void removeProgramToDirty(const Program *); virtual void dumpLOGV(const char *prefix) const; virtual void serialize(Context *rsc, OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } static Allocation *createFromStream(Context *rsc, IStream *stream); bool getIsScript() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; } bool getIsTexture() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; } bool getIsRenderTarget() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; } bool getIsBufferObject() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; } void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; virtual void callUpdateCacheObject(const Context *rsc, void *dstObj) const; virtual bool freeChildren(); void sendDirty(const Context *rsc) const; bool getHasGraphicsMipmaps() const { return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; } void setupGrallocConsumer(const Context *rsc, uint32_t numAlloc); void shareBufferQueue(const Context *rsc, const Allocation *alloc); void * getSurface(const Context *rsc); void setSurface(const Context *rsc, RsNativeWindow sur); void ioSend(const Context *rsc); void ioReceive(const Context *rsc); int64_t getTimeStamp() {return mHal.state.timestamp;} void adapterOffset(Context *rsc, const uint32_t *offsets, size_t len); void * getPointer(const Context *rsc, uint32_t lod, RsAllocationCubemapFace face, uint32_t z, uint32_t array, size_t *stride); void * getPointerUnchecked(uint32_t x, uint32_t y, uint32_t z = 0, uint32_t lod = 0, RsAllocationCubemapFace face = RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X, uint32_t a1 = 0, uint32_t a2 = 0, uint32_t a3 = 0, uint32_t a4 = 0) const { uint8_t * p = (uint8_t *) mHal.drvState.lod[lod].mallocPtr; p += x * getType()->getElementSizeBytes(); p += y * mHal.drvState.lod[lod].stride; p += z * mHal.drvState.lod[lod].stride * mHal.drvState.lod[lod].dimY; // Todo: arrays return p; } bool hasSameDims(const Allocation *Other) const; protected: std::vector<const Program *> mToDirtyList; ObjectBaseRef<const Type> mType; void setType(const Type *t) { mType.set(t); mHal.state.type = t; } #ifndef RS_COMPATIBILITY_LIB GrallocConsumer *mGrallocConsumer = nullptr; bool mBufferQueueInited = false; uint32_t mCurrentIdx; #endif private: void freeChildrenUnlocked(); Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc, void *ptr); Allocation(Context *rsc, const Allocation *, const Type *); uint32_t getPackedSize() const; static void writePackedData(Context *rsc, const Type *type, uint8_t *dst, const uint8_t *src, bool dstPadded); void unpackVec3Allocation(Context *rsc, const void *data, size_t dataSize); void packVec3Allocation(Context *rsc, OStream *stream) const; }; } // namespace renderscript } // namespace android #endif