/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "EglManager.h" #include <string> #include <cutils/properties.h> #include <log/log.h> #include "utils/StringUtils.h" #include "Caches.h" #include "DeviceInfo.h" #include "Frame.h" #include "Properties.h" #include "RenderThread.h" #include "Texture.h" #include "renderstate/RenderState.h" #include <EGL/eglext.h> #include <GrContextOptions.h> #include <gl/GrGLInterface.h> #ifdef HWUI_GLES_WRAP_ENABLED #include "debug/GlesDriver.h" #endif #define GLES_VERSION 2 // Android-specific addition that is used to show when frames began in systrace EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); namespace android { namespace uirenderer { namespace renderthread { #define ERROR_CASE(x) \ case x: \ return #x; static const char* egl_error_str(EGLint error) { switch (error) { ERROR_CASE(EGL_SUCCESS) ERROR_CASE(EGL_NOT_INITIALIZED) ERROR_CASE(EGL_BAD_ACCESS) ERROR_CASE(EGL_BAD_ALLOC) ERROR_CASE(EGL_BAD_ATTRIBUTE) ERROR_CASE(EGL_BAD_CONFIG) ERROR_CASE(EGL_BAD_CONTEXT) ERROR_CASE(EGL_BAD_CURRENT_SURFACE) ERROR_CASE(EGL_BAD_DISPLAY) ERROR_CASE(EGL_BAD_MATCH) ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) ERROR_CASE(EGL_BAD_NATIVE_WINDOW) ERROR_CASE(EGL_BAD_PARAMETER) ERROR_CASE(EGL_BAD_SURFACE) ERROR_CASE(EGL_CONTEXT_LOST) default: return "Unknown error"; } } const char* EglManager::eglErrorString() { return egl_error_str(eglGetError()); } static struct { bool bufferAge = false; bool setDamage = false; bool noConfigContext = false; bool pixelFormatFloat = false; bool glColorSpace = false; bool scRGB = false; bool contextPriority = false; } EglExtensions; EglManager::EglManager(RenderThread& thread) : mRenderThread(thread) , mEglDisplay(EGL_NO_DISPLAY) , mEglConfig(nullptr) , mEglConfigWideGamut(nullptr) , mEglContext(EGL_NO_CONTEXT) , mPBufferSurface(EGL_NO_SURFACE) , mCurrentSurface(EGL_NO_SURFACE) {} void EglManager::initialize() { if (hasEglContext()) return; ATRACE_NAME("Creating EGLContext"); mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", eglErrorString()); EGLint major, minor; LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString()); ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); initExtensions(); // Now that extensions are loaded, pick a swap behavior if (Properties::enablePartialUpdates) { // An Adreno driver bug is causing rendering problems for SkiaGL with // buffer age swap behavior (b/31957043). To temporarily workaround, // we will use preserved swap behavior. if (Properties::useBufferAge && EglExtensions.bufferAge) { mSwapBehavior = SwapBehavior::BufferAge; } else { mSwapBehavior = SwapBehavior::Preserved; } } loadConfigs(); createContext(); createPBufferSurface(); makeCurrent(mPBufferSurface); DeviceInfo::initialize(); mRenderThread.renderState().onGLContextCreated(); if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { #ifdef HWUI_GLES_WRAP_ENABLED debug::GlesDriver* driver = debug::GlesDriver::get(); sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface()); #else sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface()); #endif LOG_ALWAYS_FATAL_IF(!glInterface.get()); GrContextOptions options; options.fDisableDistanceFieldPaths = true; mRenderThread.cacheManager().configureContext(&options); sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options)); LOG_ALWAYS_FATAL_IF(!grContext.get()); mRenderThread.setGrContext(grContext); } } void EglManager::initExtensions() { auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS)); // For our purposes we don't care if EGL_BUFFER_AGE is a result of // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered // under EGL_KHR_partial_update and we don't need the expanded scope // that EGL_EXT_buffer_age provides. EglExtensions.bufferAge = extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update"); EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update"); LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"), "Missing required extension EGL_KHR_swap_buffers_with_damage"); EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace"); EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context"); EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float"); #ifdef ANDROID_ENABLE_LINEAR_BLENDING EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb_linear"); #else EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb"); #endif EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); } bool EglManager::hasEglContext() { return mEglDisplay != EGL_NO_DISPLAY; } void EglManager::loadConfigs() { ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior)); EGLint swapBehavior = (mSwapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; EGLint attribs[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_CONFIG_CAVEAT, EGL_NONE, EGL_STENCIL_SIZE, Stencil::getStencilSize(), EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, EGL_NONE}; EGLint numConfigs = 1; if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, numConfigs, &numConfigs) || numConfigs != 1) { if (mSwapBehavior == SwapBehavior::Preserved) { // Try again without dirty regions enabled ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); mSwapBehavior = SwapBehavior::Discard; loadConfigs(); return; // the call to loadConfigs() we just made picks the wide gamut config } else { // Failed to get a valid config LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString()); } } if (EglExtensions.pixelFormatFloat) { // If we reached this point, we have a valid swap behavior EGLint attribs16F[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_COLOR_COMPONENT_TYPE_EXT, EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT, EGL_RED_SIZE, 16, EGL_GREEN_SIZE, 16, EGL_BLUE_SIZE, 16, EGL_ALPHA_SIZE, 16, EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, Stencil::getStencilSize(), EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, EGL_NONE}; numConfigs = 1; if (!eglChooseConfig(mEglDisplay, attribs16F, &mEglConfigWideGamut, numConfigs, &numConfigs) || numConfigs != 1) { ALOGE("Device claims wide gamut support, cannot find matching config, error = %s", eglErrorString()); EglExtensions.pixelFormatFloat = false; } } } void EglManager::createContext() { std::vector<EGLint> contextAttributes; contextAttributes.reserve(5); contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); contextAttributes.push_back(GLES_VERSION); if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); contextAttributes.push_back(Properties::contextPriority); } contextAttributes.push_back(EGL_NONE); mEglContext = eglCreateContext( mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig, EGL_NO_CONTEXT, contextAttributes.data()); LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s", eglErrorString()); } void EglManager::createPBufferSurface() { LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "usePBufferSurface() called on uninitialized GlobalContext!"); if (mPBufferSurface == EGL_NO_SURFACE) { EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE}; mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); } } EGLSurface EglManager::createSurface(EGLNativeWindowType window, bool wideColorGamut) { initialize(); wideColorGamut = wideColorGamut && EglExtensions.glColorSpace && EglExtensions.scRGB && EglExtensions.pixelFormatFloat && EglExtensions.noConfigContext; // The color space we want to use depends on whether linear blending is turned // on and whether the app has requested wide color gamut rendering. When wide // color gamut rendering is off, the app simply renders in the display's native // color gamut. // // When wide gamut rendering is off: // - Blending is done by default in gamma space, which requires using a // linear EGL color space (the GPU uses the color values as is) // - If linear blending is on, we must use the sRGB EGL color space (the // GPU will perform sRGB to linear and linear to SRGB conversions before // and after blending) // // When wide gamut rendering is on we cannot rely on the GPU performing // linear blending for us. We use two different color spaces to tag the // surface appropriately for SurfaceFlinger: // - Gamma blending (default) requires the use of the scRGB-nl color space // - Linear blending requires the use of the scRGB color space // Not all Android targets support the EGL_GL_COLOR_SPACE_KHR extension // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value. // According to section 3.4.1 of the EGL specification, the attributes // list is considered empty if the first entry is EGL_NONE EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE}; if (EglExtensions.glColorSpace) { attribs[0] = EGL_GL_COLORSPACE_KHR; #ifdef ANDROID_ENABLE_LINEAR_BLENDING if (wideColorGamut) { attribs[1] = EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT; } else { attribs[1] = EGL_GL_COLORSPACE_SRGB_KHR; } #else if (wideColorGamut) { attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT; } else { attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR; } #endif } EGLSurface surface = eglCreateWindowSurface( mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs); LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Failed to create EGLSurface for window %p, eglErr = %s", (void*)window, eglErrorString()); if (mSwapBehavior != SwapBehavior::Preserved) { LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED) == EGL_FALSE, "Failed to set swap behavior to destroyed for window %p, eglErr = %s", (void*)window, eglErrorString()); } return surface; } void EglManager::destroySurface(EGLSurface surface) { if (isCurrent(surface)) { makeCurrent(EGL_NO_SURFACE); } if (!eglDestroySurface(mEglDisplay, surface)) { ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString()); } } void EglManager::destroy() { if (mEglDisplay == EGL_NO_DISPLAY) return; mRenderThread.setGrContext(nullptr); mRenderThread.renderState().onGLContextDestroyed(); eglDestroyContext(mEglDisplay, mEglContext); eglDestroySurface(mEglDisplay, mPBufferSurface); eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEglDisplay); eglReleaseThread(); mEglDisplay = EGL_NO_DISPLAY; mEglContext = EGL_NO_CONTEXT; mPBufferSurface = EGL_NO_SURFACE; mCurrentSurface = EGL_NO_SURFACE; } bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) { if (isCurrent(surface)) return false; if (surface == EGL_NO_SURFACE) { // Ensure we always have a valid surface & context surface = mPBufferSurface; } if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { if (errOut) { *errOut = eglGetError(); ALOGW("Failed to make current on surface %p, error=%s", (void*)surface, egl_error_str(*errOut)); } else { LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface, eglErrorString()); } } mCurrentSurface = surface; if (Properties::disableVsync) { eglSwapInterval(mEglDisplay, 0); } return true; } EGLint EglManager::queryBufferAge(EGLSurface surface) { switch (mSwapBehavior) { case SwapBehavior::Discard: return 0; case SwapBehavior::Preserved: return 1; case SwapBehavior::BufferAge: EGLint bufferAge; eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge); return bufferAge; } return 0; } Frame EglManager::beginFrame(EGLSurface surface) { LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!"); makeCurrent(surface); Frame frame; frame.mSurface = surface; eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth); eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight); frame.mBufferAge = queryBufferAge(surface); eglBeginFrame(mEglDisplay, surface); return frame; } void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) { #ifdef EGL_KHR_partial_update if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) { EGLint rects[4]; frame.map(dirty, rects); if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) { LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s", (void*)frame.mSurface, eglErrorString()); } } #endif } bool EglManager::damageRequiresSwap() { return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge; } bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) { if (CC_UNLIKELY(Properties::waitForGpuCompletion)) { ATRACE_NAME("Finishing GPU work"); fence(); } EGLint rects[4]; frame.map(screenDirty, rects); eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1); EGLint err = eglGetError(); if (CC_LIKELY(err == EGL_SUCCESS)) { return true; } if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) { // For some reason our surface was destroyed out from under us // This really shouldn't happen, but if it does we can recover easily // by just not trying to use the surface anymore ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err, frame.mSurface); return false; } LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err)); // Impossible to hit this, but the compiler doesn't know that return false; } void EglManager::fence() { EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL); eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR); eglDestroySyncKHR(mEglDisplay, fence); } bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { if (mSwapBehavior != SwapBehavior::Preserved) return false; bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); if (!preserved) { ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface, eglErrorString()); // Maybe it's already set? EGLint swapBehavior; if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { preserved = (swapBehavior == EGL_BUFFER_PRESERVED); } else { ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface, eglErrorString()); } } return preserved; } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */