/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_GRADIENT_CACHE_H #define ANDROID_HWUI_GRADIENT_CACHE_H #include <memory> #include <GLES3/gl3.h> #include <SkShader.h> #include <utils/LruCache.h> #include <utils/Mutex.h> #include "FloatColor.h" namespace android { namespace uirenderer { class Texture; struct GradientCacheEntry { GradientCacheEntry() { count = 0; colors = nullptr; positions = nullptr; } GradientCacheEntry(uint32_t* colors, float* positions, uint32_t count) { copy(colors, positions, count); } GradientCacheEntry(const GradientCacheEntry& entry) { copy(entry.colors.get(), entry.positions.get(), entry.count); } GradientCacheEntry& operator=(const GradientCacheEntry& entry) { if (this != &entry) { copy(entry.colors.get(), entry.positions.get(), entry.count); } return *this; } hash_t hash() const; static int compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs); bool operator==(const GradientCacheEntry& other) const { return compare(*this, other) == 0; } bool operator!=(const GradientCacheEntry& other) const { return compare(*this, other) != 0; } std::unique_ptr<uint32_t[]> colors; std::unique_ptr<float[]> positions; uint32_t count; private: void copy(uint32_t* colors, float* positions, uint32_t count) { this->count = count; this->colors.reset(new uint32_t[count]); this->positions.reset(new float[count]); memcpy(this->colors.get(), colors, count * sizeof(uint32_t)); memcpy(this->positions.get(), positions, count * sizeof(float)); } }; // GradientCacheEntry // Caching support inline int strictly_order_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) { return GradientCacheEntry::compare(lhs, rhs) < 0; } inline int compare_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) { return GradientCacheEntry::compare(lhs, rhs); } inline hash_t hash_type(const GradientCacheEntry& entry) { return entry.hash(); } /** * A simple LRU gradient cache. The cache has a maximum size expressed in bytes. * Any texture added to the cache causing the cache to grow beyond the maximum * allowed size will also cause the oldest texture to be kicked out. */ class GradientCache : public OnEntryRemoved<GradientCacheEntry, Texture*> { public: explicit GradientCache(const Extensions& extensions); ~GradientCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(GradientCacheEntry& shader, Texture*& texture) override; /** * Returns the texture associated with the specified shader. */ Texture* get(uint32_t* colors, float* positions, int count); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); private: /** * Adds a new linear gradient to the cache. The generated texture is * returned. */ Texture* addLinearGradient(GradientCacheEntry& gradient, uint32_t* colors, float* positions, int count); void generateTexture(uint32_t* colors, float* positions, const uint32_t width, const uint32_t height, Texture* texture); struct GradientInfo { uint32_t width; bool hasAlpha; }; void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info); size_t bytesPerPixel() const; size_t sourceBytesPerPixel() const; typedef void (GradientCache::*ChannelMixer)(const FloatColor& start, const FloatColor& end, float amount, uint8_t*& dst) const; void mixBytes(const FloatColor& start, const FloatColor& end, float amount, uint8_t*& dst) const; void mixFloats(const FloatColor& start, const FloatColor& end, float amount, uint8_t*& dst) const; LruCache<GradientCacheEntry, Texture*> mCache; uint32_t mSize; const uint32_t mMaxSize; GLint mMaxTextureSize; bool mUseFloatTexture; bool mHasNpot; bool mHasLinearBlending; mutable Mutex mLock; }; // class GradientCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_GRADIENT_CACHE_H