/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Play a shared stream that might use MMAP. // Then play a second stream at a different sample rate. // Make sure the first stream is still running. // See: b/73369112 | AAudio disconnects shared stream if second MMAP open fails #include <memory.h> #include <stdio.h> #include <unistd.h> #include <android-base/macros.h> #include <aaudio/AAudio.h> #include <gtest/gtest.h> // Callback function that fills the audio output buffer. aaudio_data_callback_result_t MyDataCallbackProc( AAudioStream *stream, void *userData, void *audioData, int32_t numFrames) { (void) userData; int32_t numSamples = AAudioStream_getChannelCount(stream) * numFrames; aaudio_format_t format = AAudioStream_getFormat(stream); if (format == AAUDIO_FORMAT_PCM_I16) { memset(audioData, 0, numSamples * sizeof(int16_t)); } else if (format == AAUDIO_FORMAT_PCM_FLOAT) { memset(audioData, 0, numSamples * sizeof(float)); } return AAUDIO_CALLBACK_RESULT_CONTINUE; } //void foo() { // for tricking the Android Studio formatter TEST(test_interference, aaudio_mmap_interference) { AAudioStreamBuilder *aaudioBuilder = nullptr; AAudioStream *aaudioStream1 = nullptr; AAudioStream *aaudioStream2 = nullptr; // Use an AAudioStreamBuilder to contain requested parameters. ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder)); // Request stream properties. AAudioStreamBuilder_setSampleRate(aaudioBuilder, 48000); AAudioStreamBuilder_setDataCallback(aaudioBuilder, MyDataCallbackProc, nullptr); AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY); // Create an AAudioStream using the Builder. ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream1)); // Start it running. ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream1)); // Verify that the stream is running. sleep(1); EXPECT_LT(0, AAudioStream_getFramesRead(aaudioStream1)); ASSERT_EQ(AAUDIO_STREAM_STATE_STARTED, AAudioStream_getState(aaudioStream1)); // Now try to open a second stream with a different rate. AAudioStreamBuilder_setSampleRate(aaudioBuilder, 44100); ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream2)); ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream2)); // Verify that the second stream is running. sleep(1); EXPECT_LT(0, AAudioStream_getFramesRead(aaudioStream2)); EXPECT_EQ(AAUDIO_STREAM_STATE_STARTED, AAudioStream_getState(aaudioStream2)); // Now verify that the first stream is still running. EXPECT_EQ(AAUDIO_STREAM_STATE_STARTED, AAudioStream_getState(aaudioStream1)); int32_t framesRead1_1 = AAudioStream_getFramesRead(aaudioStream1); EXPECT_LT(0, framesRead1_1); sleep(1); int32_t framesRead1_2 = AAudioStream_getFramesRead(aaudioStream1); EXPECT_LT(0, framesRead1_2); EXPECT_LT(framesRead1_1, framesRead1_2); // advancing? AAudioStream_close(aaudioStream2); AAudioStream_close(aaudioStream1); AAudioStreamBuilder_delete(aaudioBuilder); }