/* * libjingle * Copyright 2012 Google Inc. and Robin Seggelmann * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_MEDIA_SCTP_SCTPDATAENGINE_H_ #define TALK_MEDIA_SCTP_SCTPDATAENGINE_H_ #include <errno.h> #include <string> #include <vector> namespace cricket { // Some ERRNO values get re-#defined to WSA* equivalents in some talk/ // headers. We save the original ones in an enum. enum PreservedErrno { SCTP_EINPROGRESS = EINPROGRESS, SCTP_EWOULDBLOCK = EWOULDBLOCK }; } // namespace cricket #include "talk/media/base/codec.h" #include "talk/media/base/mediachannel.h" #include "talk/media/base/mediaengine.h" #include "webrtc/base/buffer.h" #include "webrtc/base/scoped_ptr.h" // Defined by "usrsctplib/usrsctp.h" struct sockaddr_conn; struct sctp_assoc_change; struct sctp_stream_reset_event; // Defined by <sys/socket.h> struct socket; namespace cricket { // The highest stream ID (Sid) that SCTP allows, and the number of streams we // tell SCTP we're going to use. const uint32_t kMaxSctpSid = 1023; // This is the default SCTP port to use. It is passed along the wire and the // connectee and connector must be using the same port. It is not related to the // ports at the IP level. (Corresponds to: sockaddr_conn.sconn_port in // usrsctp.h) const int kSctpDefaultPort = 5000; class SctpDataMediaChannel; // A DataEngine that interacts with usrsctp. // // From channel calls, data flows like this: // [worker thread (although it can in princple be another thread)] // 1. SctpDataMediaChannel::SendData(data) // 2. usrsctp_sendv(data) // [worker thread returns; sctp thread then calls the following] // 3. OnSctpOutboundPacket(wrapped_data) // [sctp thread returns having posted a message for the worker thread] // 4. SctpDataMediaChannel::OnMessage(wrapped_data) // 5. SctpDataMediaChannel::OnPacketFromSctpToNetwork(wrapped_data) // 6. NetworkInterface::SendPacket(wrapped_data) // 7. ... across network ... a packet is sent back ... // 8. SctpDataMediaChannel::OnPacketReceived(wrapped_data) // 9. usrsctp_conninput(wrapped_data) // [worker thread returns; sctp thread then calls the following] // 10. OnSctpInboundData(data) // [sctp thread returns having posted a message fot the worker thread] // 11. SctpDataMediaChannel::OnMessage(inboundpacket) // 12. SctpDataMediaChannel::OnInboundPacketFromSctpToChannel(inboundpacket) // 13. SctpDataMediaChannel::OnDataFromSctpToChannel(data) // 14. SctpDataMediaChannel::SignalDataReceived(data) // [from the same thread, methods registered/connected to // SctpDataMediaChannel are called with the recieved data] class SctpDataEngine : public DataEngineInterface, public sigslot::has_slots<> { public: SctpDataEngine(); virtual ~SctpDataEngine(); virtual DataMediaChannel* CreateChannel(DataChannelType data_channel_type); virtual const std::vector<DataCodec>& data_codecs() { return codecs_; } static int SendThresholdCallback(struct socket* sock, uint32_t sb_free); private: static int usrsctp_engines_count; std::vector<DataCodec> codecs_; static SctpDataMediaChannel* GetChannelFromSocket(struct socket* sock); }; // TODO(ldixon): Make into a special type of TypedMessageData. // Holds data to be passed on to a channel. struct SctpInboundPacket; class SctpDataMediaChannel : public DataMediaChannel, public rtc::MessageHandler { public: // DataMessageType is used for the SCTP "Payload Protocol Identifier", as // defined in http://tools.ietf.org/html/rfc4960#section-14.4 // // For the list of IANA approved values see: // http://www.iana.org/assignments/sctp-parameters/sctp-parameters.xml // The value is not used by SCTP itself. It indicates the protocol running // on top of SCTP. enum PayloadProtocolIdentifier { PPID_NONE = 0, // No protocol is specified. // Matches the PPIDs in mozilla source and // https://datatracker.ietf.org/doc/draft-ietf-rtcweb-data-protocol Sec. 9 // They're not yet assigned by IANA. PPID_CONTROL = 50, PPID_BINARY_PARTIAL = 52, PPID_BINARY_LAST = 53, PPID_TEXT_PARTIAL = 54, PPID_TEXT_LAST = 51 }; typedef std::set<uint32_t> StreamSet; // Given a thread which will be used to post messages (received data) to this // SctpDataMediaChannel instance. explicit SctpDataMediaChannel(rtc::Thread* thread); virtual ~SctpDataMediaChannel(); // When SetSend is set to true, connects. When set to false, disconnects. // Calling: "SetSend(true); SetSend(false); SetSend(true);" will connect, // disconnect, and reconnect. virtual bool SetSend(bool send); // Unless SetReceive(true) is called, received packets will be discarded. virtual bool SetReceive(bool receive); virtual bool SetSendParameters(const DataSendParameters& params); virtual bool SetRecvParameters(const DataRecvParameters& params); virtual bool AddSendStream(const StreamParams& sp); virtual bool RemoveSendStream(uint32_t ssrc); virtual bool AddRecvStream(const StreamParams& sp); virtual bool RemoveRecvStream(uint32_t ssrc); // Called when Sctp gets data. The data may be a notification or data for // OnSctpInboundData. Called from the worker thread. virtual void OnMessage(rtc::Message* msg); // Send data down this channel (will be wrapped as SCTP packets then given to // sctp that will then post the network interface by OnMessage). // Returns true iff successful data somewhere on the send-queue/network. virtual bool SendData(const SendDataParams& params, const rtc::Buffer& payload, SendDataResult* result = NULL); // A packet is received from the network interface. Posted to OnMessage. virtual void OnPacketReceived(rtc::Buffer* packet, const rtc::PacketTime& packet_time); // Exposed to allow Post call from c-callbacks. rtc::Thread* worker_thread() const { return worker_thread_; } // Many of these things are unused by SCTP, but are needed to fulfill // the MediaChannel interface. virtual void OnRtcpReceived(rtc::Buffer* packet, const rtc::PacketTime& packet_time) {} virtual void OnReadyToSend(bool ready) {} void OnSendThresholdCallback(); // Helper for debugging. void set_debug_name(const std::string& debug_name) { debug_name_ = debug_name; } const std::string& debug_name() const { return debug_name_; } const struct socket* socket() const { return sock_; } private: sockaddr_conn GetSctpSockAddr(int port); bool SetSendCodecs(const std::vector<DataCodec>& codecs); bool SetRecvCodecs(const std::vector<DataCodec>& codecs); // Creates the socket and connects. Sets sending_ to true. bool Connect(); // Closes the socket. Sets sending_ to false. void Disconnect(); // Returns false when openning the socket failed; when successfull sets // sending_ to true bool OpenSctpSocket(); // Sets sending_ to false and sock_ to NULL. void CloseSctpSocket(); // Sends a SCTP_RESET_STREAM for all streams in closing_ssids_. bool SendQueuedStreamResets(); // Adds a stream. bool AddStream(const StreamParams &sp); // Queues a stream for reset. bool ResetStream(uint32_t ssrc); // Called by OnMessage to send packet on the network. void OnPacketFromSctpToNetwork(rtc::Buffer* buffer); // Called by OnMessage to decide what to do with the packet. void OnInboundPacketFromSctpToChannel(SctpInboundPacket* packet); void OnDataFromSctpToChannel(const ReceiveDataParams& params, rtc::Buffer* buffer); void OnNotificationFromSctp(rtc::Buffer* buffer); void OnNotificationAssocChange(const sctp_assoc_change& change); void OnStreamResetEvent(const struct sctp_stream_reset_event* evt); // Responsible for marshalling incoming data to the channels listeners, and // outgoing data to the network interface. rtc::Thread* worker_thread_; // The local and remote SCTP port to use. These are passed along the wire // and the listener and connector must be using the same port. It is not // related to the ports at the IP level. If set to -1, we default to // kSctpDefaultPort. int local_port_; int remote_port_; struct socket* sock_; // The socket created by usrsctp_socket(...). // sending_ is true iff there is a connected socket. bool sending_; // receiving_ controls whether inbound packets are thrown away. bool receiving_; // When a data channel opens a stream, it goes into open_streams_. When we // want to close it, the stream's ID goes into queued_reset_streams_. When // we actually transmit a RE-CONFIG chunk with that stream ID, the ID goes // into sent_reset_streams_. When we get a response RE-CONFIG chunk back // acknowledging the reset, we remove the stream ID from // sent_reset_streams_. We use sent_reset_streams_ to differentiate // between acknowledgment RE-CONFIG and peer-initiated RE-CONFIGs. StreamSet open_streams_; StreamSet queued_reset_streams_; StreamSet sent_reset_streams_; // A human-readable name for debugging messages. std::string debug_name_; }; } // namespace cricket #endif // TALK_MEDIA_SCTP_SCTPDATAENGINE_H_