/*
 * libjingle
 * Copyright 2010 Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice,
 *     this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *  3. The name of the author may not be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef TALK_MEDIA_BASE_VIDEOADAPTER_H_  // NOLINT
#define TALK_MEDIA_BASE_VIDEOADAPTER_H_

#include "talk/media/base/videocommon.h"
#include "webrtc/base/common.h"  // For ASSERT
#include "webrtc/base/criticalsection.h"
#include "webrtc/base/scoped_ptr.h"
#include "webrtc/base/sigslot.h"

namespace cricket {

class VideoFrame;

// VideoAdapter adapts an input video frame to an output frame based on the
// specified input and output formats. The adaptation includes dropping frames
// to reduce frame rate and scaling frames. VideoAdapter is thread safe.
class VideoAdapter {
 public:
  VideoAdapter();
  virtual ~VideoAdapter();

  virtual void SetInputFormat(const VideoFormat& format);
  void SetOutputFormat(const VideoFormat& format);
  // Constrain output resolution to this many pixels overall
  void SetOutputNumPixels(int num_pixels);
  int GetOutputNumPixels() const;

  const VideoFormat& input_format();
  // Returns true if the adapter will always return zero size from
  // AdaptFrameResolution.
  bool drops_all_frames() const;
  const VideoFormat& output_format();

  // Return the adapted resolution given the input resolution. The returned
  // resolution will be 0x0 if the frame should be dropped.
  VideoFormat AdaptFrameResolution(int in_width, int in_height);

  void set_scale_third(bool enable);
  bool scale_third() const { return scale_third_; }

  int adaptation_changes() const { return adaption_changes_; }

 protected:
  float FindClosestScale(int width, int height, int target_num_pixels);
  float FindClosestViewScale(int width, int height, int target_num_pixels);
  float FindLowerScale(int width, int height, int target_num_pixels);

 private:
  const float* GetViewScaleFactors() const;
  float FindScale(const float* scale_factors,
                  const float upbias, int width, int height,
                  int target_num_pixels);

  VideoFormat input_format_;
  VideoFormat output_format_;
  int output_num_pixels_;
  bool scale_third_;  // True if adapter allows scaling to 1/3 and 2/3.
  int frames_in_;  // Number of input frames.
  int frames_out_;  // Number of output frames.
  int frames_scaled_;  // Number of frames scaled.
  int adaption_changes_;  // Number of changes in scale factor.
  size_t previous_width_;  // Previous adapter output width.
  size_t previous_height_;  // Previous adapter output height.
  int64_t interval_next_frame_;
  // The critical section to protect the above variables.
  rtc::CriticalSection critical_section_;

  RTC_DISALLOW_COPY_AND_ASSIGN(VideoAdapter);
};

// CoordinatedVideoAdapter adapts the video input to the encoder by coordinating
// the format request from the server, the resolution request from the encoder,
// and the CPU load.
class CoordinatedVideoAdapter
    : public VideoAdapter, public sigslot::has_slots<>  {
 public:
  enum AdaptRequest { UPGRADE, KEEP, DOWNGRADE };
  enum AdaptReasonEnum {
    ADAPTREASON_NONE = 0,
    ADAPTREASON_CPU = 1,
    ADAPTREASON_BANDWIDTH = 2,
    ADAPTREASON_VIEW = 4
  };
  typedef int AdaptReason;

  CoordinatedVideoAdapter();
  virtual ~CoordinatedVideoAdapter() {}

  virtual void SetInputFormat(const VideoFormat& format);

  // Enable or disable video adaptation due to the change of the CPU load.
  void set_cpu_adaptation(bool enable) { cpu_adaptation_ = enable; }
  bool cpu_adaptation() const { return cpu_adaptation_; }
  // Enable or disable smoothing when doing CPU adaptation. When smoothing is
  // enabled, system CPU load is tracked using an exponential weighted
  // average.
  void set_cpu_smoothing(bool enable);
  bool cpu_smoothing() const { return cpu_smoothing_; }
  // Enable or disable video adaptation due to the change of the GD
  void set_gd_adaptation(bool enable) { gd_adaptation_ = enable; }
  bool gd_adaptation() const { return gd_adaptation_; }
  // Enable or disable video adaptation due to the change of the View
  void set_view_adaptation(bool enable) { view_adaptation_ = enable; }
  bool view_adaptation() const { return view_adaptation_; }
  // Enable or disable video adaptation to fast switch View
  void set_view_switch(bool enable) { view_switch_ = enable; }
  bool view_switch() const { return view_switch_; }

  CoordinatedVideoAdapter::AdaptReason adapt_reason() const {
    return adapt_reason_;
  }

  // When the video is decreased, set the waiting time for CPU adaptation to
  // decrease video again.
  void set_cpu_load_min_samples(int cpu_load_min_samples);
  int cpu_load_min_samples() const { return cpu_load_min_samples_; }
  // CPU system load high threshold for reducing resolution.  e.g. 0.85f
  void set_high_system_threshold(float high_system_threshold);
  float high_system_threshold() const { return high_system_threshold_; }
  // CPU system load low threshold for increasing resolution.  e.g. 0.70f
  void set_low_system_threshold(float low_system_threshold);
  float low_system_threshold() const { return low_system_threshold_; }
  // CPU process load threshold for reducing resolution.  e.g. 0.10f
  void set_process_threshold(float process_threshold);
  float process_threshold() const { return process_threshold_; }

  // Handle the format request from the server via Jingle update message.
  void OnOutputFormatRequest(const VideoFormat& format);
  // Handle the resolution request from the encoder due to bandwidth changes.
  void OnEncoderResolutionRequest(int width, int height, AdaptRequest request);
  // Handle the resolution request for CPU overuse.
  void OnCpuResolutionRequest(AdaptRequest request);
  // Handle the CPU load provided by a CPU monitor.
  void OnCpuLoadUpdated(int current_cpus, int max_cpus,
                        float process_load, float system_load);

  sigslot::signal0<> SignalCpuAdaptationUnable;

 private:
  // Adapt to the minimum of the formats the server requests, the CPU wants, and
  // the encoder wants. Returns true if resolution changed.
  bool AdaptToMinimumFormat(int* new_width, int* new_height);
  bool IsMinimumFormat(int pixels);
  void StepPixelCount(CoordinatedVideoAdapter::AdaptRequest request,
                      int* num_pixels);
  CoordinatedVideoAdapter::AdaptRequest FindCpuRequest(
    int current_cpus, int max_cpus,
    float process_load, float system_load);

  bool cpu_adaptation_;  // True if cpu adaptation is enabled.
  bool cpu_smoothing_;  // True if cpu smoothing is enabled (with adaptation).
  bool gd_adaptation_;  // True if gd adaptation is enabled.
  bool view_adaptation_;  // True if view adaptation is enabled.
  bool view_switch_;  // True if view switch is enabled.
  int cpu_downgrade_count_;
  int cpu_load_min_samples_;
  int cpu_load_num_samples_;
  // cpu system load thresholds relative to max cpus.
  float high_system_threshold_;
  float low_system_threshold_;
  // cpu process load thresholds relative to current cpus.
  float process_threshold_;
  // Video formats that the server view requests, the CPU wants, and the encoder
  // wants respectively. The adapted output format is the minimum of these.
  int view_desired_num_pixels_;
  int64_t view_desired_interval_;
  int encoder_desired_num_pixels_;
  int cpu_desired_num_pixels_;
  CoordinatedVideoAdapter::AdaptReason adapt_reason_;
  // The critical section to protect handling requests.
  rtc::CriticalSection request_critical_section_;

  // The weighted average of cpu load over time. It's always updated (if cpu
  // adaptation is on), but only used if cpu_smoothing_ is set.
  float system_load_average_;

  RTC_DISALLOW_COPY_AND_ASSIGN(CoordinatedVideoAdapter);
};

}  // namespace cricket

#endif  // TALK_MEDIA_BASE_VIDEOADAPTER_H_  // NOLINT