/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_vec1 /// @file glm/gtx/vec1.hpp /// @date 2010-02-08 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// /// @defgroup gtx_vec1 GLM_GTX_vec1 /// @ingroup gtx /// /// @brief Add vec1, ivec1, uvec1 and bvec1 types. /// <glm/gtx/vec1.hpp> need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_vec1 #define GLM_GTX_vec1 // Dependency: #include "../glm.hpp" #include "../detail/type_vec1.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_vec1 extension included") #endif namespace glm { //! 1 component vector of high precision floating-point numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef highp_vec1_t highp_vec1; //! 1 component vector of medium precision floating-point numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef mediump_vec1_t mediump_vec1; //! 1 component vector of low precision floating-point numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef lowp_vec1_t lowp_vec1; //! 1 component vector of high precision signed integer numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef highp_ivec1_t highp_ivec1; //! 1 component vector of medium precision signed integer numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef mediump_ivec1_t mediump_ivec1; //! 1 component vector of low precision signed integer numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef lowp_ivec1_t lowp_ivec1; //! 1 component vector of high precision unsigned integer numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef highp_uvec1_t highp_uvec1; //! 1 component vector of medium precision unsigned integer numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef mediump_uvec1_t mediump_uvec1; //! 1 component vector of low precision unsigned integer numbers. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef lowp_uvec1_t lowp_uvec1; //! 1 component vector of high precision boolean. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef highp_bvec1_t highp_bvec1; //! 1 component vector of medium precision boolean. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef mediump_bvec1_t mediump_bvec1; //! 1 component vector of low precision boolean. //! There is no guarantee on the actual precision. /// @see gtx_vec1 extension. typedef lowp_bvec1_t lowp_bvec1; ////////////////////////// // vec1 definition #if(defined(GLM_PRECISION_HIGHP_BOOL)) typedef highp_bvec1 bvec1; #elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) typedef mediump_bvec1 bvec1; #elif(defined(GLM_PRECISION_LOWP_BOOL)) typedef lowp_bvec1 bvec1; #else /// 1 component vector of boolean. /// @see gtx_vec1 extension. typedef highp_bvec1 bvec1; #endif//GLM_PRECISION #if(defined(GLM_PRECISION_HIGHP_FLOAT)) typedef highp_vec1 vec1; #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef mediump_vec1 vec1; #elif(defined(GLM_PRECISION_LOWP_FLOAT)) typedef lowp_vec1 vec1; #else /// 1 component vector of floating-point numbers. /// @see gtx_vec1 extension. typedef highp_vec1 vec1; #endif//GLM_PRECISION #if(defined(GLM_PRECISION_HIGHP_INT)) typedef highp_ivec1 ivec1; #elif(defined(GLM_PRECISION_MEDIUMP_INT)) typedef mediump_ivec1 ivec1; #elif(defined(GLM_PRECISION_LOWP_INT)) typedef lowp_ivec1 ivec1; #else /// 1 component vector of signed integer numbers. /// @see gtx_vec1 extension. typedef highp_ivec1 ivec1; #endif//GLM_PRECISION #if(defined(GLM_PRECISION_HIGHP_UINT)) typedef highp_uvec1 uvec1; #elif(defined(GLM_PRECISION_MEDIUMP_UINT)) typedef mediump_uvec1 uvec1; #elif(defined(GLM_PRECISION_LOWP_UINT)) typedef lowp_uvec1 uvec1; #else /// 1 component vector of unsigned integer numbers. /// @see gtx_vec1 extension. typedef highp_uvec1 uvec1; #endif//GLM_PRECISION }// namespace glm #include "vec1.inl" #endif//GLM_GTX_vec1