/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_rotate_normalized_axis /// @file glm/gtx/rotate_normalized_axis.hpp /// @date 2012-12-13 / 2012-12-13 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtc_matrix_transform /// @see gtc_quaternion /// /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis /// @ingroup gtc /// /// @brief Quaternions and matrices rotations around normalized axis. /// /// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_rotate_normalized_axis #define GLM_GTX_rotate_normalized_axis // Dependency: #include "../glm.hpp" #include "../gtc/epsilon.hpp" #include "../gtc/quaternion.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") #endif namespace glm { /// @addtogroup gtx_rotate_normalized_axis /// @{ /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. /// /// @param m Input matrix multiplied by this rotation matrix. /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param axis Rotation axis, must be normalized. /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. /// /// @see gtx_rotate_normalized_axis /// @see - rotate(T angle, T x, T y, T z) /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) /// @see - rotate(T angle, detail::tvec3<T, P> const & v) template <typename T, precision P> GLM_FUNC_DECL detail::tmat4x4<T, P> rotateNormalizedAxis( detail::tmat4x4<T, P> const & m, T const & angle, detail::tvec3<T, P> const & axis); /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. /// /// @param q Source orientation /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. /// @param axis Normalized axis of the rotation, must be normalized. /// /// @see gtx_rotate_normalized_axis template <typename T, precision P> GLM_FUNC_DECL detail::tquat<T, P> rotateNormalizedAxis( detail::tquat<T, P> const & q, T const & angle, detail::tvec3<T, P> const & axis); /// @} }//namespace glm #include "rotate_normalized_axis.inl" #endif//GLM_GTX_rotate_normalized_axis