/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_matrix_transform_2d /// @file glm/gtc/matrix_transform_2d.inl /// @date 2014-02-20 /// @author Miguel Ángel Pérez Martínez /////////////////////////////////////////////////////////////////////////////////// #include "../trigonometric.hpp" namespace glm { template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> translate( detail::tmat3x3<T, P> const & m, detail::tvec2<T, P> const & v) { detail::tmat3x3<T, P> Result(m); Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; return Result; } template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rotate( detail::tmat3x3<T, P> const & m, T const & angle) { #ifdef GLM_FORCE_RADIANS T a = angle; #else T a = radians(angle); #endif T c = cos(a); T s = sin(a); detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null); Result[0] = m[0] * c + m[1] * s; Result[1] = m[0] * -s + m[1] * c; Result[2] = m[2]; return Result; } template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> scale( detail::tmat3x3<T, P> const & m, detail::tvec2<T, P> const & v) { detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null); Result[0] = m[0] * v[0]; Result[1] = m[1] * v[1]; Result[2] = m[2]; return Result; } template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX( detail::tmat3x3<T, P> const & m, T const & y) { detail::tmat3x3<T, P> Result(); Result[0][1] = y; return m * Result; } template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY( detail::tmat3x3<T, P> const & m, T const & x) { detail::tmat3x3<T, P> Result(); Result[1][0] = x; return m * Result; } }//namespace glm