/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_matrix_transform_2d /// @file glm/gtx/matrix_transform_2d.hpp /// @date 2014-02-20 /// @author Miguel Ángel Pérez Martínez /// /// @see core (dependence) /// /// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d /// @ingroup gtx /// /// @brief Defines functions that generate common 2d transformation matrices. /// /// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_matrix_transform_2d #define GLM_GTX_matrix_transform_2d // Dependency: #include "../mat3x3.hpp" #include "../vec2.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") #endif namespace glm { /// @addtogroup gtx_matrix_transform_2d /// @{ /// Builds a translation 3 * 3 matrix created from a vector of 2 components. /// /// @param m Input matrix multiplied by this translation matrix. /// @param v Coordinates of a translation vector. template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> translate( detail::tmat3x3<T, P> const & m, detail::tvec2<T, P> const & v); /// Builds a rotation 3 * 3 matrix created from an angle. /// /// @param m Input matrix multiplied by this translation matrix. /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rotate( detail::tmat3x3<T, P> const & m, T const & angle); /// Builds a scale 3 * 3 matrix created from a vector of 2 components. /// /// @param m Input matrix multiplied by this translation matrix. /// @param v Coordinates of a scale vector. template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> scale( detail::tmat3x3<T, P> const & m, detail::tvec2<T, P> const & v); /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. /// /// @param m Input matrix multiplied by this translation matrix. /// @param y Shear factor. template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX( detail::tmat3x3<T, P> const & m, T const & y); /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. /// /// @param m Input matrix multiplied by this translation matrix. /// @param x Shear factor. template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY( detail::tmat3x3<T, P> const & m, T const & x); /// @} }//namespace glm #include "matrix_transform_2d.inl" #endif//GLM_GTX_matrix_transform_2d