/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2007-03-05 // Updated : 2007-03-05 // Licence : This source is under MIT License // File : glm/gtx/matrix_query.inl /////////////////////////////////////////////////////////////////////////////////////////////////// // Dependency: // - GLM core /////////////////////////////////////////////////////////////////////////////////////////////////// namespace glm { template<typename T, precision P> GLM_FUNC_QUALIFIER bool isNull(detail::tmat2x2<T, P> const & m, T const & epsilon) { bool result = true; for(length_t i = 0; result && i < 2 ; ++i) result = isNull(m[i], epsilon); return result; } template<typename T, precision P> GLM_FUNC_QUALIFIER bool isNull(detail::tmat3x3<T, P> const & m, T const & epsilon) { bool result = true; for(length_t i = 0; result && i < 3 ; ++i) result = isNull(m[i], epsilon); return result; } template<typename T, precision P> GLM_FUNC_QUALIFIER bool isNull(detail::tmat4x4<T, P> const & m, T const & epsilon) { bool result = true; for(length_t i = 0; result && i < 4 ; ++i) result = isNull(m[i], epsilon); return result; } template<typename T, precision P, template <typename, precision> class matType> GLM_FUNC_QUALIFIER bool isIdentity(matType<T, P> const & m, T const & epsilon) { bool result = true; for(length_t i(0); result && i < m[0].length(); ++i) { for(length_t j(0); result && j < i ; ++j) result = abs(m[i][j]) <= epsilon; if(result) result = abs(m[i][i] - 1) <= epsilon; for(length_t j(i + 1); result && j < m.length(); ++j) result = abs(m[i][j]) <= epsilon; } return result; } template<typename T, precision P> GLM_FUNC_QUALIFIER bool isNormalized(detail::tmat2x2<T, P> const & m, T const & epsilon) { bool result(true); for(length_t i(0); result && i < m.length(); ++i) result = isNormalized(m[i], epsilon); for(length_t i(0); result && i < m.length(); ++i) { typename detail::tmat2x2<T, P>::col_type v; for(length_t j(0); j < m.length(); ++j) v[j] = m[j][i]; result = isNormalized(v, epsilon); } return result; } template<typename T, precision P> GLM_FUNC_QUALIFIER bool isNormalized(detail::tmat3x3<T, P> const & m, T const & epsilon) { bool result(true); for(length_t i(0); result && i < m.length(); ++i) result = isNormalized(m[i], epsilon); for(length_t i(0); result && i < m.length(); ++i) { typename detail::tmat3x3<T, P>::col_type v; for(length_t j(0); j < m.length(); ++j) v[j] = m[j][i]; result = isNormalized(v, epsilon); } return result; } template<typename T, precision P> GLM_FUNC_QUALIFIER bool isNormalized(detail::tmat4x4<T, P> const & m, T const & epsilon) { bool result(true); for(length_t i(0); result && i < m.length(); ++i) result = isNormalized(m[i], epsilon); for(length_t i(0); result && i < m.length(); ++i) { typename detail::tmat4x4<T, P>::col_type v; for(length_t j(0); j < m.length(); ++j) v[j] = m[j][i]; result = isNormalized(v, epsilon); } return result; } template<typename T, precision P, template <typename, precision> class matType> GLM_FUNC_QUALIFIER bool isOrthogonal(matType<T, P> const & m, T const & epsilon) { bool result(true); for(length_t i(0); result && i < m.length() - 1; ++i) for(length_t j(i + 1); result && j < m.length(); ++j) result = areOrthogonal(m[i], m[j], epsilon); if(result) { matType<T, P> tmp = transpose(m); for(length_t i(0); result && i < m.length() - 1 ; ++i) for(length_t j(i + 1); result && j < m.length(); ++j) result = areOrthogonal(tmp[i], tmp[j], epsilon); } return result; } }//namespace glm