/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_matrix_interpolation /// @file glm/gtx/matrix_interpolation.hpp /// @date 2011-03-05 / 2011-06-07 /// @author Ghenadii Ursachi (the.asteroth@gmail.com) /// /// @see core (dependence) /// /// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation /// @ingroup gtx /// /// @brief Allows to directly interpolate two exiciting matrices. /// /// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_matrix_interpolation #define GLM_GTX_matrix_interpolation // Dependency: #include "../glm.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_matrix_interpolation extension included") #endif namespace glm { /// @addtogroup gtx_matrix_interpolation /// @{ /// Get the axis and angle of the rotation from a matrix. /// From GLM_GTX_matrix_interpolation extension. template <typename T, precision P> GLM_FUNC_DECL void axisAngle( detail::tmat4x4<T, P> const & mat, detail::tvec3<T, P> & axis, T & angle); /// Build a matrix from axis and angle. /// From GLM_GTX_matrix_interpolation extension. template <typename T, precision P> GLM_FUNC_DECL detail::tmat4x4<T, P> axisAngleMatrix( detail::tvec3<T, P> const & axis, T const angle); /// Extracts the rotation part of a matrix. /// From GLM_GTX_matrix_interpolation extension. template <typename T, precision P> GLM_FUNC_DECL detail::tmat4x4<T, P> extractMatrixRotation( detail::tmat4x4<T, P> const & mat); /// Build a interpolation of 4 * 4 matrixes. /// From GLM_GTX_matrix_interpolation extension. /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. template <typename T, precision P> GLM_FUNC_DECL detail::tmat4x4<T, P> interpolate( detail::tmat4x4<T, P> const & m1, detail::tmat4x4<T, P> const & m2, T const delta); /// @} }//namespace glm #include "matrix_interpolation.inl" #endif//GLM_GTX_matrix_interpolation