/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-03-06 // Updated : 2013-04-09 // Licence : This source is under MIT License // File : glm/gtx/gradient_paint.inl /////////////////////////////////////////////////////////////////////////////////////////////////// namespace glm { template <typename T, precision P> GLM_FUNC_QUALIFIER T radialGradient ( detail::tvec2<T, P> const & Center, T const & Radius, detail::tvec2<T, P> const & Focal, detail::tvec2<T, P> const & Position ) { detail::tvec2<T, P> F = Focal - Center; detail::tvec2<T, P> D = Position - Focal; T Radius2 = pow2(Radius); T Fx2 = pow2(F.x); T Fy2 = pow2(F.y); T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); T Denominator = Radius2 - (Fx2 + Fy2); return Numerator / Denominator; } template <typename T, precision P> GLM_FUNC_QUALIFIER T linearGradient ( detail::tvec2<T, P> const & Point0, detail::tvec2<T, P> const & Point1, detail::tvec2<T, P> const & Position ) { detail::tvec2<T, P> Dist = Point1 - Point0; return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); } }//namespace glm