/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_fast_square_root /// @file glm/gtx/fast_square_root.hpp /// @date 2006-01-04 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// /// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root /// @ingroup gtx /// /// @brief Fast but less accurate implementations of square root based functions. /// - Sqrt optimisation based on Newton's method, /// www.gamedev.net/community/forums/topic.asp?topic id=139956 /// /// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_fast_square_root #define GLM_GTX_fast_square_root // Dependency: #include "../glm.hpp" #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_fast_square_root extension included") #endif namespace glm { /// @addtogroup gtx_fast_square_root /// @{ //! Faster than the common sqrt function but less accurate. //! From GLM_GTX_fast_square_root extension. template <typename genType> GLM_FUNC_DECL genType fastSqrt(genType const & x); //! Faster than the common inversesqrt function but less accurate. //! From GLM_GTX_fast_square_root extension. template <typename genType> GLM_FUNC_DECL genType fastInverseSqrt(genType const & x); //! Faster than the common inversesqrt function but less accurate. //! From GLM_GTX_fast_square_root extension. template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x); //! Faster than the common length function but less accurate. //! From GLM_GTX_fast_square_root extension. template <typename genType> GLM_FUNC_DECL typename genType::value_type fastLength(genType const & x); //! Faster than the common distance function but less accurate. //! From GLM_GTX_fast_square_root extension. template <typename genType> GLM_FUNC_DECL typename genType::value_type fastDistance(genType const & x, genType const & y); //! Faster than the common normalize function but less accurate. //! From GLM_GTX_fast_square_root extension. template <typename genType> GLM_FUNC_DECL genType fastNormalize(genType const & x); /// @} }// namespace glm #include "fast_square_root.inl" #endif//GLM_GTX_fast_square_root