/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_bit /// @file glm/gtx/bit.hpp /// @date 2007-03-14 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// @see gtc_half_float (dependence) /// /// @defgroup gtx_bit GLM_GTX_bit /// @ingroup gtx /// /// @brief Allow to perform bit operations on integer values /// /// <glm/gtx/bit.hpp> need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_bit #define GLM_GTX_bit // Dependencies #include "../detail/type_int.hpp" #include "../detail/setup.hpp" #include <cstddef> #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED)) # pragma message("GLM: GLM_GTX_bit extension included") #endif namespace glm { /// @addtogroup gtx_bit /// @{ /// Build a mask of 'count' bits /// @see gtx_bit template <typename genIType> GLM_FUNC_DECL genIType mask(genIType const & count); //! Find the highest bit set to 1 in a integer variable and return its value. /// @see gtx_bit template <typename genType> GLM_FUNC_DECL genType highestBitValue(genType const & value); //! Return true if the value is a power of two number. /// @see gtx_bit template <typename genType> GLM_FUNC_DECL bool isPowerOfTwo(genType const & value); //! Return the power of two number which value is just higher the input value. /// @see gtx_bit template <typename genType> GLM_FUNC_DECL genType powerOfTwoAbove(genType const & value); //! Return the power of two number which value is just lower the input value. /// @see gtx_bit template <typename genType> GLM_FUNC_DECL genType powerOfTwoBelow(genType const & value); //! Return the power of two number which value is the closet to the input value. /// @see gtx_bit template <typename genType> GLM_FUNC_DECL genType powerOfTwoNearest(genType const & value); //! Revert all bits of any integer based type. /// @see gtx_bit template <typename genType> GLM_DEPRECATED GLM_FUNC_DECL genType bitRevert(genType const & value); //! Rotate all bits to the right. /// @see gtx_bit template <typename genType> GLM_FUNC_DECL genType bitRotateRight(genType const & In, std::size_t Shift); //! Rotate all bits to the left. /// @see gtx_bit template <typename genType> GLM_FUNC_DECL genType bitRotateLeft(genType const & In, std::size_t Shift); //! Set to 1 a range of bits. /// @see gtx_bit template <typename genIUType> GLM_FUNC_DECL genIUType fillBitfieldWithOne( genIUType const & Value, int const & FromBit, int const & ToBit); //! Set to 0 a range of bits. /// @see gtx_bit template <typename genIUType> GLM_FUNC_DECL genIUType fillBitfieldWithZero( genIUType const & Value, int const & FromBit, int const & ToBit); /// Interleaves the bits of x and y. /// The first bit is the first bit of x followed by the first bit of y. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y); /// Interleaves the bits of x and y. /// The first bit is the first bit of x followed by the first bit of y. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y); /// Interleaves the bits of x and y. /// The first bit is the first bit of x followed by the first bit of y. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y); /// Interleaves the bits of x and y. /// The first bit is the first bit of x followed by the first bit of y. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y); /// Interleaves the bits of x and y. /// The first bit is the first bit of x followed by the first bit of y. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y); /// Interleaves the bits of x and y. /// The first bit is the first bit of x followed by the first bit of y. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y); /// Interleaves the bits of x, y and z. /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z); /// Interleaves the bits of x, y and z. /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z); /// Interleaves the bits of x, y and z. /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z); /// Interleaves the bits of x, y and z. /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z); /// Interleaves the bits of x, y and z. /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z); /// Interleaves the bits of x, y and z. /// The first bit is the first bit of x followed by the first bit of y and the first bit of z. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z); /// Interleaves the bits of x, y, z and w. /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w); /// Interleaves the bits of x, y, z and w. /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w); /// Interleaves the bits of x, y, z and w. /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w); /// Interleaves the bits of x, y, z and w. /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. /// The other bits are interleaved following the previous sequence. /// /// @see gtx_bit GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w); /// @} } //namespace glm #include "bit.inl" #endif//GLM_GTX_bit