/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file glm/glm.hpp /// @date 2009-05-01 / 2011-05-16 /// @author Christophe Riccio /// /// @ref core (Dependence) /// /// @defgroup gtc GTC Extensions (Stable) /// /// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. /// /// GTC extensions aim to be stable. /// /// Even if it's highly unrecommended, it's possible to include all the extensions at once by /// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. /// /// @defgroup gtx GTX Extensions (Experimental) /// /// @brief Functions and types that the GLSL specification doesn't define, but /// useful to have for a C++ program. /// /// Experimental extensions are useful functions and types, but the development of /// their API and functionality is not necessarily stable. They can change /// substantially between versions. Backwards compatibility is not much of an issue /// for them. /// /// Even if it's highly unrecommended, it's possible to include all the extensions /// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be /// included a specific file. /// /// @defgroup virtrev VIRTREV Extensions /// /// @brief Extensions develop and maintain by Mathieu [matrem] Roumillac /// (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660). /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_EXT_INCLUDED #define GLM_EXT_INCLUDED #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)) # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED # pragma message("GLM: All extensions included (not recommanded)") #endif//GLM_MESSAGES #include "./gtc/constants.hpp" #include "./gtc/epsilon.hpp" #include "./gtc/matrix_access.hpp" #include "./gtc/matrix_integer.hpp" #include "./gtc/matrix_inverse.hpp" #include "./gtc/matrix_transform.hpp" #include "./gtc/noise.hpp" #include "./gtc/packing.hpp" #include "./gtc/quaternion.hpp" #include "./gtc/random.hpp" #include "./gtc/reciprocal.hpp" #include "./gtc/type_precision.hpp" #include "./gtc/type_ptr.hpp" #include "./gtc/ulp.hpp" #include "./gtx/associated_min_max.hpp" #include "./gtx/bit.hpp" #include "./gtx/closest_point.hpp" #include "./gtx/color_space.hpp" #include "./gtx/color_space_YCoCg.hpp" #include "./gtx/compatibility.hpp" #include "./gtx/component_wise.hpp" #include "./gtx/dual_quaternion.hpp" #include "./gtx/euler_angles.hpp" #include "./gtx/extend.hpp" #include "./gtx/extented_min_max.hpp" #include "./gtx/fast_exponential.hpp" #include "./gtx/fast_square_root.hpp" #include "./gtx/fast_trigonometry.hpp" #include "./gtx/gradient_paint.hpp" #include "./gtx/handed_coordinate_space.hpp" #include "./gtx/inertia.hpp" #include "./gtx/int_10_10_10_2.hpp" #include "./gtx/integer.hpp" #include "./gtx/intersect.hpp" #include "./gtx/log_base.hpp" #include "./gtx/matrix_cross_product.hpp" #include "./gtx/matrix_interpolation.hpp" #include "./gtx/matrix_major_storage.hpp" #include "./gtx/matrix_operation.hpp" #include "./gtx/matrix_query.hpp" #include "./gtx/mixed_product.hpp" #include "./gtx/multiple.hpp" #include "./gtx/norm.hpp" #include "./gtx/normal.hpp" #include "./gtx/normalize_dot.hpp" #include "./gtx/number_precision.hpp" #include "./gtx/optimum_pow.hpp" #include "./gtx/orthonormalize.hpp" #include "./gtx/perpendicular.hpp" #include "./gtx/polar_coordinates.hpp" #include "./gtx/projection.hpp" #include "./gtx/quaternion.hpp" #include "./gtx/raw_data.hpp" #include "./gtx/rotate_vector.hpp" #include "./gtx/spline.hpp" #include "./gtx/std_based_type.hpp" #if(!(GLM_COMPILER & GLM_COMPILER_CUDA)) # include "./gtx/string_cast.hpp" #endif #include "./gtx/transform.hpp" #include "./gtx/transform2.hpp" #include "./gtx/vec1.hpp" #include "./gtx/vector_angle.hpp" #include "./gtx/vector_query.hpp" #include "./gtx/wrap.hpp" #if(GLM_ARCH & GLM_ARCH_SSE2) # include "./gtx/simd_vec4.hpp" # include "./gtx/simd_mat4.hpp" #endif #endif //GLM_EXT_INCLUDED