/* * Copyright (C) 2016 Google, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SHELL_ANDROID_H #define SHELL_ANDROID_H #include <android_native_app_glue.h> #include "Shell.h" class ShellAndroid : public Shell { public: static std::vector<std::string> get_args(android_app &app); ShellAndroid(android_app &app, Game &game); ~ShellAndroid(); void log(LogPriority priority, const char *msg); void run(); void quit(); private: PFN_vkGetInstanceProcAddr load_vk(); bool can_present(VkPhysicalDevice phy, uint32_t queue_family) { return true; } VkSurfaceKHR create_surface(VkInstance instance); void on_app_cmd(int32_t cmd); int32_t on_input_event(const AInputEvent *event); static inline void on_app_cmd(android_app *app, int32_t cmd); static inline int32_t on_input_event(android_app *app, AInputEvent *event); android_app &app_; void *lib_handle_; }; void ShellAndroid::on_app_cmd(android_app *app, int32_t cmd) { auto android = reinterpret_cast<ShellAndroid *>(app->userData); android->on_app_cmd(cmd); } int32_t ShellAndroid::on_input_event(android_app *app, AInputEvent *event) { auto android = reinterpret_cast<ShellAndroid *>(app->userData); return android->on_input_event(event); } #endif // SHELL_ANDROID_H