/* * Copyright (C) 2016 Google, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <sstream> #include "Game.h" #include "Shell.h" void Game::print_stats() { // Output frame count and measured elapsed time auto now = std::chrono::system_clock::now(); auto elapsed = now - start_time; auto elapsed_millis = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count(); std::stringstream ss; ss << "frames:" << frame_count << ", elapsedms:" << elapsed_millis; shell_->log(Shell::LogPriority::LOG_INFO, ss.str().c_str()); } void Game::quit() { print_stats(); shell_->quit(); }