/*---------------------------------------------------------------*/ /*--- begin host_generic_regs.h ---*/ /*---------------------------------------------------------------*/ /* This file is part of Valgrind, a dynamic binary instrumentation framework. Copyright (C) 2004-2017 OpenWorks LLP info@open-works.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. The GNU General Public License is contained in the file COPYING. Neither the names of the U.S. Department of Energy nor the University of California nor the names of its contributors may be used to endorse or promote products derived from this software without prior written permission. */ #ifndef __VEX_HOST_GENERIC_REGS_H #define __VEX_HOST_GENERIC_REGS_H #include "libvex_basictypes.h" /*---------------------------------------------------------*/ /*--- Representing HOST REGISTERS ---*/ /*---------------------------------------------------------*/ /* Host registers. Stuff to represent: - The register index. This is a zero-based, sequential index that facilitates indexing into arrays or virtual or real registers. Virtual and real registers both have indices starting at zero. Interpreting a real register index requires having the host's RRegUniverse to hand. - The register's hardware encoding. This applies only for real registers and should be zero for virtual registers. This is the number as used in a target architecture encoding. - The register class - Whether or not the register is a virtual reg. Registers are sized so as to fit into 32 bits. Note that since the class field is never 1111b, no valid register can have the value INVALID_HREG. There are currently 6 register classes: int32 int64 float32 float64 simd64 simd128 */ /* Registers are represented as 32 bit integers, with the following layout: 31 30..27 26..20 19..0 isV:1 rc:4 enc:7 ix:20 where UInt ix:20; // Zero based index UInt enc:7; // Hardware encoding number HRegClass rc:4; // the register's HRegClass Bool isV:1; // is it a virtual register? The obvious thing to do here would be to use bitfields. But gcc seems to have problems constant folding calls to mkHReg() with all 4 parameters constant to a 32 bit number, when using bitfields. Hence the use of the traditional shift-and-mask by-hand bitfields instead. */ typedef struct { UInt u32; } HReg; /* HRegClass describes host register classes which the instruction selectors can speak about. We would not expect all of them to be available on any specific host. For example on x86, the available classes are: Int32, Flt64, Vec128 only. IMPORTANT NOTE: host_generic_reg_alloc2.c needs how much space is needed to spill each class of register. It allocates the following amount of space: HRcInt32 64 bits HRcInt64 64 bits HRcFlt32 64 bits HRcFlt64 128 bits (on x86 these are spilled by fstpt/fldt and so won't fit in a 64-bit slot) HRcVec64 64 bits HRcVec128 128 bits If you add another regclass, you must remember to update host_generic_reg_alloc2.c accordingly. When adding entries to enum HRegClass, do not use any value > 14 or < 1. */ typedef enum { HRcINVALID=1, /* NOT A VALID REGISTER CLASS */ HRcInt32=3, /* 32-bit int */ HRcInt64=4, /* 64-bit int */ HRcFlt32=5, /* 32-bit float */ HRcFlt64=6, /* 64-bit float */ HRcVec64=7, /* 64-bit SIMD */ HRcVec128=8 /* 128-bit SIMD */ } HRegClass; extern void ppHRegClass ( HRegClass ); /* Print an HReg in a generic (non-target-specific) way. */ extern void ppHReg ( HReg ); /* Construct. The goal here is that compiler can fold this down to a constant in the case where the four arguments are constants, which is often the case. */ static inline HReg mkHReg ( Bool virtual, HRegClass rc, UInt enc, UInt ix ) { vassert(ix <= 0xFFFFF); vassert(enc <= 0x7F); vassert(((UInt)rc) <= 0xF); vassert(((UInt)virtual) <= 1); if (virtual) vassert(enc == 0); HReg r; r.u32 = ((((UInt)virtual) & 1) << 31) | ((((UInt)rc) & 0xF) << 27) | ((((UInt)enc) & 0x7F) << 20) | ((((UInt)ix) & 0xFFFFF) << 0); return r; } static inline HRegClass hregClass ( HReg r ) { HRegClass rc = (HRegClass)((r.u32 >> 27) & 0xF); vassert(rc >= HRcInt32 && rc <= HRcVec128); return rc; } static inline UInt hregIndex ( HReg r ) { return r.u32 & 0xFFFFF; } static inline UInt hregEncoding ( HReg r ) { return (r.u32 >> 20) & 0x7F; } static inline Bool hregIsVirtual ( HReg r ) { return toBool((r.u32 >> 31) & 1); } static inline Bool sameHReg ( HReg r1, HReg r2 ) { return toBool(r1.u32 == r2.u32); } static const HReg INVALID_HREG = { .u32 = 0xFFFFFFFF }; static inline Bool hregIsInvalid ( HReg r ) { return sameHReg(r, INVALID_HREG); } /*---------------------------------------------------------*/ /*--- Real register Universes. ---*/ /*---------------------------------------------------------*/ /* A "Real Register Universe" is a read-only structure that contains all information about real registers on a given host. It serves several purposes: * defines the mapping from real register indices to the registers themselves * defines the size of the initial section of that mapping that is available to the register allocator for use, so that the register allocator can treat the registers under its control as a zero based, contiguous array. This is important for its efficiency. * gives meaning to RRegSets, which otherwise would merely be a bunch of bits. This is a big structure, but it's readonly, and we expect to allocate only one instance for each run of Valgrind. It is sized so as to be able to deal with up to 64 real registers. AFAICS none of the back ends actually mention more than 64, despite the fact that many of the host architectures have more than 64 registers when all classes are taken into consideration. */ #define N_RREGUNIVERSE_REGS 64 typedef struct { /* Total number of registers in this universe .. */ UInt size; /* .. of which the first |allocable| are available to regalloc. */ UInt allocable; /* The registers themselves. All must be real registers, and all must have their index number (.s.ix) equal to the array index here, since this is the only place where we map index numbers to actual registers. */ HReg regs[N_RREGUNIVERSE_REGS]; } RRegUniverse; /* Nominally initialise (zero out) an RRegUniverse. */ void RRegUniverse__init ( /*OUT*/RRegUniverse* ); /* Check an RRegUniverse is valid, and assert if not.*/ void RRegUniverse__check_is_sane ( const RRegUniverse* ); /* Print an RRegUniverse, for debugging. */ void RRegUniverse__show ( const RRegUniverse* ); /*---------------------------------------------------------*/ /*--- Real register sets. ---*/ /*---------------------------------------------------------*/ /* Represents sets of real registers. |bitset| is interpreted in the context of |univ|. That is, each bit index |i| in |bitset| corresponds to the register |univ->regs[i]|. This relies entirely on the fact that N_RREGUNIVERSE_REGS <= 64. */ typedef struct { ULong bitset; RRegUniverse* univ; } RRegSet; /*---------------------------------------------------------*/ /*--- Recording register usage (for reg-alloc) ---*/ /*---------------------------------------------------------*/ typedef enum { HRmRead, HRmWrite, HRmModify } HRegMode; /* This isn't entirely general, and is specialised towards being fast, for the reg-alloc. It represents real registers using a bitmask and can also represent up to four virtual registers, in an unordered array. This is based on the observation that no instruction that we generate can mention more than four registers at once. */ #define N_HREGUSAGE_VREGS 5 typedef struct { /* The real registers. The associated universe is not stored here -- callers will have to pass it around separately, as needed. */ ULong rRead; /* real regs that are read */ ULong rWritten; /* real regs that are written */ /* The virtual registers. */ HReg vRegs[N_HREGUSAGE_VREGS]; HRegMode vMode[N_HREGUSAGE_VREGS]; UInt n_vRegs; } HRegUsage; extern void ppHRegUsage ( const RRegUniverse*, HRegUsage* ); static inline void initHRegUsage ( HRegUsage* tab ) { tab->rRead = 0; tab->rWritten = 0; tab->n_vRegs = 0; } /* Add a register to a usage table. Combine incoming read uses with existing write uses into a modify use, and vice versa. Do not create duplicate entries -- each reg should only be mentioned once. */ extern void addHRegUse ( HRegUsage*, HRegMode, HReg ); extern Bool HRegUsage__contains ( const HRegUsage*, HReg ); /*---------------------------------------------------------*/ /*--- Indicating register remappings (for reg-alloc) ---*/ /*---------------------------------------------------------*/ /* Note that such maps can only map virtual regs to real regs. addToHRegRenap will barf if given a pair not of that form. As a result, no valid HRegRemap will bind a real reg to anything, and so if lookupHRegMap is given a real reg, it returns it unchanged. This is precisely the behaviour that the register allocator needs to impose its decisions on the instructions it processes. */ #define N_HREG_REMAP 6 typedef struct { HReg orig [N_HREG_REMAP]; HReg replacement[N_HREG_REMAP]; Int n_used; } HRegRemap; extern void ppHRegRemap ( HRegRemap* ); extern void addToHRegRemap ( HRegRemap*, HReg, HReg ); extern HReg lookupHRegRemap ( HRegRemap*, HReg ); static inline void initHRegRemap ( HRegRemap* map ) { map->n_used = 0; } /*---------------------------------------------------------*/ /*--- Abstract instructions ---*/ /*---------------------------------------------------------*/ /* A type is needed to refer to pointers to instructions of any target. Defining it like this means that HInstr* can stand in for X86Instr*, ArmInstr*, etc. */ typedef void HInstr; /* An expandable array of HInstr*'s. Handy for insn selection and register allocation. n_vregs indicates the number of virtual registers mentioned in the code, something that reg-alloc needs to know. These are required to be numbered 0 .. n_vregs-1. */ typedef struct { HInstr** arr; Int arr_size; Int arr_used; Int n_vregs; } HInstrArray; extern HInstrArray* newHInstrArray ( void ); /* Never call this directly. It's the slow and incomplete path for addHInstr. */ __attribute__((noinline)) extern void addHInstr_SLOW ( HInstrArray*, HInstr* ); static inline void addHInstr ( HInstrArray* ha, HInstr* instr ) { if (LIKELY(ha->arr_used < ha->arr_size)) { ha->arr[ha->arr_used] = instr; ha->arr_used++; } else { addHInstr_SLOW(ha, instr); } } /*---------------------------------------------------------*/ /*--- C-Call return-location descriptions ---*/ /*---------------------------------------------------------*/ /* This is common to all back ends. It describes where the return value from a C call is located. This is important in the case that the call is conditional, since the return locations will need to be set to 0x555..555 in the case that the call does not happen. */ typedef enum { RLPri_INVALID, /* INVALID */ RLPri_None, /* no return value (a.k.a C "void") */ RLPri_Int, /* in the primary int return reg */ RLPri_2Int, /* in both primary and secondary int ret regs */ RLPri_V128SpRel, /* 128-bit value, on the stack */ RLPri_V256SpRel /* 256-bit value, on the stack */ } RetLocPrimary; typedef struct { /* Primary description */ RetLocPrimary pri; /* For .pri == RLPri_V128SpRel or RLPri_V256SpRel only, gives the offset of the lowest addressed byte of the value, relative to the stack pointer. For all other .how values, has no meaning and should be zero. */ Int spOff; } RetLoc; extern void ppRetLoc ( RetLoc rloc ); static inline RetLoc mk_RetLoc_simple ( RetLocPrimary pri ) { vassert(pri >= RLPri_INVALID && pri <= RLPri_2Int); return (RetLoc){pri, 0}; } static inline RetLoc mk_RetLoc_spRel ( RetLocPrimary pri, Int off ) { vassert(pri >= RLPri_V128SpRel && pri <= RLPri_V256SpRel); return (RetLoc){pri, off}; } static inline Bool is_sane_RetLoc ( RetLoc rloc ) { switch (rloc.pri) { case RLPri_None: case RLPri_Int: case RLPri_2Int: return rloc.spOff == 0; case RLPri_V128SpRel: case RLPri_V256SpRel: return True; default: return False; } } static inline RetLoc mk_RetLoc_INVALID ( void ) { return (RetLoc){RLPri_INVALID, 0}; } static inline Bool is_RetLoc_INVALID ( RetLoc rl ) { return rl.pri == RLPri_INVALID && rl.spOff == 0; } /*---------------------------------------------------------*/ /*--- Reg alloc: TODO: move somewhere else ---*/ /*---------------------------------------------------------*/ extern HInstrArray* doRegisterAllocation ( /* Incoming virtual-registerised code. */ HInstrArray* instrs_in, /* The real-register universe to use. This contains facts about real registers, one of which is the set of registers available for allocation. */ const RRegUniverse* univ, /* Return True iff the given insn is a reg-reg move, in which case also return the src and dst regs. */ Bool (*isMove) (const HInstr*, HReg*, HReg*), /* Get info about register usage in this insn. */ void (*getRegUsage) (HRegUsage*, const HInstr*, Bool), /* Apply a reg-reg mapping to an insn. */ void (*mapRegs) (HRegRemap*, HInstr*, Bool), /* Return insn(s) to spill/restore a real reg to a spill slot offset. And optionally a function to do direct reloads. */ void (*genSpill) ( HInstr**, HInstr**, HReg, Int, Bool ), void (*genReload) ( HInstr**, HInstr**, HReg, Int, Bool ), HInstr* (*directReload) ( HInstr*, HReg, Short ), Int guest_sizeB, /* For debug printing only. */ void (*ppInstr) ( const HInstr*, Bool ), void (*ppReg) ( HReg ), /* 32/64bit mode */ Bool mode64 ); #endif /* ndef __VEX_HOST_GENERIC_REGS_H */ /*---------------------------------------------------------------*/ /*--- host_generic_regs.h ---*/ /*---------------------------------------------------------------*/