// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_EFFECTS_H_ #define V8_EFFECTS_H_ #include "src/ast/ast-types.h" namespace v8 { namespace internal { // A simple struct to represent (write) effects. A write is represented as a // modification of type bounds (e.g. of a variable). // // An effect can either be definite, if the write is known to have taken place, // or 'possible', if it was optional. The difference is relevant when composing // effects. // // There are two ways to compose effects: sequentially (they happen one after // the other) or alternatively (either one or the other happens). A definite // effect cancels out any previous effect upon sequencing. A possible effect // merges into a previous effect, i.e., type bounds are merged. Alternative // composition always merges bounds. It yields a possible effect if at least // one was only possible. struct Effect { enum Modality { POSSIBLE, DEFINITE }; Modality modality; AstBounds bounds; Effect() : modality(DEFINITE) {} explicit Effect(AstBounds b, Modality m = DEFINITE) : modality(m), bounds(b) {} // The unknown effect. static Effect Unknown(Zone* zone) { return Effect(AstBounds::Unbounded(), POSSIBLE); } static Effect Forget(Zone* zone) { return Effect(AstBounds::Unbounded(), DEFINITE); } // Sequential composition, as in 'e1; e2'. static Effect Seq(Effect e1, Effect e2, Zone* zone) { if (e2.modality == DEFINITE) return e2; return Effect(AstBounds::Either(e1.bounds, e2.bounds, zone), e1.modality); } // Alternative composition, as in 'cond ? e1 : e2'. static Effect Alt(Effect e1, Effect e2, Zone* zone) { return Effect(AstBounds::Either(e1.bounds, e2.bounds, zone), e1.modality == POSSIBLE ? POSSIBLE : e2.modality); } }; // Classes encapsulating sets of effects on variables. // // Effects maps variables to effects and supports sequential and alternative // composition. // // NestedEffects is an incremental representation that supports persistence // through functional extension. It represents the map as an adjoin of a list // of maps, whose tail can be shared. // // Both classes provide similar interfaces, implemented in parts through the // EffectsMixin below (using sandwich style, to work around the style guide's // MI restriction). // // We also (ab)use Effects/NestedEffects as a representation for abstract // store typings. In that case, only definite effects are of interest. template<class Var, class Base, class Effects> class EffectsMixin: public Base { public: explicit EffectsMixin(Zone* zone) : Base(zone) {} Effect Lookup(Var var) { Locator locator; return this->Find(var, &locator) ? locator.value() : Effect::Unknown(Base::zone()); } AstBounds LookupBounds(Var var) { Effect effect = Lookup(var); return effect.modality == Effect::DEFINITE ? effect.bounds : AstBounds::Unbounded(); } // Sequential composition. void Seq(Var var, Effect effect) { Locator locator; if (!this->Insert(var, &locator)) { effect = Effect::Seq(locator.value(), effect, Base::zone()); } locator.set_value(effect); } void Seq(Effects that) { SeqMerger<EffectsMixin> merge = { *this }; that.ForEach(&merge); } // Alternative composition. void Alt(Var var, Effect effect) { Locator locator; if (!this->Insert(var, &locator)) { effect = Effect::Alt(locator.value(), effect, Base::zone()); } locator.set_value(effect); } void Alt(Effects that) { AltWeakener<EffectsMixin> weaken = { *this, that }; this->ForEach(&weaken); AltMerger<EffectsMixin> merge = { *this }; that.ForEach(&merge); } // Invalidation. void Forget() { Overrider override = { Effect::Forget(Base::zone()), Effects(Base::zone()) }; this->ForEach(&override); Seq(override.effects); } protected: typedef typename Base::Locator Locator; template<class Self> struct SeqMerger { void Call(Var var, Effect effect) { self.Seq(var, effect); } Self self; }; template<class Self> struct AltMerger { void Call(Var var, Effect effect) { self.Alt(var, effect); } Self self; }; template<class Self> struct AltWeakener { void Call(Var var, Effect effect) { if (effect.modality == Effect::DEFINITE && !other.Contains(var)) { effect.modality = Effect::POSSIBLE; Locator locator; self.Insert(var, &locator); locator.set_value(effect); } } Self self; Effects other; }; struct Overrider { void Call(Var var, Effect effect) { effects.Seq(var, new_effect); } Effect new_effect; Effects effects; }; }; template<class Var, Var kNoVar> class Effects; template<class Var, Var kNoVar> class NestedEffectsBase; template<class Var, Var kNoVar> class EffectsBase { public: explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {} bool IsEmpty() { return map_->is_empty(); } protected: friend class NestedEffectsBase<Var, kNoVar>; friend class EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >; Zone* zone() { return map_->allocator().zone(); } struct SplayTreeConfig { typedef Var Key; typedef Effect Value; static const Var kNoKey = kNoVar; static Effect NoValue() { return Effect(); } static int Compare(int x, int y) { return y - x; } }; typedef ZoneSplayTree<SplayTreeConfig> Mapping; typedef typename Mapping::Locator Locator; bool Contains(Var var) { DCHECK(var != kNoVar); return map_->Contains(var); } bool Find(Var var, Locator* locator) { DCHECK(var != kNoVar); return map_->Find(var, locator); } bool Insert(Var var, Locator* locator) { DCHECK(var != kNoVar); return map_->Insert(var, locator); } template<class Callback> void ForEach(Callback* callback) { return map_->ForEach(callback); } private: Mapping* map_; }; template<class Var, Var kNoVar> const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey; template<class Var, Var kNoVar> class Effects: public EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { public: explicit Effects(Zone* zone) : EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone) {} }; template<class Var, Var kNoVar> class NestedEffectsBase { public: explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {} template<class Callback> void ForEach(Callback* callback) { if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback); node_->effects.ForEach(callback); } Effects<Var, kNoVar> Top() { return node_->effects; } bool IsEmpty() { for (Node* node = node_; node != NULL; node = node->previous) { if (!node->effects.IsEmpty()) return false; } return true; } protected: typedef typename EffectsBase<Var, kNoVar>::Locator Locator; Zone* zone() { return node_->zone; } void push() { node_ = new(node_->zone) Node(node_->zone, node_); } void pop() { node_ = node_->previous; } bool is_empty() { return node_ == NULL; } bool Contains(Var var) { DCHECK(var != kNoVar); for (Node* node = node_; node != NULL; node = node->previous) { if (node->effects.Contains(var)) return true; } return false; } bool Find(Var var, Locator* locator) { DCHECK(var != kNoVar); for (Node* node = node_; node != NULL; node = node->previous) { if (node->effects.Find(var, locator)) return true; } return false; } bool Insert(Var var, Locator* locator); private: struct Node: ZoneObject { Zone* zone; Effects<Var, kNoVar> effects; Node* previous; explicit Node(Zone* zone, Node* previous = NULL) : zone(zone), effects(zone), previous(previous) {} }; explicit NestedEffectsBase(Node* node) : node_(node) {} Node* node_; }; template<class Var, Var kNoVar> bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) { DCHECK(var != kNoVar); if (!node_->effects.Insert(var, locator)) return false; Locator shadowed; for (Node* node = node_->previous; node != NULL; node = node->previous) { if (node->effects.Find(var, &shadowed)) { // Initialize with shadowed entry. locator->set_value(shadowed.value()); return false; } } return true; } template<class Var, Var kNoVar> class NestedEffects: public EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { public: explicit NestedEffects(Zone* zone) : EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >( zone) {} // Create an extension of the current effect set. The current set should not // be modified while the extension is in use. NestedEffects Push() { NestedEffects result = *this; result.push(); return result; } NestedEffects Pop() { NestedEffects result = *this; result.pop(); DCHECK(!this->is_empty()); return result; } }; } // namespace internal } // namespace v8 #endif // V8_EFFECTS_H_