// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_DEBUG_DEBUG_COVERAGE_H_ #define V8_DEBUG_DEBUG_COVERAGE_H_ #include <vector> #include "src/debug/debug-interface.h" #include "src/objects.h" namespace v8 { namespace internal { // Forward declaration. class Isolate; struct CoverageFunction { CoverageFunction(int s, int e, uint32_t c, Handle<String> n) : start(s), end(e), count(c), name(n) {} int start; int end; uint32_t count; Handle<String> name; }; struct CoverageScript { // Initialize top-level function in case it has been garbage-collected. CoverageScript(Isolate* isolate, Handle<Script> s) : script(s) {} Handle<Script> script; // Functions are sorted by start position, from outer to inner function. std::vector<CoverageFunction> functions; }; class Coverage : public std::vector<CoverageScript> { public: // Allocate a new Coverage object and populate with result. // The ownership is transferred to the caller. static Coverage* Collect(Isolate* isolate, bool reset_count); // Enable precise code coverage. This disables optimization and makes sure // invocation count is not affected by GC. static void TogglePrecise(Isolate* isolate, bool enable); private: Coverage() {} }; } // namespace internal } // namespace v8 #endif // V8_DEBUG_DEBUG_COVERAGE_H_