// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if V8_TARGET_ARCH_ARM64 #include "src/debug/debug.h" #include "src/arm64/frames-arm64.h" #include "src/codegen.h" #include "src/debug/liveedit.h" namespace v8 { namespace internal { #define __ ACCESS_MASM(masm) void EmitDebugBreakSlot(Assembler* masm) { Label check_size; __ bind(&check_size); for (int i = 0; i < Assembler::kDebugBreakSlotInstructions; i++) { __ nop(Assembler::DEBUG_BREAK_NOP); } DCHECK_EQ(Assembler::kDebugBreakSlotInstructions, static_cast<int>(masm->InstructionsGeneratedSince(&check_size))); } void DebugCodegen::GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode) { // Generate enough nop's to make space for a call instruction. Avoid emitting // the constant pool in the debug break slot code. InstructionAccurateScope scope(masm, Assembler::kDebugBreakSlotInstructions); masm->RecordDebugBreakSlot(mode); EmitDebugBreakSlot(masm); } void DebugCodegen::ClearDebugBreakSlot(Isolate* isolate, Address pc) { PatchingAssembler patcher(isolate, reinterpret_cast<Instruction*>(pc), Assembler::kDebugBreakSlotInstructions); EmitDebugBreakSlot(&patcher); } void DebugCodegen::PatchDebugBreakSlot(Isolate* isolate, Address pc, Handle<Code> code) { DCHECK(code->is_debug_stub()); PatchingAssembler patcher(isolate, reinterpret_cast<Instruction*>(pc), Assembler::kDebugBreakSlotInstructions); // Patch the code emitted by DebugCodegen::GenerateSlots, changing the debug // break slot code from // mov x0, x0 @ nop DEBUG_BREAK_NOP // mov x0, x0 @ nop DEBUG_BREAK_NOP // mov x0, x0 @ nop DEBUG_BREAK_NOP // mov x0, x0 @ nop DEBUG_BREAK_NOP // mov x0, x0 @ nop DEBUG_BREAK_NOP // to a call to the debug slot code. // ldr ip0, [pc, #(2 * kInstructionSize)] // blr ip0 // b skip // <debug break slot code entry point address (64 bits)> // skip: Label skip_constant; // The first instruction of a patched debug break slot must be a load literal // loading the address of the debug break slot code. patcher.ldr_pcrel(ip0, (2 * kInstructionSize) >> kLoadLiteralScaleLog2); patcher.b(&skip_constant); patcher.dc64(reinterpret_cast<int64_t>(code->entry())); patcher.bind(&skip_constant); // TODO(all): check the following is correct. // The debug break slot code will push a frame and call statically compiled // code. By using blr, this call site will be registered in the frame. // The debugger can now iterate on the frames to find this call. patcher.blr(ip0); } bool DebugCodegen::DebugBreakSlotIsPatched(Address pc) { Instruction* current_instr = reinterpret_cast<Instruction*>(pc); return !current_instr->IsNop(Assembler::DEBUG_BREAK_NOP); } void DebugCodegen::GenerateDebugBreakStub(MacroAssembler* masm, DebugBreakCallHelperMode mode) { __ RecordComment("Debug break"); Register scratch = x10; { FrameScope scope(masm, StackFrame::INTERNAL); // Push arguments for DebugBreak call. if (mode == SAVE_RESULT_REGISTER) { // Break on return. __ Push(x0); } else { // Non-return breaks. __ Push(masm->isolate()->factory()->the_hole_value()); } __ Mov(x0, 1); __ Mov(x1, ExternalReference(Runtime::FunctionForId(Runtime::kDebugBreak), masm->isolate())); CEntryStub stub(masm->isolate(), 1); __ CallStub(&stub); if (FLAG_debug_code) { for (int i = 0; i < kNumJSCallerSaved; i++) { Register reg = Register::XRegFromCode(JSCallerSavedCode(i)); // Do not clobber x0 if mode is SAVE_RESULT_REGISTER. It will // contain return value of the function. if (!(reg.is(x0) && (mode == SAVE_RESULT_REGISTER))) { __ Mov(reg, Operand(kDebugZapValue)); } } } // Leave the internal frame. } __ MaybeDropFrames(); // Return to caller. __ Ret(); } void DebugCodegen::GenerateHandleDebuggerStatement(MacroAssembler* masm) { { FrameScope scope(masm, StackFrame::INTERNAL); __ CallRuntime(Runtime::kHandleDebuggerStatement, 0); } __ MaybeDropFrames(); // Return to caller. __ Ret(); } void DebugCodegen::GenerateFrameDropperTrampoline(MacroAssembler* masm) { // Frame is being dropped: // - Drop to the target frame specified by x1. // - Look up current function on the frame. // - Leave the frame. // - Restart the frame by calling the function. __ Mov(fp, x1); __ AssertStackConsistency(); __ Ldr(x1, MemOperand(fp, JavaScriptFrameConstants::kFunctionOffset)); __ Mov(masm->StackPointer(), Operand(fp)); __ Pop(fp, lr); // Frame, Return address. __ Ldr(x0, FieldMemOperand(x1, JSFunction::kSharedFunctionInfoOffset)); __ Ldr(x0, FieldMemOperand(x0, SharedFunctionInfo::kFormalParameterCountOffset)); __ mov(x2, x0); ParameterCount dummy1(x2); ParameterCount dummy2(x0); __ InvokeFunction(x1, dummy1, dummy2, JUMP_FUNCTION, CheckDebugStepCallWrapper()); } const bool LiveEdit::kFrameDropperSupported = true; } // namespace internal } // namespace v8 #endif // V8_TARGET_ARCH_ARM64