// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_GRAPH_REDUCER_H_ #define V8_COMPILER_GRAPH_REDUCER_H_ #include "src/base/compiler-specific.h" #include "src/compiler/node-marker.h" #include "src/globals.h" #include "src/zone/zone-containers.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. class Graph; class Node; // NodeIds are identifying numbers for nodes that can be used to index auxiliary // out-of-line data associated with each node. typedef uint32_t NodeId; // Represents the result of trying to reduce a node in the graph. class Reduction final { public: explicit Reduction(Node* replacement = nullptr) : replacement_(replacement) {} Node* replacement() const { return replacement_; } bool Changed() const { return replacement() != nullptr; } private: Node* replacement_; }; // A reducer can reduce or simplify a given node based on its operator and // inputs. This class functions as an extension point for the graph reducer for // language-specific reductions (e.g. reduction based on types or constant // folding of low-level operators) can be integrated into the graph reduction // phase. class V8_EXPORT_PRIVATE Reducer { public: virtual ~Reducer() {} // Try to reduce a node if possible. virtual Reduction Reduce(Node* node) = 0; // Invoked by the {GraphReducer} when all nodes are done. Can be used to // do additional reductions at the end, which in turn can cause a new round // of reductions. virtual void Finalize(); // Helper functions for subclasses to produce reductions for a node. static Reduction NoChange() { return Reduction(); } static Reduction Replace(Node* node) { return Reduction(node); } static Reduction Changed(Node* node) { return Reduction(node); } }; // An advanced reducer can also edit the graphs by changing and replacing nodes // other than the one currently being reduced. class AdvancedReducer : public Reducer { public: // Observe the actions of this reducer. class Editor { public: virtual ~Editor() {} // Replace {node} with {replacement}. virtual void Replace(Node* node, Node* replacement) = 0; // Revisit the {node} again later. virtual void Revisit(Node* node) = 0; // Replace value uses of {node} with {value} and effect uses of {node} with // {effect}. If {effect == nullptr}, then use the effect input to {node}. // All control uses will be relaxed assuming {node} cannot throw. virtual void ReplaceWithValue(Node* node, Node* value, Node* effect, Node* control) = 0; }; explicit AdvancedReducer(Editor* editor) : editor_(editor) {} protected: // Helper functions for subclasses to produce reductions for a node. static Reduction Replace(Node* node) { return Reducer::Replace(node); } // Helper functions for subclasses to edit the graph. void Replace(Node* node, Node* replacement) { DCHECK_NOT_NULL(editor_); editor_->Replace(node, replacement); } void Revisit(Node* node) { DCHECK_NOT_NULL(editor_); editor_->Revisit(node); } void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr, Node* control = nullptr) { DCHECK_NOT_NULL(editor_); editor_->ReplaceWithValue(node, value, effect, control); } // Relax the effects of {node} by immediately replacing effect and control // uses of {node} with the effect and control input to {node}. // TODO(turbofan): replace the effect input to {node} with {graph->start()}. void RelaxEffectsAndControls(Node* node) { ReplaceWithValue(node, node, nullptr, nullptr); } // Relax the control uses of {node} by immediately replacing them with the // control input to {node}. void RelaxControls(Node* node) { ReplaceWithValue(node, node, node, nullptr); } private: Editor* const editor_; }; // Performs an iterative reduction of a node graph. class V8_EXPORT_PRIVATE GraphReducer : public NON_EXPORTED_BASE(AdvancedReducer::Editor) { public: GraphReducer(Zone* zone, Graph* graph, Node* dead = nullptr); ~GraphReducer(); Graph* graph() const { return graph_; } void AddReducer(Reducer* reducer); // Reduce a single node. void ReduceNode(Node* const); // Reduce the whole graph. void ReduceGraph(); private: enum class State : uint8_t; struct NodeState { Node* node; int input_index; }; // Reduce a single node. Reduction Reduce(Node* const); // Reduce the node on top of the stack. void ReduceTop(); // Replace {node} with {replacement}. void Replace(Node* node, Node* replacement) final; // Replace value uses of {node} with {value} and effect uses of {node} with // {effect}. If {effect == nullptr}, then use the effect input to {node}. All // control uses will be relaxed assuming {node} cannot throw. void ReplaceWithValue(Node* node, Node* value, Node* effect, Node* control) final; // Replace all uses of {node} with {replacement} if the id of {replacement} is // less than or equal to {max_id}. Otherwise, replace all uses of {node} whose // id is less than or equal to {max_id} with the {replacement}. void Replace(Node* node, Node* replacement, NodeId max_id); // Node stack operations. void Pop(); void Push(Node* node); // Revisit queue operations. bool Recurse(Node* node); void Revisit(Node* node) final; Graph* const graph_; Node* const dead_; NodeMarker<State> state_; ZoneVector<Reducer*> reducers_; ZoneStack<Node*> revisit_; ZoneStack<NodeState> stack_; DISALLOW_COPY_AND_ASSIGN(GraphReducer); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_GRAPH_REDUCER_H_