// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_BASE_PLATFORM_MUTEX_H_ #define V8_BASE_PLATFORM_MUTEX_H_ #include "src/base/base-export.h" #include "src/base/lazy-instance.h" #if V8_OS_WIN #include "src/base/win32-headers.h" #endif #include "src/base/logging.h" #if V8_OS_POSIX #include <pthread.h> // NOLINT #endif namespace v8 { namespace base { // ---------------------------------------------------------------------------- // Mutex // // This class is a synchronization primitive that can be used to protect shared // data from being simultaneously accessed by multiple threads. A mutex offers // exclusive, non-recursive ownership semantics: // - A calling thread owns a mutex from the time that it successfully calls // either |Lock()| or |TryLock()| until it calls |Unlock()|. // - When a thread owns a mutex, all other threads will block (for calls to // |Lock()|) or receive a |false| return value (for |TryLock()|) if they // attempt to claim ownership of the mutex. // A calling thread must not own the mutex prior to calling |Lock()| or // |TryLock()|. The behavior of a program is undefined if a mutex is destroyed // while still owned by some thread. The Mutex class is non-copyable. class V8_BASE_EXPORT Mutex final { public: Mutex(); ~Mutex(); // Locks the given mutex. If the mutex is currently unlocked, it becomes // locked and owned by the calling thread, and immediately. If the mutex // is already locked by another thread, suspends the calling thread until // the mutex is unlocked. void Lock(); // Unlocks the given mutex. The mutex is assumed to be locked and owned by // the calling thread on entrance. void Unlock(); // Tries to lock the given mutex. Returns whether the mutex was // successfully locked. bool TryLock() WARN_UNUSED_RESULT; // The implementation-defined native handle type. #if V8_OS_POSIX typedef pthread_mutex_t NativeHandle; #elif V8_OS_WIN typedef CRITICAL_SECTION NativeHandle; #endif NativeHandle& native_handle() { return native_handle_; } const NativeHandle& native_handle() const { return native_handle_; } private: NativeHandle native_handle_; #ifdef DEBUG int level_; #endif V8_INLINE void AssertHeldAndUnmark() { #ifdef DEBUG DCHECK_EQ(1, level_); level_--; #endif } V8_INLINE void AssertUnheldAndMark() { #ifdef DEBUG DCHECK_EQ(0, level_); level_++; #endif } friend class ConditionVariable; DISALLOW_COPY_AND_ASSIGN(Mutex); }; // POD Mutex initialized lazily (i.e. the first time Pointer() is called). // Usage: // static LazyMutex my_mutex = LAZY_MUTEX_INITIALIZER; // // void my_function() { // LockGuard<Mutex> guard(my_mutex.Pointer()); // // Do something. // } // typedef LazyStaticInstance<Mutex, DefaultConstructTrait<Mutex>, ThreadSafeInitOnceTrait>::type LazyMutex; #define LAZY_MUTEX_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER // ----------------------------------------------------------------------------- // RecursiveMutex // // This class is a synchronization primitive that can be used to protect shared // data from being simultaneously accessed by multiple threads. A recursive // mutex offers exclusive, recursive ownership semantics: // - A calling thread owns a recursive mutex for a period of time that starts // when it successfully calls either |Lock()| or |TryLock()|. During this // period, the thread may make additional calls to |Lock()| or |TryLock()|. // The period of ownership ends when the thread makes a matching number of // calls to |Unlock()|. // - When a thread owns a recursive mutex, all other threads will block (for // calls to |Lock()|) or receive a |false| return value (for |TryLock()|) if // they attempt to claim ownership of the recursive mutex. // - The maximum number of times that a recursive mutex may be locked is // unspecified, but after that number is reached, calls to |Lock()| will // probably abort the process and calls to |TryLock()| return false. // The behavior of a program is undefined if a recursive mutex is destroyed // while still owned by some thread. The RecursiveMutex class is non-copyable. class V8_BASE_EXPORT RecursiveMutex final { public: RecursiveMutex(); ~RecursiveMutex(); // Locks the mutex. If another thread has already locked the mutex, a call to // |Lock()| will block execution until the lock is acquired. A thread may call // |Lock()| on a recursive mutex repeatedly. Ownership will only be released // after the thread makes a matching number of calls to |Unlock()|. // The behavior is undefined if the mutex is not unlocked before being // destroyed, i.e. some thread still owns it. void Lock(); // Unlocks the mutex if its level of ownership is 1 (there was exactly one // more call to |Lock()| than there were calls to unlock() made by this // thread), reduces the level of ownership by 1 otherwise. The mutex must be // locked by the current thread of execution, otherwise, the behavior is // undefined. void Unlock(); // Tries to lock the given mutex. Returns whether the mutex was // successfully locked. bool TryLock() WARN_UNUSED_RESULT; // The implementation-defined native handle type. typedef Mutex::NativeHandle NativeHandle; NativeHandle& native_handle() { return native_handle_; } const NativeHandle& native_handle() const { return native_handle_; } private: NativeHandle native_handle_; #ifdef DEBUG int level_; #endif DISALLOW_COPY_AND_ASSIGN(RecursiveMutex); }; // POD RecursiveMutex initialized lazily (i.e. the first time Pointer() is // called). // Usage: // static LazyRecursiveMutex my_mutex = LAZY_RECURSIVE_MUTEX_INITIALIZER; // // void my_function() { // LockGuard<RecursiveMutex> guard(my_mutex.Pointer()); // // Do something. // } // typedef LazyStaticInstance<RecursiveMutex, DefaultConstructTrait<RecursiveMutex>, ThreadSafeInitOnceTrait>::type LazyRecursiveMutex; #define LAZY_RECURSIVE_MUTEX_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER // ----------------------------------------------------------------------------- // LockGuard // // This class is a mutex wrapper that provides a convenient RAII-style mechanism // for owning a mutex for the duration of a scoped block. // When a LockGuard object is created, it attempts to take ownership of the // mutex it is given. When control leaves the scope in which the LockGuard // object was created, the LockGuard is destructed and the mutex is released. // The LockGuard class is non-copyable. template <typename Mutex> class LockGuard final { public: explicit LockGuard(Mutex* mutex) : mutex_(mutex) { mutex_->Lock(); } ~LockGuard() { mutex_->Unlock(); } private: Mutex* mutex_; DISALLOW_COPY_AND_ASSIGN(LockGuard); }; } // namespace base } // namespace v8 #endif // V8_BASE_PLATFORM_MUTEX_H_