// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/base/once.h" #ifdef _WIN32 #include <windows.h> #else #include <sched.h> #endif #include "src/base/atomicops.h" namespace v8 { namespace base { void CallOnceImpl(OnceType* once, PointerArgFunction init_func, void* arg) { AtomicWord state = Acquire_Load(once); // Fast path. The provided function was already executed. if (state == ONCE_STATE_DONE) { return; } // The function execution did not complete yet. The once object can be in one // of the two following states: // - UNINITIALIZED: We are the first thread calling this function. // - EXECUTING_FUNCTION: Another thread is already executing the function. // // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION // atomically. state = Acquire_CompareAndSwap( once, ONCE_STATE_UNINITIALIZED, ONCE_STATE_EXECUTING_FUNCTION); if (state == ONCE_STATE_UNINITIALIZED) { // We are the first thread to call this function, so we have to call the // function. init_func(arg); Release_Store(once, ONCE_STATE_DONE); } else { // Another thread has already started executing the function. We need to // wait until it completes the initialization. while (state == ONCE_STATE_EXECUTING_FUNCTION) { #ifdef _WIN32 ::Sleep(0); #else sched_yield(); #endif state = Acquire_Load(once); } } } } // namespace base } // namespace v8